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DM-Vacant (Mapcore TSD)

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  • replied
    Thank you kindly sir for WIP12!

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  • replied
    ===
    DM-Vacant-WIP12
    ===

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  • replied
    Thank you kind sir!

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  • replied
    ===
    DM-Vacant-WIP11
    ===

    Server admin info:
    Dir: /Game/Maps/DM-Vacant/DM-Vacant_WIP11
    URL: https://redirect.playunreal.com/ut4/...wsNoEditor.pak
    Checksum: 042078c4c48bc55e037daf52ffdf8447

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  • replied
    Thanks for the update NATO_chrisjm!

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  • replied
    You beginns with meshing soon Nato?

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  • replied
    Wip recook.

    Looking to start remeshing this soonish. Still going with the same overall industrial theming.

    ===
    DM-Vacant-WIP10
    ===

    Server admin info:
    Dir: /Game/Maps/DM-Vacant/DM-Vacant_WIP10
    URL: https://redirect.playunreal.com/ut4/...wsNoEditor.pak
    Checksum: 4eb2233202bab3718fc3342c7f9280e4

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  • replied
    It's up on the MPF hubs! Any idea when the meshed version will be out?

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  • replied
    He NATO is Vacant ever now a Industrial style Map?

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  • replied
    Meh! I wanted the meshed version!

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  • replied
    ===
    DM-Vacant-WIP9
    ===

    Server admin info:
    Dir: /Game/Maps/DM-Vacant/DM-Vacant_WIP9
    URL: https://redirect.mpforums.com/ut4/us...wsNoEditor.pak
    Checksum: 0e8dcb1b925dbd838ae31be829cef592
    Last edited by NATO_chrisjm; 10-20-2016, 04:41 PM.

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  • replied
    I think I'm going to let this sit for a bit after this update. Maybe start making the mesh changes in a week or so depending on feedback. I really want to get this done in a reasonable time frame.

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    DM-Vacant-WIP8
    ===

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Server admin info:
    Dir: /Game/Maps/DM-Vacant/DM-Vacant_WIP8
    URL: https://redirect.mpforums.com/ut4/us...wsNoEditor.pak
    Checksum: ca1ef1a763e247746ca5ddd941745d76

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  • replied
    Thank you NATO_chrisjm! WIP7 reloaded onto the LoPing. (Or not.. sent you a pm.)
    Last edited by ÐutchSmºke; 09-21-2016, 05:38 PM.

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  • replied
    Few more changes and tweaks

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    ===
    DM-Vacant-WIP7
    ===

    Server admin info:
    Dir: /Game/Maps/DM-Vacant/DM-Vacant_WIP7
    URL: https://redirect.mpforums.com/ut4/us...wsNoEditor.pak
    Checksum: 926ee97e4e8033e77c73d30cd90bd63b

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  • replied
    It's one of those things; I'm not so much concerned as responding to feedback I've received.

    Defiantly want to try a few things out and nail down a better form before I move to fix the meshing. My original concept was focused around the center tower, the two side exists from there and the bridge opposite moving towards the belt area. The belt area was always super isolated and didn't have good enough access. Adding the extra routes solved that but at the cost of making it way too big. The solution is to change the belt area.

    The bio and rocket areas aren't up to where I'd like them, I kind just threw them together to see how it flowed, normally I would have spent more time tidying stuff up but I want to get some really fast iteration going on this.

    edit: also don't read too much into the shell style wise at least
    Last edited by NATO_chrisjm; 09-20-2016, 09:44 PM.

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