Announcement

Collapse
No announcement yet.

CTF-Azimuth [WIP]

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Originally posted by CaptainMigraine View Post
    Very sexy looking map.
    <3


    new version in first post

    Leave a comment:


  • replied
    Very sexy looking map.

    Leave a comment:


  • replied


    heyoooooooooo

    new version coming soon

    Leave a comment:


  • replied
    Originally posted by Dizzi View Post


    But i've noticed some issues i think :

    *pics*

    The Skybox look a bit weird, perhaps it's my screen i don't know :/
    It doesn't do this for me, but everyone else seems to have the issue. I'm pretty sure it has to do with the atmospheric fog entity being improperly configured. I've redone the fog within the map to hopefully rectify the issue.

    Originally posted by Dizzi View Post

    *pics*

    We can go here and i don't know if we are suppose to ahah

    *pics*

    This is a collision problem, we can go through the wall with the translocator
    Not intended. I'll fix it.

    Originally posted by Dizzi View Post
    If i found other bugs i'll show them in this thread ^^

    It's unusual to have customs meshes made by the community ! Love your work Selentic
    thx!

    Originally posted by Dizzi View Post
    PS : perhaps you should add more "colors" to the map and make it more bright but for the moment it's ok
    check the artstation link a few posts back
    Last edited by Envieous; 09-24-2016, 12:22 AM.

    Leave a comment:


  • replied
    Outstanding work on this ! Looks very clean and beautiful !

    Click image for larger version

Name:	UE4-Win64-Shipping 2016-09-23 12-44-51-04.jpg
Views:	1
Size:	439.6 KB
ID:	348304

    WAAAW !


    But i've noticed some issues i think :

    Click image for larger version

Name:	UE4-Win64-Shipping 2016-09-23 12-44-34-51.jpg
Views:	1
Size:	235.3 KB
ID:	348305

    The Skybox look a bit weird, perhaps it's my screen i don't know :/

    Click image for larger version

Name:	UE4-Win64-Shipping 2016-09-23 12-43-54-79.jpg
Views:	1
Size:	396.8 KB
ID:	348306

    Click image for larger version

Name:	UE4-Win64-Shipping 2016-09-23 12-44-07-26.jpg
Views:	1
Size:	596.0 KB
ID:	348307

    Click image for larger version

Name:	UE4-Win64-Shipping 2016-09-23 12-44-19-64.jpg
Views:	1
Size:	510.7 KB
ID:	348308

    We can go here and i don't know if we are suppose to ahah

    Click image for larger version

Name:	UE4-Win64-Shipping 2016-09-23 12-43-31-23.jpg
Views:	1
Size:	325.0 KB
ID:	348309

    Click image for larger version

Name:	UE4-Win64-Shipping 2016-09-23 12-43-09-86.jpg
Views:	1
Size:	383.9 KB
ID:	348310

    This is a collision problem, we can go through the wall with the translocator

    If i found other bugs i'll show them in this thread ^^

    It's unusual to have customs meshes made by the community ! Love your work Selentic

    PS : perhaps you should add more "colors" to the map and make it more bright but for the moment it's ok

    Leave a comment:


  • replied
    Originally posted by Selentic View Post
    I did some more work on the interior, the pictures are on my artstation.

    https://www.artstation.com/artwork/EZdVA
    Wow, it look so much better!!! Impressive

    Leave a comment:


  • replied
    Originally posted by zunnie View Post
    Excellent map Looks awesome! Good work, added to our MPForums HUBs in NL, DE and US <3

    Leave a comment:


  • replied
    Excellent map Looks awesome! Good work, added to our MPForums HUBs in NL, DE and US <3

    Leave a comment:


  • replied
    I did some more work on the interior, the pictures are on my artstation.

    https://www.artstation.com/artwork/EZdVA

    Leave a comment:


  • replied
    Originally posted by ConradJustin View Post
    you sir must be from Poland cause on every **** screenshot I can see polish flags...
    what .

    Leave a comment:


  • replied
    **** it! That's an amazing work of art! Looks very clean and generic however outside you have foliage, dirt and rain. I am sure some rust and leaks here and there would be just perfect. and you sir must be from Poland cause on every **** screenshot I can see polish flags...
    Great custom meshes! 10/10.

    Edit:


    PS. You weren't aware of how polish flag looks like? Either you don't know or pretend not to know or know but pretend not to know to not let me know... I will have to think about that! I am joking of course. No conspiracy involved.
    Sorry about that I will try to give it proper feedback later...
    Attached Files
    Last edited by ConradJustin; 09-20-2016, 09:56 AM.

    Leave a comment:


  • replied
    Originally posted by Stevelois View Post
    I was wondering, where is the sniper ?
    There isn't one.

    Originally posted by Stevelois View Post
    Only thing that I found a bit empty is outside the map, when looking at the side. It need polishing there, visually.
    It'll get a proper pass later.

    Originally posted by Stevelois View Post
    I notice the rain sound is rather abrupt when your inside the map, going out. It would be better if it was less abrupt.
    Yeah there's a specific sound for the puddles, it's probably too loud. I'll rebalance it later.

    Leave a comment:


  • replied
    B5

    Had the chance to play it.

    The modeling, materials, lighting, rain effects are amazing

    The layout is also very well crafted!

    It's nice to ear a classic song in this map

    I was wondering, where is the sniper ?

    Only thing that I found a bit empty is outside the map, when looking at the side. It need polishing there, visually.

    I notice the rain sound is rather abrupt when your inside the map, going out. It would be better if it was less abrupt.

    I can only tell, excellent work !!!

    Leave a comment:


  • replied
    New build available in first post.

    Fixes a hole in the world
    Small lighting changes
    Rebalanced some sounds

    Also weather particles were rendering about 10x as many as were actually needed, and I fixed it, while this didn't make any difference in framerate for me at all, maybe it'll matter to weaker gpus vOv
    Last edited by Envieous; 09-14-2016, 01:44 AM.

    Leave a comment:


  • replied
    https://answers.unrealengine.com/que...-remotely.html

    I'm having a very obnoxious issue with swarm agent for baking lightmaps, if anyone knows what is causing this issue so I can resolve it that would be great.

    Leave a comment:

Working...
X