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DM-Cascade (Mapcore TSD)

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  • started a topic DM-Cascade (Mapcore TSD)

    DM-Cascade (Mapcore TSD)

    Here's my shell entry for the team showdown mapcore competition:

    https://www.dropbox.com/s/0he4f2bqs0...ditor.pak?dl=0

    Layout:





    Screenshots:











    Last edited by Flikswich; 05-16-2016, 07:17 AM.

  • replied
    no meshed version Flikswich?

    Leave a comment:


  • replied
    Thanks for the map Flikswich. I enjoy it and I'm a fan. I think it's cool for you to know that some people enjoy your map and appreciate your work. That is the purpose for this post. Keep creating! I know you intended it for mapcore and I enjoy it in team elimination mode. Here's a video of me playing on the map in case anyone is curious about the map and wants to see how it plays when you spawn with all weapons:

    https://www.twitch.tv/tfc_rock/v/72094127

    Sincerely,

    A fan of the map XD

    Leave a comment:


  • replied
    Thanks guys I hope I can mesh it in time :F

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  • replied
    Look fantastic and well thought out. Will be putting this up on the hub soon!

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  • replied
    This looks sick! good luck, man. Can't wait for what the phase 2 will look like.

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  • replied
    What a fun castle map! BiGUp for share'n it with us Flikswich! Loaded onto the <elusive>LoPing Arena for your enjoyment & GL with the comp.
    Did notice an issue on startup which doesn't influence gameplay:

    [2016.04.28-08.28.05:312][ 0]LogPhysics:Warning: PHYSX: d:\ori.cohen_g6217_framework\engine\source\thirdparty\physx\physx-3.3\source\physx\src\NpRigidBodyTemplate.h (437) 4 : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.

    Admins:
    RedirectReferences=(PackageName="DM-Cascade_V1-WindowsNoEditor",PackageURLProtocol="https",PackageURL="ut.rushbase.net/Flikswich/DM-Cascade_V1-WindowsNoEditor.pak",PackageChecksum="01ECC7E10DEA59BB817E72D95E23BDED")
    MapRotation=/Game/Maps/DM-Cascade/DM-Cascade_V1
    Last edited by ÐutchSmºke; 04-28-2016, 06:10 AM.

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  • replied
    Hell yeah flik!

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  • replied
    Neat! Nice work

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  • replied
    Very good as always. Reminds me one of those clan arena maps from Quake 3

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