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DM-TwinFalls [MapCore Showdown Contest Submission]

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  • replied
    Fantastic! Yeah I just tried and it did the same thing with me too. Grrr. This build has broken all my maps I just don't have the time to fix them for a while.

    Thanks for letting me know man!


    Originally posted by [PHX]Big_Deal View Post
    Hi
    When i did test your map offline, UT crashes everytime when map is loading. Here is the log:

    Code:
    [2016.11.12-12.32.02:719][969]LogWindows:Error: === Critical error: ===
    [2016.11.12-12.32.02:719][969]LogWindows:Error: 
    [2016.11.12-12.32.02:719][969]LogWindows:Error: Assertion failed: IsInAudioThread() [File:D:\Build\++UT+Release-Next+Compile\Sync\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 3860] 
    [2016.11.12-12.32.02:719][969]LogWindows:Error: 
    [2016.11.12-12.32.02:719][969]LogWindows:Error: 
    [2016.11.12-12.32.02:719][969]LogWindows:Error: 
    [2016.11.12-12.32.02:719][969]LogWindows:Error: KERNELBASE.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Core-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Core-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Core-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Engine-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Engine-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-CoreUObject-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-CoreUObject-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-CoreUObject-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Engine-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-UnrealTournament-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Engine-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-UnrealTournament-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Engine-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Engine-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-UnrealTournament-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Win64-Shipping.exe
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Win64-Shipping.exe
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Win64-Shipping.exe
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Win64-Shipping.exe
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Win64-Shipping.exe
    [2016.11.12-12.32.02:720][969]LogWindows:Error: KERNEL32.DLL
    [2016.11.12-12.32.02:720][969]LogWindows:Error: ntdll.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: ntdll.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: 
    [2016.11.12-12.32.02:733][969]LogExit: Executing StaticShutdownAfterError
    [2016.11.12-12.32.02:735][969]LogWindows: FPlatformMisc::RequestExit(1)
    [2016.11.12-12.32.02:735][969]Log file closed, 11/12/16 13:32:02

    Leave a comment:


  • replied
    Hi
    When i did test your map offline, UT crashes everytime when map is loading. Here is the log:

    Code:
    [2016.11.12-12.32.02:719][969]LogWindows:Error: === Critical error: ===
    [2016.11.12-12.32.02:719][969]LogWindows:Error: 
    [2016.11.12-12.32.02:719][969]LogWindows:Error: Assertion failed: IsInAudioThread() [File:D:\Build\++UT+Release-Next+Compile\Sync\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 3860] 
    [2016.11.12-12.32.02:719][969]LogWindows:Error: 
    [2016.11.12-12.32.02:719][969]LogWindows:Error: 
    [2016.11.12-12.32.02:719][969]LogWindows:Error: 
    [2016.11.12-12.32.02:719][969]LogWindows:Error: KERNELBASE.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Core-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Core-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Core-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Engine-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Engine-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-CoreUObject-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-CoreUObject-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-CoreUObject-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Engine-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-UnrealTournament-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Engine-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-UnrealTournament-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Engine-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Engine-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-UnrealTournament-Win64-Shipping.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Win64-Shipping.exe
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Win64-Shipping.exe
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Win64-Shipping.exe
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Win64-Shipping.exe
    [2016.11.12-12.32.02:720][969]LogWindows:Error: UE4-Win64-Shipping.exe
    [2016.11.12-12.32.02:720][969]LogWindows:Error: KERNEL32.DLL
    [2016.11.12-12.32.02:720][969]LogWindows:Error: ntdll.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: ntdll.dll
    [2016.11.12-12.32.02:720][969]LogWindows:Error: 
    [2016.11.12-12.32.02:733][969]LogExit: Executing StaticShutdownAfterError
    [2016.11.12-12.32.02:735][969]LogWindows: FPlatformMisc::RequestExit(1)
    [2016.11.12-12.32.02:735][969]Log file closed, 11/12/16 13:32:02

    Leave a comment:


  • replied
    No changes, but here is V10 that works with the new build. DOWNLOAD HERE

    Leave a comment:


  • replied
    what the map is no finished?

    Leave a comment:


  • replied
    Please make sure to update to the latest version V9 as the older versions no longer work since the latest build.

    Leave a comment:


  • replied
    Originally posted by zunnie View Post
    Do you mean the webpage does not display the upload function, eg: it's not switching from the news page to the upload page? If so: Make sure you "Mark as Read" the news lol

    Yeah that's what I mean. And OK.

    Leave a comment:


  • replied
    Do you mean the webpage does not display the upload function, eg: it's not switching from the news page to the upload page? If so: Make sure you "Mark as Read" the news lol

    Leave a comment:


  • replied
    Originally posted by zunnie View Post
    Thanks for the fixes, can you update your download @ https://multiplayerforums.com/files/...-twinfalls-v6/ as well? Thanks And the redirect storage one @ http://redirect.mpforums.com/ut4/ ?

    For some reason the redirect doesn't work, nothing happens when I click on upload file.

    Leave a comment:


  • replied
    Thanks for the fixes, can you update your download @ https://multiplayerforums.com/files/...-twinfalls-v6/ as well? Thanks And the redirect storage one @ http://redirect.mpforums.com/ut4/ ?

    Leave a comment:


  • replied
    Updated to V9 after the latest build 07.13.16

    Everything should be fixed now DOWNLOAD HERE

    Attached Files

    Leave a comment:


  • replied
    Not able to reach the cliffs. But I'm gonna keep working on it and can always add higher ground

    Originally posted by ShokD View Post
    Really nice update! However, for me it seems that the whole battlefield is really 'Middle-Ground' because there isn't much vertical play from really high/low areas. The environment is very open (takes notice of cliffs), but can we reach that high for Sniper play??

    Leave a comment:


  • replied
    Thanks man! I hope it plays well!

    Originally posted by MΛuL View Post
    Insane video man! Have to wait a couple of days to play it (and all of the other maps) due to work. You are an outstanding artist.

    Leave a comment:


  • replied
    Thanks man! Even if I don't make it, at least I have a new map I'm still gonna carry on working on it.

    Originally posted by thatscrawnyki View Post
    Your map is looking awesome! That cave turned out really nice, good luck in the contest!

    Leave a comment:


  • replied
    Your map is looking awesome! That cave turned out really nice, good luck in the contest!

    Leave a comment:


  • replied
    Niceness effects69! Reloaded onto the LoPing.

    Leave a comment:

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