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DM-Unsaved-RC1 (H09) (Mapcore TSD Submission)

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    [PROTOTYPE] DM-Unsaved-RC1 (H09) (Mapcore TSD Submission)

    DM-Unsaved

    Deathmatch map for 4 to 6 people.

    Art passed map for Mapcore Team Showdown competition.

    Release Candidate 1

    Download:

    https://www.dropbox.com/s/e0702sfb6k...ditor.pak?dl=0

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).

    Server Info:

    MapRotation=/Game/Maps/H09/DM-Unsaved-RC1
    RedirectReferences=(PackageName="DM-Unsaved-RC1-WindowsNoEditor", PackageURLProtocol="https", PackageURL="redirect.mpforums.com/ut4/users/Heresiarchf1b6/DM-Unsaved-RC1-WindowsNoEditor.pak",
    PackageChecksum="ce387a74e357a07fd84ea6e9119a4ca6")


    Competition Submission:






    Download:

    https://www.dropbox.com/s/1c4j49xbqo...ditor.pak?dl=0

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).

    Shell:

    H09

    Deathmatch map for 4 to 6 people.

    Shell for Mapcore Team Showdown competition.

    Decided to go for a tight/linear approach for quick set play rounds. I'm curious to know if it works out. Aiming to use the Liandri art set for meshing.

    Download:

    Current:

    https://www.dropbox.com/s/fac1fgg8vl...ditor.pak?dl=0

    Previous:

    https://ut.rushbase.net/Heresiarch/D...wsNoEditor.pak

    https://ut.rushbase.net/Heresiarch/D...wsNoEditor.pak

    Server Info:

    Current (no redirect):

    MapRotation=/Game/Maps/H09/DM-H09-Beta001a
    RedirectReferences=(PackageName="DM-H09-Beta001a-WindowsNoEditor", PackageURLProtocol="https", PackageURL="ut.rushbase.net/Heresiarch/DM-H09-Beta001a-WindowsNoEditor.pak",
    PackageChecksum="d7af0df077875af958220497646a7713")

    Previous:

    MapRotation=/Game/Maps/H09/DM-H09-Beta001
    RedirectReferences=(PackageName="DM-H09-Beta001-WindowsNoEditor", PackageURLProtocol="https", PackageURL="ut.rushbase.net/Heresiarch/DM-H09-Beta001-WindowsNoEditor.pak",
    PackageChecksum="04d3ce5f13a88ed2031feac469543b88")

    Fly Though:

    Attached Files
    Last edited by Heresiarch; 09-13-2016, 09:29 PM.

    #2
    Look fantastic! Really great work man!
    Win 10
    iMac (27-inch, Late 2013)
    3.5 GHz Intel Core i7
    32 GB 1600 MHz DDR3
    NVIDIA GeForce GTX 780M 4096 MB

    Maps:
    DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
    2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

    Comment


      #3
      I haven't seen all TSD maps yet, but yours is my fav so far. It looks like done by a pro, Heresiarch
      Hope to play it for real soon.
      @insomnaut aka charon / DM-Coma / ArmorWare

      Comment


        #4
        Agree with insomnaut -very pro! One thing I'm not seeing in your minimap is the Overcharge spawn. That should show up on there if you've placed objective points in the map AFAIK.
        Unreal Carnage.com UT4 Maps: DM-Maelstrom DM-SpaceNoxx

        Comment


          #5
          Thanks for the positive comments guys.

          Ha, you're on to me Maul. There are three objective points. One is on the health / mini ammo platform in the boot room, and the other playable one is the mid platform just above the jump pad towards amp.

          ...The other is about 100 000 units away from the map. Meaning that some rounds there will be no overcharge. It's hackish way to disable Overcharge for a round or two and I hope it's not upsetting anything, but we'll see how it goes.
          Attached Files

          Comment


            #6
            Originally posted by Heresiarch View Post
            Thanks for the positive comments guys.

            Ha, you're on to me Maul. There are three objective points. One is on the health / mini ammo platform in the boot room, and the other playable one is the mid platform just above the jump pad towards amp.

            ...The other is about 100 000 units away from the map. Meaning that some rounds there will be no overcharge. It's hackish way to disable Overcharge for a round or two and I hope it's not upsetting anything, but we'll see how it goes.
            Wow, that is interesting - I never would have guessed.
            Unreal Carnage.com UT4 Maps: DM-Maelstrom DM-SpaceNoxx

            Comment


              #7
              Thanks for sharing your work with the rest of us Heresiarch! Locked & loaded onto the <elusive>LoPing Arena server for your enjoyment.
              LoPing
              Explosive High Voltage UT99

              Comment


                #8
                Updated for current engine build.

                https://ut.rushbase.net/Heresiarch/D...wsNoEditor.pak


                MapRotation=/Game/Maps/H09/DM-H09-Beta001a
                RedirectReferences=(PackageName="DM-H09-Beta001a-WindowsNoEditor", PackageURLProtocol="https", PackageURL="ut.rushbase.net/Heresiarch/DM-H09-Beta001a-WindowsNoEditor.pak",
                PackageChecksum="d7af0df077875af958220497646a7713")

                Comment


                  #9
                  Highly appreciated Heresiarch! Reloaded onto LoPing.

                  Admins:
                  RedirectReferences=(PackageName="DM-H09-Beta001a-WindowsNoEditor",PackageURLProtocol="http",PackageURL="nl1.gamingredirect.com/6532597845/LoPingArena/Heresiarch/DM-H09-Beta001a-WindowsNoEditor.pak",PackageChecksum="d7af0df077875af958220497646a7713")
                  MapRotation=/Game/Maps/H09/DM-H09-Beta001a
                  Last edited by ÐutchSmºke; 05-17-2016, 03:06 PM. Reason: Redirect New
                  LoPing
                  Explosive High Voltage UT99

                  Comment


                    #10
                    Link to Dropbox added. Sorry - haven't got a place to redirect from.

                    https://www.dropbox.com/s/fac1fgg8vlb4vff/DM-H09-Beta001a-WindowsNoEditor.pak?dl=0

                    Comment


                      #11
                      Here are some preview shots of the meshed map before the polish up this weekend.

                      Attached Files

                      Comment


                        #12
                        Originally posted by Heresiarch View Post
                        Here are some preview shots of the meshed map before the polish up this weekend.
                        Excellent use of color, simply excellent.
                        Maps:

                        DM-PSi ; DM-Genku ; DM-Untold Storage ; DM-Station (WIP) ; DM-HeatRay Physx (WIP)

                        DM/TSD-Formidable (WIP)

                        Comment


                          #13
                          That looks awesome man, good work. Can you maybe post the map on our end user database and our mapper/admin space as well? Thx
                          Pro 2 Play Community Website @ https://www.pro2play.com/
                          UT4 Server/Hub Guide @ https://www.pro2play.com/games/ut4/guide.php
                          UT3 Server Guide @ https://www.pro2play.com/games/ut3/serverguide.php
                          Need help? Join Discord Chat @ https://discord.gg/ETv384q

                          Comment


                            #14
                            Nice going hereisarch. Cant wait to see what you do with northern storm and coma.
                            Maps: DM-Dying_Sun WIP & DM-TokaraSwamp
                            www.shockandrockets.com

                            Comment


                              #15
                              this weekend full meshed Pak?

                              but remember that you see Cool Map ready to use the map only have until Monday
                              Last edited by Frostbite83; 07-02-2016, 05:04 PM.

                              Comment

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