Announcement

Collapse
No announcement yet.

DM-Foundry (Mapcore Challenge)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [PROTOTYPE] DM-Foundry (Mapcore Challenge)

    DM-Foundry
    Ver: 008

    Updated Download Link: Download Link











    I never did post my Mapcore whitebox for the challenge so I am doing that now. It is a simple layout intended to ease in newer players but provide some opportunity for veteran players as well to show off their dodge/flying skills. I am working on refinements and meshing this. The environment fog will likely be reduced as well.
    Last edited by Sigmafie; 05-16-2016, 05:20 PM.

    #2
    DarkSteel started a map called this awhile ago!? ... not sure if he still working on it or not but here is his thread!

    https://www.epicgames.com/unrealtour...ght=DM-Foundry


    Good luck with the contest!


    http://aggressivewarriors.com -=- {AW}'s Community Map Test Server -=-

    Comment


      #3
      Originally posted by Laambo View Post
      DarkSteel started a map called this awhile ago!? ... not sure if he still working on it or not but here is his thread!

      https://www.epicgames.com/unrealtour...ght=DM-Foundry


      Good luck with the contest!
      Whoopsidaisy. I will check with Darksteel and see if their map is still WIP. If yes, then I will rename.

      Comment


        #4
        Originally posted by Sigmafie View Post
        Whoopsidaisy. I will check with Darksteel and see if their map is still WIP. If yes, then I will rename.
        I only remembered it because his map was one of the first main stays on my server I offered to the community way back when! : )


        http://aggressivewarriors.com -=- {AW}'s Community Map Test Server -=-

        Comment


          #5



          I did not want to sit on this too long. This is a concept piece that Adam Wood (Gooba) was able to sneak in for me. Hopefully my work can live up to this quality once complete.

          Comment


            #6
            It's really dark no ? Gooba's concept and your map also :$ But good work

            Comment


              #7
              Originally posted by Dizzi View Post
              It's really dark no ? Gooba's concept and your map also :$ But good work
              Conceptually yes. To accommodate gameplay this may change when a lighting pass is done - after all the mesh work and re-working BSP's to accommodate and minimize performance impact where possible - or there may be some other variation of things done to make the level more playable. In any event, it is still too early to judge lighting except to say that it will be thematically and conceptually aligned.

              Comment

              Working...
              X