At last, I have finally released a major update (and overhaul) of my map DM-Reservoir. A long time coming, I'm sorry, I've been busy with other things 
General feedback has pointed to the map being too large, with awkward collision/volume placements and overstretched meshes, so that was my focus when doing maintenance on this map.
Updates include:
*The level has been shredded down approximately 1/5th of its original size, but is still in the "big" zone when it comes to map size.
*There is less open ground on the level, with more obstacles and terrain to increase the interactivity of CQC, as well as re-routed meshes and general level polishing.
*Weapon/ammo placements have been altered, and the Redeemer has been removed and replaced with a U-Damage for technical reasons.
*Numerous meshes have been sized down and duplicated to increase texture quality.
*Less mesh collisions, while all blocking volumes have been updated and the walls around the compound increased to help enclose the map. Players may now jump off into the water and die at their leisure
*Lighting build quality has been increased.
Following this update I'm hoping to move forward from this map and pursue new UT Mapping projects, although I will check back and keep this map updated should bugs arise and whatnot.
I hope people play and like the new updated version, it should certainly feel and look better than the previous one.
Here are some new screenshots, with the download link on the MPF site below them:
Here are some screenshots:






There's more info on the download page.
Enjoy! Let me know what you think and thanks in advance.
Download link here: https://multiplayerforums.com/files/...-dm-reservoir/
MapRotation=/Game/RestrictedAssets/Maps/DM-Reservoir-V2
RedirectReferences=(PackageName="DM-Reservoir-V2-WindowsNoEditor.pak", PackageURLProtocol="http", PackageURL="redirect.mpforums.com/ut4/users/Harkomas110c/DM-Reservoir-V2-WindowsNoEditor.pak", PackageChecksum="d3d40ddf53ec7361f9259979b47455ed")

General feedback has pointed to the map being too large, with awkward collision/volume placements and overstretched meshes, so that was my focus when doing maintenance on this map.
Updates include:
*The level has been shredded down approximately 1/5th of its original size, but is still in the "big" zone when it comes to map size.
*There is less open ground on the level, with more obstacles and terrain to increase the interactivity of CQC, as well as re-routed meshes and general level polishing.
*Weapon/ammo placements have been altered, and the Redeemer has been removed and replaced with a U-Damage for technical reasons.
*Numerous meshes have been sized down and duplicated to increase texture quality.
*Less mesh collisions, while all blocking volumes have been updated and the walls around the compound increased to help enclose the map. Players may now jump off into the water and die at their leisure

*Lighting build quality has been increased.
Following this update I'm hoping to move forward from this map and pursue new UT Mapping projects, although I will check back and keep this map updated should bugs arise and whatnot.
I hope people play and like the new updated version, it should certainly feel and look better than the previous one.
Here are some new screenshots, with the download link on the MPF site below them:
Here are some screenshots:
There's more info on the download page.
Enjoy! Let me know what you think and thanks in advance.
Download link here: https://multiplayerforums.com/files/...-dm-reservoir/
MapRotation=/Game/RestrictedAssets/Maps/DM-Reservoir-V2
RedirectReferences=(PackageName="DM-Reservoir-V2-WindowsNoEditor.pak", PackageURLProtocol="http", PackageURL="redirect.mpforums.com/ut4/users/Harkomas110c/DM-Reservoir-V2-WindowsNoEditor.pak", PackageChecksum="d3d40ddf53ec7361f9259979b47455ed")
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