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DOMINATION 4 Team Play[dl link fixed]

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    #16
    I couldn't find any .pak files on your GitHub, only the installer.
    Well it's a problem if people need to download it first to be able to play it on the server... Guess that's why everyone goes with Blueprints...
    DM-Cheops - CTF-Cheops - CTF-Ranel

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      #17
      GitHub is the C++ source code and just the installer. Maps are in the installer
      Author: Domination Game Mode (Native UT4 Plug-in)
      Get the Install on ModDB.com
      Source Code available on GitHub

      Comment


        #18
        All of those textures look amazing, especially condemned. Did you increase the quality of them yourself or are they ported with the converter tool? If you enhanced them yourself, would you ever consider releasing them?

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          #19
          Originally posted by Numb.51 View Post
          All of those textures look amazing, especially condemned. Did you increase the quality of them yourself or are they ported with the converter tool? If you enhanced them yourself, would you ever consider releasing them?
          A lot of the textures in Condemned I did create using Quixel with photoshop. There is a few that I got from UT3. In Olden there is a few textures that I used that I got from uttexture.com. I did create new normal maps for those textures using Quixel. All textures are at 1024x1024 to keep the overall file size of the map to a reasonable amount.

          Do you want the originals (.TGA files- base texture, normal, height, and AO) or the already imported and setup in Editor .uasset files?
          Author: Domination Game Mode (Native UT4 Plug-in)
          Get the Install on ModDB.com
          Source Code available on GitHub

          Comment


            #20
            That looks awesome! I'll have to give it a try; I've always loved Domination even if it wasn't the most played game mode out there.

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              #21
              Originally posted by Snake.Pliskin View Post
              A lot of the textures in Condemned I did create using Quixel with photoshop. There is a few that I got from UT3. In Olden there is a few textures that I used that I got from uttexture.com. I did create new normal maps for those textures using Quixel. All textures are at 1024x1024 to keep the overall file size of the map to a reasonable amount.

              Do you want the originals (.TGA files- base texture, normal, height, and AO) or the already imported and setup in Editor .uasset files?
              That's awesome! I wish I had those skills. I would love the .uasset files but whatever is easiest for you! I'm not sure how you want to distribute them but I'll be available all day tomorrow!

              I'm trying to create a duel map in the old school UT99 condemned style as a shell and mesh it when epic gets city meshes.

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                #22
                i guess the assets are already in there.... haha! i was on a potato phone looking at this thread and i never put two and two together

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                  #23
                  I've installed this for my UT4 client and it looks really great, good job.

                  I tried adding this to our Linux HUB replacing your "\WindowsServer\UnrealTournament\Plugins" with "\ut4-HUB\UnrealTournament\Plugins", the hub could be restarted but no one was able to connect to the hub anymore (it was also shown as unresponsive while the process was running), even though I had the client installed and maps were added on hub and my client. I probably used the wrong directiory, any ideas?
                  DM-Cheops - CTF-Cheops - CTF-Ranel

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                    #24
                    Originally posted by Prescovio View Post
                    I've installed this for my UT4 client and it looks really great, good job.

                    I tried adding this to our Linux HUB replacing your "\WindowsServer\UnrealTournament\Plugins" with "\ut4-HUB\UnrealTournament\Plugins", the hub could be restarted but no one was able to connect to the hub anymore (it was also shown as unresponsive while the process was running), even though I had the client installed and maps were added on hub and my client. I probably used the wrong directiory, any ideas?
                    Did you read the UTDomGameServer_README.txt file?

                    Its hard for me to say what caused it to be unresponsive without seeing the log file. But guessing, I would say its probably a setting in one of the .ini files that is your problem.

                    In your \WindowsServer\UnrealTournament\Saved\Config\WindowsServer\Game.ini (or equivalent) do you have the following:
                    Code:
                    [/Script/Engine.WorldSettings]
                    DefaultMapPrefixes=(Prefix="DOM-",GameMode="/Script/UTDomGameMode.Domination")
                    
                    [/Script/Engine.GameMode]
                    GameModeClassAliases=(ShortName="DOM",GameClassName="/Script/UTDomGameMode.Domination")
                    
                    [/Script/UTDomGameMode.Domination]
                    MapRotation=/Game/RestrictedAssets/Maps/DOM-Condemned
                    MapRotation=/Game/RestrictedAssets/Maps/DOM-Cinder
                    MapRotation=/Game/RestrictedAssets/Maps/DOM-Olden
                    MapRotation=/Game/RestrictedAssets/Maps/DOM-Gearbolt-b1
                    MapRotation=/Game/RestrictedAssets/Maps/WIP/DOM-Lament-UT99
                    And when adding Domination to your Rules.ini the correct gamemode would be
                    Code:
                    GameMode=/Script/UTDomGameMode.Domination
                    Author: Domination Game Mode (Native UT4 Plug-in)
                    Get the Install on ModDB.com
                    Source Code available on GitHub

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                      #25
                      Originally posted by Snake.Pliskin View Post
                      Did you read the UTDomGameServer_README.txt file?

                      Its hard for me to say what caused it to be unresponsive without seeing the log file. But guessing, I would say its probably a setting in one of the .ini files that is your problem.

                      In your \WindowsServer\UnrealTournament\Saved\Config\WindowsServer\Game.ini (or equivalent) do you have the following:
                      Code:
                      [/Script/Engine.WorldSettings]
                      DefaultMapPrefixes=(Prefix="DOM-",GameMode="/Script/UTDomGameMode.Domination")
                      
                      [/Script/Engine.GameMode]
                      GameModeClassAliases=(ShortName="DOM",GameClassName="/Script/UTDomGameMode.Domination")
                      
                      [/Script/UTDomGameMode.Domination]
                      MapRotation=/Game/RestrictedAssets/Maps/DOM-Condemned
                      MapRotation=/Game/RestrictedAssets/Maps/DOM-Cinder
                      MapRotation=/Game/RestrictedAssets/Maps/DOM-Olden
                      MapRotation=/Game/RestrictedAssets/Maps/DOM-Gearbolt-b1
                      MapRotation=/Game/RestrictedAssets/Maps/WIP/DOM-Lament-UT99
                      And when adding Domination to your Rules.ini the correct gamemode would be
                      Code:
                      GameMode=/Script/UTDomGameMode.Domination
                      Yes I read your file... it's all there (except for ruleset as I just wanted to make this once the hub is starting properly).
                      In the log file it says:
                      LogGenericPlatformMisc:Warning: Cannot display dialog box on this platform: Message : Plugin 'UTDomGameMode' failed to load because module 'UTDomGameMode' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project"
                      That's why I think it's something with the direction of the Plugin, or could it be something with your win64 dlls that don't work on linux?
                      DM-Cheops - CTF-Cheops - CTF-Ranel

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                        #26
                        Originally posted by Prescovio View Post
                        That's why I think it's something with the direction of the Plugin, or could it be something with your win64 dlls that don't work on linux?
                        I had all ways assumed that the dll's would be cross platform compatible. Now after looking into it, you are correct that it is a issue with the plugin not being compatible on linux. As soon as the compiler finishes, I'll post the linux version online.
                        Author: Domination Game Mode (Native UT4 Plug-in)
                        Get the Install on ModDB.com
                        Source Code available on GitHub

                        Comment


                          #27
                          Nice! I've been looking forward to seeing DOM, Assault and CTF4 in UT4 for a while now. It's great to be able to cross one off the list already. I know there is an Assault mod in the works, but it seems they don't want you to do your own playing with it, or I am just not seeing a download link - for compatibility tests with my mod, EO/Surge. Anyway, your DOM works great with it, I'm happy to say, and I had good fun. Unfortunately, and please take no offense, the maps are rather ill suited to UT4, at least in my opinion. I love classics, but they just don't port well to UT4 - getting stuck, odd cases of projectiles not firing in certain spots, even just too tight spaces all around. If you can let me know what I need to do to make a DOM compatible map, that is if it is something simply done at this point, I might try to whip up something quick. Thanks for your work!

                          Oh, and I wished for files outside the installer.... my UT is not in the default directory, so I had to move the files and delete the folders it created. Possible I just missed the option to specify the directory, but I'd prefer loose files anyway. Just a preference.

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                            #28
                            Originally posted by Remdale View Post
                            Unfortunately, and please take no offense, the maps are rather ill suited to UT4, at least in my opinion. I love classics, but they just don't port well to UT4 - getting stuck, odd cases of projectiles not firing in certain spots, even just too tight spaces all around.
                            No offense taken. I just don't have the time to create a completely new map. And in the mean time I do need a map to show that this mod does in fact work.
                            Originally posted by Remdale View Post
                            If you can let me know what I need to do to make a DOM compatible map, that is if it is something simply done at this point, I might try to whip up something quick. Thanks for your work!
                            All you need is the UTDomGameMode Editor plugin files and content to be in your editor plugin folder.
                            During the install, when you have the option of what features to install, make sure the Editor support is checked and currently selected. For you can install each feature to different locations. For the Editor support make sure it points to the right folder location for your editor is installed at.

                            From the read me:
                            Code:
                            QUICK START ON DOMINATION MAP MAKING:
                            ==========================
                            1) You must save your map with the prefix DOM- in the file name (example: DOM-myMapName)
                            2) From within the Editor, Go to Settings->World Settings
                            3) Set GameMode Override to "Domination"
                            4) Place at least 1 (3 is recommended) ControlPoint actors in to your map.
                            5) On each ControlPoint actors' details. Set the "Point Name" to the name/title for this point.
                            Originally posted by Remdale View Post
                            Oh, and I wished for files outside the installer.... my UT is not in the default directory, so I had to move the files and delete the folders it created. Possible I just missed the option to specify the directory, but I'd prefer loose files anyway. Just a preference.
                            Similar to what I just said above. During the install, when you have the option of what features to install, make sure the game plugin feature points to the right folder location for your game is installed at. Note: you can install each feature to different locations. (e.g.; depending on what feature is currently selected, notice the install to location on the lower part of the window)

                            Select the game plugin feature and note the path
                            Click image for larger version

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                            Now select the editor feature and note the path is different
                            Click image for larger version

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                            Author: Domination Game Mode (Native UT4 Plug-in)
                            Get the Install on ModDB.com
                            Source Code available on GitHub

                            Comment


                              #29
                              Hey Snake, is there any chance you could restructure things at some point so that this could be a downloadable package from a redirect ala Elimination? Would love to put this on the UC hub but its tough if clients have to download the plugin first.

                              Thanks for your hard work on this! So awesome to see this moving forward.
                              Unreal Carnage.com UT4 Maps: DM-Maelstrom DM-SpaceNoxx

                              Comment


                                #30
                                ... was this not do-able with BP!?

                                just asking/wondering!


                                http://aggressivewarriors.com -=- {AW}'s Community Map Test Server -=-

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