Nice! I've been looking forward to seeing DOM, Assault and CTF4 in UT4 for a while now. It's great to be able to cross one off the list already. I know there is an Assault mod in the works, but it seems they don't want you to do your own playing with it, or I am just not seeing a download link - for compatibility tests with my mod, EO/Surge. Anyway, your DOM works great with it, I'm happy to say, and I had good fun. Unfortunately, and please take no offense, the maps are rather ill suited to UT4, at least in my opinion. I love classics, but they just don't port well to UT4 - getting stuck, odd cases of projectiles not firing in certain spots, even just too tight spaces all around. If you can let me know what I need to do to make a DOM compatible map, that is if it is something simply done at this point, I might try to whip up something quick. Thanks for your work!
Oh, and I wished for files outside the installer.... my UT is not in the default directory, so I had to move the files and delete the folders it created. Possible I just missed the option to specify the directory, but I'd prefer loose files anyway. Just a preference.
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Snake.Pliskin repliedOriginally posted by Prescovio View PostThat's why I think it's something with the direction of the Plugin, or could it be something with your win64 dlls that don't work on linux?
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Prescovio repliedOriginally posted by Snake.Pliskin View PostDid you read the UTDomGameServer_README.txt file?
Its hard for me to say what caused it to be unresponsive without seeing the log file. But guessing, I would say its probably a setting in one of the .ini files that is your problem.
In your \WindowsServer\UnrealTournament\Saved\Config\WindowsServer\Game.ini (or equivalent) do you have the following:
Code:[/Script/Engine.WorldSettings] DefaultMapPrefixes=(Prefix="DOM-",GameMode="/Script/UTDomGameMode.Domination") [/Script/Engine.GameMode] GameModeClassAliases=(ShortName="DOM",GameClassName="/Script/UTDomGameMode.Domination") [/Script/UTDomGameMode.Domination] MapRotation=/Game/RestrictedAssets/Maps/DOM-Condemned MapRotation=/Game/RestrictedAssets/Maps/DOM-Cinder MapRotation=/Game/RestrictedAssets/Maps/DOM-Olden MapRotation=/Game/RestrictedAssets/Maps/DOM-Gearbolt-b1 MapRotation=/Game/RestrictedAssets/Maps/WIP/DOM-Lament-UT99
Code:GameMode=/Script/UTDomGameMode.Domination
In the log file it says:
LogGenericPlatformMisc:Warning: Cannot display dialog box on this platform: Message : Plugin 'UTDomGameMode' failed to load because module 'UTDomGameMode' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project"
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Snake.Pliskin repliedOriginally posted by Prescovio View PostI've installed this for my UT4 client and it looks really great, good job.
I tried adding this to our Linux HUB replacing your "\WindowsServer\UnrealTournament\Plugins" with "\ut4-HUB\UnrealTournament\Plugins", the hub could be restarted but no one was able to connect to the hub anymore (it was also shown as unresponsive while the process was running), even though I had the client installed and maps were added on hub and my client. I probably used the wrong directiory, any ideas?
Its hard for me to say what caused it to be unresponsive without seeing the log file. But guessing, I would say its probably a setting in one of the .ini files that is your problem.
In your \WindowsServer\UnrealTournament\Saved\Config\WindowsServer\Game.ini (or equivalent) do you have the following:
Code:[/Script/Engine.WorldSettings] DefaultMapPrefixes=(Prefix="DOM-",GameMode="/Script/UTDomGameMode.Domination") [/Script/Engine.GameMode] GameModeClassAliases=(ShortName="DOM",GameClassName="/Script/UTDomGameMode.Domination") [/Script/UTDomGameMode.Domination] MapRotation=/Game/RestrictedAssets/Maps/DOM-Condemned MapRotation=/Game/RestrictedAssets/Maps/DOM-Cinder MapRotation=/Game/RestrictedAssets/Maps/DOM-Olden MapRotation=/Game/RestrictedAssets/Maps/DOM-Gearbolt-b1 MapRotation=/Game/RestrictedAssets/Maps/WIP/DOM-Lament-UT99
Code:GameMode=/Script/UTDomGameMode.Domination
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Prescovio repliedI've installed this for my UT4 client and it looks really great, good job.
I tried adding this to our Linux HUB replacing your "\WindowsServer\UnrealTournament\Plugins" with "\ut4-HUB\UnrealTournament\Plugins", the hub could be restarted but no one was able to connect to the hub anymore (it was also shown as unresponsive while the process was running), even though I had the client installed and maps were added on hub and my client. I probably used the wrong directiory, any ideas?
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Numb.51 repliedi guess the assets are already in there.... haha! i was on a potato phone looking at this thread and i never put two and two together
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Numb.51 repliedOriginally posted by Snake.Pliskin View PostA lot of the textures in Condemned I did create using Quixel with photoshop. There is a few that I got from UT3. In Olden there is a few textures that I used that I got from uttexture.com. I did create new normal maps for those textures using Quixel. All textures are at 1024x1024 to keep the overall file size of the map to a reasonable amount.
Do you want the originals (.TGA files- base texture, normal, height, and AO) or the already imported and setup in Editor .uasset files?
I'm trying to create a duel map in the old school UT99 condemned style as a shell and mesh it when epic gets city meshes.
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BabyNuke repliedThat looks awesome! I'll have to give it a try; I've always loved Domination even if it wasn't the most played game mode out there.
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Snake.Pliskin repliedOriginally posted by Numb.51 View PostAll of those textures look amazing, especially condemned. Did you increase the quality of them yourself or are they ported with the converter tool? If you enhanced them yourself, would you ever consider releasing them?
Do you want the originals (.TGA files- base texture, normal, height, and AO) or the already imported and setup in Editor .uasset files?
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Numb.51 repliedAll of those textures look amazing, especially condemned. Did you increase the quality of them yourself or are they ported with the converter tool? If you enhanced them yourself, would you ever consider releasing them?
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Snake.Pliskin repliedGitHub is the C++ source code and just the installer. Maps are in the installer
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Prescovio repliedI couldn't find any .pak files on your GitHub, only the installer.
Well it's a problem if people need to download it first to be able to play it on the server... Guess that's why everyone goes with Blueprints...
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Metalfist repliedIt is working now on moddb. The only thing that is a bit sad is this:
2) Players who do not have this plugin installed, when joining an online Domination game. The map maybe
auto-downloaded, but will fail to load or the game may crash.
Players must have the Domination Game Mode plugin installed, prior to joining an online Domination game.
I believe the Assault gamemode didn't do that, it loaded fine while I did not have all the files.
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Snake.Pliskin repliedOriginally posted by Prescovio View PostI can't download anything from moddb, can you use an other mirror?
Originally posted by Prescovio View PostAlso why so much stuff, all we need is a .pak file, at least this works for all the other mods.
Would be awesome if you could just upload the .pak file somewhere.
Due to the limitations of UE4, C++ based mods can not be cooked/packaged into a map, only .uasset files can be (textures, staticmesh, blueprints, etc). Native C++ plugins (DLL files) must be manually installed by the user outside of UE4. All of the included DOM maps are normal .PAK files, but they do have a external dependency upon the plugin (UTDomGameMode.dll and UTDomGameMode.plugin). And another limitation by Epic's design, is that DLL files can not be automatically downloaded from a game server when a map is auto downloaded in game.
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Prescovio repliedI can't download anything from moddb, can you use an other mirror?
Also why so much stuff, all we need is a .pak file, at least this works for all the other mods.
Would be awesome if you could just upload the .pak file somewhere.Last edited by Prescovio; 08-03-2016, 05:52 AM.
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