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Hi all, my name is Trinh Nguyen. I'm a 2nd year Design & Production student at NHTV University of Applied Sciences (CMGT/IGAD) in Breda, The Netherlands. You have probably already seen some work from my peers

I am relatively new with the game and engine itself.
I am a total beginner at level design for FPS/Multiplayer games. To be honest this is going to be the first time I'm making a FPS level, so I would love to receive some tips and tricks.
I would really appreciate it if you could take some of your time to give me feedback about the good and bad things of my level

If you don’t like something about my map than please say it. It’s the only way I will be able to make the iterations to improve my level and knowledge.
Please remind that I can only use constructed feedback

Additional Information about the map
- This is a DM map, designed for 6 players. It got 6 weapons (flak cannon, rocket launcher, link gun, stinger, sniper and the bio rifle).
- The power ups that are available in the map are the U-damage, Keg of Health, Armor(Chest,Thigh-pads,Helmet).
- The level name is DM-Balbadd-V2
The Theme
The theme for the level is a Persian styled building/fort. Its architectural style is called: “Arcuate”. The characteristic components of this style are the big domes and pointy arched doorways. All the rooms have their own distinct features which seperate them from each other. This will help the player to recognize the area better and thus improve their navigation through the map.
Level Pictures (Pictures of the current whitebox date: 11/11/2016)





Iterations
Build 1.00.1
-Added more movement options for the player
-Revision of the long corridor (nearby the rocket launcher)
-Added ammo pick ups
-Now has its appropriate name and vote-thumbnail
Build 1.00.2
-Added different textures (no more plain textures, hurray)
-Added the bio rifle
-Added decals and lights to guide the player through the level with more ease
-Corners have been cut to allow for more fluid movement.
-Some areas have gone some slight geometry & texture change, to improve the players depth perception.
Thanks for reading/commenting/testing!
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-Download Pak: https://drive.google.com/open?id=0Bw...3dWcFpfZFFnVG8
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