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    #31
    ESL Test Cup Today

    European Test / Fun cup for this map!

    OVER: 11 Dec 2016 19:00 CET
    Click to View ESL Info Page




    Quick Rules

    Unreal Tournament Pre-Alpha 1on1 Test Cup Rules
    • Matches Best of 1
    • Time Limit: 10 minutes
    • Mutators: Hit Sounds, Weapon Stay Off, No Super Powerups, No Pickup Timer
    • Map: DM-Pure_v008



    Congratulations szarkan!
    Big UP to the Polish Team, ESL -EU Staff and
    all Participants!
    Attached Files
    Last edited by irridium77; 12-12-2016, 04:19 AM.
    BT-AncientLost | BT-Indus12 | BT-AirRace | BT-YouAreLOL
    DM-Pure-Pro | DM-Vezon | DM-RedeemerSniperHeaven

    blog | home | discord

    Come frag with us! Absolute (Amsterdam) , Absolute (Atlanta) , Absolute (Indiana)

    Comment


      #32
      I like it.
      But, there are some bugs I believe with some spawns in Elim.
      Former Console UT3 Player on Xbox 360 & PS3
      Current UT4 Player
      Known as phantaci.
      UT Theme Song:
      https://www.youtube.com/watch?v=8C9Sh-wcy7s

      Comment


        #33

        Comment


          #34
          Update!

          New version available! OP updated to v006!
          Added some screen****s in the 2nd post...

          Code:
          Changelog: v009
          
          made slight spawn changes [just dragged them out slightly further from wall so it can be played in Elimination]
          added a Kill-Z volume
          slant dodge from shock to 100a is alot easier now
          grates above link & belt are plasma things now
          re-shaped some windows
          added some rough backdrops
          added some roof supports here and there [without denying player the wallruns]
          added some rough deco
          added some trim to sections where towers intersect with roof
          added some "trim" to sniper tower
          dimmed the lights
          added rough accent lights
          BT-AncientLost | BT-Indus12 | BT-AirRace | BT-YouAreLOL
          DM-Pure-Pro | DM-Vezon | DM-RedeemerSniperHeaven

          blog | home | discord

          Come frag with us! Absolute (Amsterdam) , Absolute (Atlanta) , Absolute (Indiana)

          Comment


            #35
            Amazing work [MENTION=4057]irridium77[/MENTION], thank you !!!!!!

            My Last Fragmovie "Over the Top" 1080p@60fps

            Comment


              #36
              Originally posted by irridium77 View Post
              New version available! OP updated to v006!
              Added some screen****s in the 2nd post...
              Code:
              Changelog: v009
              
              made slight spawn changes [just dragged them out slightly further from wall so it can be played in Elimination]
              added a Kill-Z volume
              slant dodge from shock to 100a is alot easier now
              grates above link & belt are plasma things now
              re-shaped some windows
              added some rough backdrops
              added some roof supports here and there [without denying player the wallruns]
              added some rough deco
              added some trim to sections where towers intersect with roof
              added some "trim" to sniper tower
              dimmed the lights
              added rough accent lights
              Thanks for V009!
              LoPing
              Explosive High Voltage UT99

              Comment


                #37
                Changes look interesting. Keep up the good work on this. This map gets tons of play on the UC hub.
                Unreal Carnage.com UT4 Maps: DM-Maelstrom DM-SpaceNoxx

                Comment


                  #38
                  Look at them Choo Choo!


                  Thx for the lovely comments everyone o/
                  Thx to aco and bonz for the little demo theye shot, gave me some good insight.
                  Another thx to the EU ESL staff, [The little Testcup really supplied me with good input] [MENTION=223695]Foeb1a[/MENTION] btw, we had a run on it during an 8player Elim match, and the spawning issues seem to be resolved. [still don't recommend this map for anything with more then 6 players]

                  I'd also like to use this opportunity to thank our great coding whiz once more: Scoob! He coded the moving overhead crane you can see in action at one of pure's outside area's.

                  As far as the theme goes: i'm aiming for a factory setting.. nothing to futuristic tho.. Kind of want a grungy dark mix of DM-conveyor and ASDF.
                  Last but not least: Some ppl ask me why the grey textures: Well it's simple.. 'as soon as i start texturing, i face a mental blockade on altering my BSP geometry again.. [yes, i'm lazy like that]'

                  Now i'm looking for specific feedback on the changes in v009..
                  - the one pipe above the healthpack between flak & rox.. block the liftjump abit.. (this was a risky manoevre anyway) => Keep the pipe that blocks or remove it?
                  - slant dodge at shock => Easy enough?
                  - the little area i made for the rox , is better?
                  - does anyone have spikelag on this map? Like every 5 - 7 seconds.
                  BT-AncientLost | BT-Indus12 | BT-AirRace | BT-YouAreLOL
                  DM-Pure-Pro | DM-Vezon | DM-RedeemerSniperHeaven

                  blog | home | discord

                  Come frag with us! Absolute (Amsterdam) , Absolute (Atlanta) , Absolute (Indiana)

                  Comment


                    #39
                    I just tried the v009, awesome compared to the old one, especially the graphics. I can't give feedback about the gameplay compared to the old version because I played the old version very few minutes.

                    Comment


                      #40
                      - the little area i made for the rox , is better?
                      Better!

                      Polish community DISCORD server: https://discord.gg/eMRKbAg Join us if you are Polish and let's play some 4v4

                      Comment


                        #41
                        Update!

                        New version available! OP updated to v009A!

                        Code:
                        Changelog v009A
                        
                        - Crates on the conveyor belt at rockets are now moving
                        - Optimisations to the crane BP
                        - Patches of mesh here and there (nothing fix yet, just trying out stuff)
                        - Made that one blockingvolume at window flush with the wall
                        - Edited the chevrons provided with standard content used those as lift indicators
                        BT-AncientLost | BT-Indus12 | BT-AirRace | BT-YouAreLOL
                        DM-Pure-Pro | DM-Vezon | DM-RedeemerSniperHeaven

                        blog | home | discord

                        Come frag with us! Absolute (Amsterdam) , Absolute (Atlanta) , Absolute (Indiana)

                        Comment


                          #42
                          Originally posted by irridium77 View Post
                          New version available! OP updated to v009A!

                          Code:
                          Changelog v009A
                          
                          - Crates on the conveyor belt at rockets are now moving
                          - Optimisations to the crane BP
                          - Patches of mesh here and there (nothing fix yet, just trying out stuff)
                          - Made that one blockingvolume at window flush with the wall
                          - Edited the chevrons provided with standard content used those as lift indicators
                          Thank you kind sir! (You might want to fix your redirect to a normal http)
                          Last edited by ÐutchSmºke; 01-26-2017, 01:57 PM. Reason: http not https
                          LoPing
                          Explosive High Voltage UT99

                          Comment


                            #43
                            Originally posted by DutchSmoke View Post
                            Thank you kind sir! (You might want to fix your redirect to a normal http)
                            +1

                            Thanks for the update

                            My Last Fragmovie "Over the Top" 1080p@60fps

                            Comment


                              #44
                              Thanks for the update! Do you think you could put your maps up here? https://redirect.playunreal.com/ut4/ Many admins are using this as a redirect and you can also use it as your download link. The other thing is that your links to Pure are the only ones where my server won't download directly. I have to download it on another machine and then upload it to Playunreal. No worries if you would rather not.
                              Unreal Carnage.com UT4 Maps: DM-Maelstrom DM-SpaceNoxx

                              Comment


                                #45
                                So i hear that PlayUnreal is down?
                                Will stay that way or?

                                Any issues with my redirect btw? (personal space so i know its reliable)
                                BT-AncientLost | BT-Indus12 | BT-AirRace | BT-YouAreLOL
                                DM-Pure-Pro | DM-Vezon | DM-RedeemerSniperHeaven

                                blog | home | discord

                                Come frag with us! Absolute (Amsterdam) , Absolute (Atlanta) , Absolute (Indiana)

                                Comment

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