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DM-1on1-Pure-Pro

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  • replied
    Thank you for the vrc_3!

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  • replied
    Recook. OP updated.

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  • replied
    BiGUp for the recook!

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  • replied
    Original Post updated to recooked version.

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  • replied
    Yoo Duuuude! I have tried a million ways to contact you
    Super that you decide to drop by and leave a comment here !
    Thx for the support and the permission

    kind regards
    Irridium77

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  • replied
    Uh, hi. I'm the original author.

    It's weird to see how long this map has survived. I mean it's been 9 years now. I'm even more surprised that the layout survived a switch to the next game, with all the changes to movement and balance.

    I read some posts about needing permission or something? I'm ok with it, I wasn't going to remake it myself.

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  • replied
    Thank you kind sir!

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  • replied
    oh my,... i totally forgot to post this here..
    its on utcc, and phx , abs hub and most ESL hubs already.

    OP updated

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  • replied
    Yes please !!!!!!!

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  • replied
    Any Update Irridium77?

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  • replied
    i'll make it a point to rebuild this saturday.
    Sighs

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  • replied
    Looks nice!

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  • replied
    Looking good man!

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  • replied
    Cool when come new Pak?

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  • replied
    Tesak tease. please.
    its very early to post this. Lights are still Dull and white.. BUT i'm slipping in meshes left and right.
    Everything you see is subjective to change and uses a std white material..

    Yes ill also get rid of the Grid material soon.
    Not sure if ill include the meshed versions with next update.. i think i'll mesh it out completely before letting you guys play it.
    the BSP version works just as well.


    The meshes are all white now. but i'll work with coloured bands (horizontal) to put in some color and break up the scene a bit.
    I feel quite ok about the "heavyness" of meshing. doesn't have to be much more imo.. (i don't want fps drops or many polys)

    Kind regards, Irri

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