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    [PROTOTYPE] DM-Fervor

    DM-Fervor:

    Download:
    https://www.dropbox.com/s/ti7igqdi07...ditor.pak?dl=0
    Last edited by Flikswich; 07-16-2017, 03:37 PM.
    :|

    #2
    Thank you for yet another map Flikswich!
    LoPing
    Explosive High Voltage UT99

    Comment


      #3
      Looks nice, good job !

      Visual suggestion (I know it's too early for that, but whatever ) :
      Outposts meshes but dark grey with yellow accent, and snow.

      Comment


        #4
        Updated OP with new version of the map:

        Some Screenshots: http://imgur.com/a/gHktb

        :|

        Comment


          #5
          Nice to see you back on this one again Flikswich!
          LoPing
          Explosive High Voltage UT99

          Comment


            #6
            Hi
            In Elimination there is 1 point where players spawn outside map. I dont have a pic, because allways happens to other players.

            Comment


              #7
              Hm i haven't got to look at this one yet, bump for recook
              AKA ||Ransom from Absolute clan.
              I have a WIP map. DM-Mosnar on Absolute Atlanta Hub

              Comment


                #8
                Updated download for the 6 people who play ut4 duel.
                :|

                Comment


                  #9
                  Something's off on that link Flikswich: That file isn’t here anymore Someone might’ve deleted the file or disabled the link.
                  LoPing
                  Explosive High Voltage UT99

                  Comment


                    #10
                    Fixed, should work now.
                    :|

                    Comment


                      #11
                      Thank you kind sir!
                      LoPing
                      Explosive High Voltage UT99

                      Comment


                        #12
                        Had a look around here; haven't gotten to play any games on it yet, but I had a few thoughts which you can ignore as you see fit:

                        I feel like the placement of Shock and Link should be swapped. Link takes a lot more effort to get to than Shock which is a bit weird given their relative worth, and and the Belt-side has three of the main four guns. Swapping Link and Shock fixes both of these at once.
                        Not a fan of the repeated wall-kick-to-get-on-the-cube motif. At the belt, if I'm really in that much of a hurry, I'm just as likely to do a shock jump up to it, although at least there the adjacent 45 degree wall makes it more consistent. The one by shock up to the belt path feels really bad and inconsistent; to hit it at all you're reliant on the momentum from the auto-mantle on the angled edge not sending you flying, and the angle has to be done juuuuust so. That whole path is almost just a dead end from the lower side; I'd consider putting a ramp up or a bounce pad or something.
                        Two ammo boxes by the vest really isn't enough of a prize to demand going to the top of the room and then wall-running for IMO.
                        Maybe move the helmet more to the Minigun/Bio room? Shouldn't make much difference, but having helmet and pads right on each other just looks a bit weird, unless you're intentionally using them as a "75 armor". Spreading the love out a bit more is unlikely to hurt things.

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