Hi guys this is an update on my map, you can find the original post below.
I've spent a lot time on meshing my level and some more on the layout based on feedback from the forum and friends.
I have separated the peripheral area's a bit more and made them more suited for combat in stead of simply paths on the side of the level.
The low ground has been changed to a more open space as well, as it suffered from tight corridors and no real reason to be there.
There are 2 new ways out of the low ground so you don't have to leave it by crossing a ramp that's out in the open.
The side path below the sniper might not have enough purpose so if you have any ideas regarding item placement that could fix that throw them my way (I'm considering putting the 50 armor there in stead).
Any other feedback is welcome, however only 2 rooms are getting close to done though so take into account that a lot of the meshing is unfinished or temporary.
Here are some screenshots and a new .pak file
http://imgur.com/a/hWPko
https://netcologne.dl.sourceforge.ne...wsNoEditor.pak

Original post:
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I've spent a lot time on meshing my level and some more on the layout based on feedback from the forum and friends.
I have separated the peripheral area's a bit more and made them more suited for combat in stead of simply paths on the side of the level.
The low ground has been changed to a more open space as well, as it suffered from tight corridors and no real reason to be there.
There are 2 new ways out of the low ground so you don't have to leave it by crossing a ramp that's out in the open.
The side path below the sniper might not have enough purpose so if you have any ideas regarding item placement that could fix that throw them my way (I'm considering putting the 50 armor there in stead).
Any other feedback is welcome, however only 2 rooms are getting close to done though so take into account that a lot of the meshing is unfinished or temporary.
Here are some screenshots and a new .pak file
http://imgur.com/a/hWPko
https://netcologne.dl.sourceforge.ne...wsNoEditor.pak
Original post:
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