Hello everyone,
this thread is about my DM-MAP Mall53
its supposed to be a around 4-6 Player Death match Map.
Like the name inclines the Map plays in a futuristic Mall on a space station in **SPACE**.
For that I am aiming for an clean Sci-Fi look.
Right now the it's just a blockout without any materials.
In general I am quite happy with the layout but I think item placement can still be quite improved.
ANY SORT OF FEEDBACK IS APPRECIATED!
Updated 30/01/2017:
-Updated the Pak file : https://www.dropbox.com/s/hfj8k8t7mh...ditor.pak?dl=0
-Added an showcasing video for my level: https://vimeo.com/200812433
Updated 22/01/2017:
-Lower level parts are completely decorated
-Added some lenseflare.


Updated 18/12/2016:
DOWNLOAD LINK: https://www.dropbox.com/s/hfj8k8t7mh...ditor.pak?dl=0
Update 18/12/2016:


Finished several models and Placed them all in a hallway for testing.
Update 04/12/2016:
I continued to work on my level I made some tillable floor and Wall materials which I am testing still a bit I would like to have something with Vertex Painting for some direct localization in the end but still gotta look into that a bit.

I also blocked out a hallway of the more underground part of my level.

Here are some current screenshots:



this thread is about my DM-MAP Mall53

Like the name inclines the Map plays in a futuristic Mall on a space station in **SPACE**.
For that I am aiming for an clean Sci-Fi look.
Right now the it's just a blockout without any materials.
In general I am quite happy with the layout but I think item placement can still be quite improved.
ANY SORT OF FEEDBACK IS APPRECIATED!

Updated 30/01/2017:
-Updated the Pak file : https://www.dropbox.com/s/hfj8k8t7mh...ditor.pak?dl=0
-Added an showcasing video for my level: https://vimeo.com/200812433
Updated 22/01/2017:
-Lower level parts are completely decorated
-Added some lenseflare.
Updated 18/12/2016:
DOWNLOAD LINK: https://www.dropbox.com/s/hfj8k8t7mh...ditor.pak?dl=0
Update 18/12/2016:
Finished several models and Placed them all in a hallway for testing.
Update 04/12/2016:
I continued to work on my level I made some tillable floor and Wall materials which I am testing still a bit I would like to have something with Vertex Painting for some direct localization in the end but still gotta look into that a bit.
I also blocked out a hallway of the more underground part of my level.
Here are some current screenshots:
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