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DM mp_killhouse port from cod4 (v0.3)

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    [PROTOTYPE] DM mp_killhouse port from cod4 (v0.3)

    EDIT 2018-06-03:
    Was gonna pick up where i left off over a year ago. Unfortunately uninstalling the UT4 editor apparently deleted all the files related to this project. RIP mp_killhouse.

    version 0.3 released 2017-03-29
    fixed windows!
    moved shock rifle ammo!
    blocked off area behind hut!
    no more props!

    Known Issues / todo:
    • collision boxes are too detailed.
    • only has low-res textures for now.
    • materials need work. (metallic metal, rought concrete, etc)
    • bots don't pick up the small healthpacks nor RL ammo.
    • dust particles are missing. (probably won't add those)
    • sky and lighting doesn't match original. (way too clean)
    • lamps don't emit light for now.
    • wallbangs don't work. (got no idea how i can fix that with proper damage reduction)
    • some ground paint went missing.
    • sometimes spawns happen in line of sight to other players. (no idea if the spawning system can be re-done within the map)
    • no decals (spray on the walls, etc)
    • i might build original cod4 gui for the feels. (should be possible)
    • anything i forgot. (let me know)

    feedback is much appreciated.


    Download:
    Code:
    MapRotation=/Game/RestrictedAssets/Maps/DM-mp_killhouse_v03_2017-03-29
    RedirectReferences=(PackageName="DM-mp_killhouse_v03_2017-03-29-WindowsNoEditor", PackageURLProtocol="https", PackageURL="dl.dropboxusercontent.com/s/cc7p3t7ekids608/DM-mp_killhouse_v03_2017-03-29-WindowsNoEditor.pak", PackageChecksum="2ee695dc2c71c5762b9157c8bd3be881")
    RedirectReferences=(PackageName="DM-mp_killhouse_v03_2017-03-29-WindowsNoEditor", PackageURLProtocol="https", PackageURL="redirect.playunreal.com/ut4/users/square5212/DM-mp_killhouse_v03_2017-03-29-WindowsNoEditor.pak", PackageChecksum="2ee695dc2c71c5762b9157c8bd3be881")

    credits also go to RicSim in that his work on a cod6 rust port inspired me to do this.



    Changelog:

     
    Spoiler


    old comparison screenshot:
     
    Spoiler
    Attached Files
    Last edited by qq0815; 06-03-2018, 10:30 AM.
    my ut4 projects:
    mp_killhouse (cod4 port)

    #2
    Thanks for share'n your works with us qq0815! Looking forward to this one, especially a link.
    LoPing
    Explosive High Voltage UT99

    Comment


      #3
      This link worked for me. Just got it from the redirect code.

      https://dl.dropboxusercontent.com/s/...wsNoEditor.pak

      Had some good battles in CoD in that room.


      W.I.P.s
      DM-Containers

      Comment


        #4
        Originally posted by DutchSmoke View Post
        Thanks for share'n your works with us qq0815! Looking forward to this one, especially a link.
        yw smoke, thanks for hosting it.
        gonna put a clickable link for you when i push the first patch.

        Originally posted by BigAl3D View Post
        This link worked for me. Just got it from the redirect code.

        https://dl.dropboxusercontent.com/s/...wsNoEditor.pak

        Had some good battles in CoD in that room.
        i myself have emptied servers many times in that room.
        it deserves some more attention again.
        my ut4 projects:
        mp_killhouse (cod4 port)

        Comment


          #5
          v0.2 released

          original post updated.
          my ut4 projects:
          mp_killhouse (cod4 port)

          Comment


            #6
            Niceness on the v02 qq0815 and it's overall a good habit to keep the community easily informed/linked because we don't all do script.
            @BigAl3D Indeed, I was just poke'n some fun about a link.
            LoPing
            Explosive High Voltage UT99

            Comment


              #7
              v0.3 released

              original post updated
              my ut4 projects:
              mp_killhouse (cod4 port)

              Comment


                #8
                Thanks for the V0.3!
                LoPing
                Explosive High Voltage UT99

                Comment

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