Announcement

Collapse
No announcement yet.

DM-Dying Sun WIP

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    For the mappers: So I thought it might be good to post some information on how i got a dark map to have decent visibility.

    Basically, having a skylight that casts no shadows does something similar, but better, to the post-process ambient cubemap hack to boost shadows. It will allow for a baseline visibility on top of which you can add other lights for atmosphere. Skylight at value 0.3 is enough to afford some basic visibility, 0.5 for darkly lit, 1 i think is standard.

    This also offers a more consistent lighting experience with and without 'simple forward shading'.
    Maps: DM-Dying_Sun WIP & DM-TokaraSwamp
    www.shockandrockets.com

    Comment


    • #32
      The layout looks really well thought-out and fun to play on. It could maybe use a bit more visual variety to make it easier to see where you are, though.

      By the way, if you would be willing to take a look at my map as well and give me some constructive feedback, I would really appreciate it. I'm trying to improve the layout and flow of the map as much as I can before I start doing an art pass.
      https://www.epicgames.com/unrealtour...-dm-roundabout
      DM-Roundabout:
      https://www.epicgames.com/unrealtour...-dm-roundabout

      Comment


      • #33
        Here's a duel the nearly finished version. A few weapons have been moved for the beat release, but you get the idea of the map.

        Maps: DM-Dying_Sun WIP & DM-TokaraSwamp
        www.shockandrockets.com

        Comment

        Working...
        X