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DM-Dying Sun WIP

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  • #31
    For the mappers: So I thought it might be good to post some information on how i got a dark map to have decent visibility.

    Basically, having a skylight that casts no shadows does something similar, but better, to the post-process ambient cubemap hack to boost shadows. It will allow for a baseline visibility on top of which you can add other lights for atmosphere. Skylight at value 0.3 is enough to afford some basic visibility, 0.5 for darkly lit, 1 i think is standard.

    This also offers a more consistent lighting experience with and without 'simple forward shading'.
    Maps: DM-Dying_Sun WIP & DM-TokaraSwamp
    www.shockandrockets.com

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