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    DM-Crankin

    Hi.

    http://www.crocopede.com/media/Downl...wsNoEditor.pak

    3fe8369ab99b3d6f2137c1f76c3695d0

    Game/RestrictedAssets/Maps/WIP/DM-Crankin-03



    Updated 24-02-2017
    Last edited by Crocopede; 03-06-2017, 08:00 AM.

    #2
    Shock Area. Lowered walkway. U-Bend stairway going to top. Catwalk going to top

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    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Old Double Damage Area. Jump pad added leading to mini. Good for cutting off enemy towards shock or flak

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    Flak Room. Cat Walk in center. Armor window made taller to allow easier to spam armor. Walkways lowered.

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    Shock Area Lift exit. Used to be a hallway going straight into link gun area.

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    Bio Rifle Area. Added stairs to break line of sight

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      #3
      Good luck with this !
      RASTE IN PEACE !
      Maps: DM-Hydraulics | DM-Affliction
      Weapon: Redeemer

      Comment


        #4
        Good to see you're working on this Crocopede! BigUp for share'n your works yet again! Loaded onto the LoPing.
        Last edited by ÐutchSmºke; 02-12-2017, 11:43 PM. Reason: Loaded

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          #5
          Thx guys

          Cant wait to get home and work on it again. Dreamed of some adjustments to make

          Comment


            #6
            Belt area lowered. Removed Camping blocks near back wall. Added ramp that allows you onto a ledge leaving you exposed for a second before you jump up.
            Thought the belt needs to be a little more exposed. Even ground gave the guy with the belt the upper hand. Now that belt is lower its easier to splash damage the guy going for belt.

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            Fixed some major brush issues. Gonna play test a little more then start meshing.

            Comment


              #7
              Hi Crocopede,

              DM-Dankin is a really nice interpretation of Rankin. Like the various movement options! Bots seem to get stuck hopping on the jump-pad right at the Link gun, maybe give it a bit more direction. Also the light from the outside sunset so really great. Let a bit more of it in the map, and add some more of these industrial style windows like you used in your version of Rankin:


              they were great!

              Overall cool gameplay & flow, but getting up the slope/wall at the shield belt is pretty though and random ... maybe make that somehow easier.
              Besides this: keep going!
              Attached Files
              Last edited by Mr Van; 02-13-2017, 08:03 PM.

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                #8
                @MrVan
                Fixed slope at belt area

                Added sliding gap and broke out wall at stairs to open room and allow for chasing.

                This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

                Added pillar. Removed a pillar and added a box and also a roof support to break line of sight at link and moved jumpad back to avoid landing on it when dodging through gap

                This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

                Removed stairs and added back slopes and added boxes at bio. Also moved bio ontop
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                Changed some item placement throughout the map.
                I am satisfied with this. And will stop here. Otherwise i am going to end up overhauling and overhauling because there will always be something cool to add.

                Will release a little more polished BSP version of the map soon to keep players occupied until the meshed version is finished.

                Cheers

                Comment


                  #9
                  Map called DM-Crankin
                  updated original post with new MD5 and download

                  Please use this version. Unless something game breaking is discovered this version will remain until meshed version is done.

                  Cheers

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                    #10
                    You rock ! Thanks for this version of Rankin ! I love this map ! Keep it up <3

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                      #11
                      BigUp for the update! Crankin the good clarity indeed!

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                        #12
                        Hi

                        Sorry one more update
                        Finally got around to play test with people. And there were struggling with ramps. So i changed the belt area to do what i wanted to do. A gap to allow shock combo follow up for belt guy trying to escape.
                        I lowred some floors a little here n there. And i overhauled the NavMesh and no longer sit with tons of nav data never being used.

                        New Download in OP

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                          #13
                          Those are the obvious changes. Most ramps should now be easier.
                          Bots play a lot better. there is still 3 snags for bots. Catwalk near wall by shock, jump pad behind shock at link, and slide wall by shock

                          This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
                          This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

                          Comment


                            #14
                            @Crocopede Updates are always welcomed f you ask me but you might check the UTF settings on your DM-Crankin-03 link, it's not working on my end.

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                              #15
                              Originally posted by DutchSmoke View Post
                              @Crocopede Updates are always welcomed f you ask me but you might check the UTF settings on your DM-Crankin-03 link, it's not working on my end.
                              Hmm. Im running a linux server. Not sure if that makes a difference.
                              Changed the info to download link hash and folder

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