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  • [PROTOTYPE] DM-TokaraSwamp

    Heyas, would love to see some fun on this - DM-TokaraSwamp. It plays ok, would like your suggestions as to where to take it.

    It's kind of basically meshed, I tend to make it as nice looking as I can as I go, even when the layout isn't finished.




    Code:
    RedirectReferences=(PackageName="DM-TokaraSwamp-a02-WindowsNoEditor", PackageURLProtocol="https", PackageURL="s3-ap-southeast-2.amazonaws.com/utaunz/DM-TokaraSwamp-a02-WindowsNoEditor.pak", PackageChecksum="122540d965a701df176f084a763b1ef6")

    Code:
    https://s3-ap-southeast-2.amazonaws.com/utaunz/DM-TokaraSwamp-a02-WindowsNoEditor.pak

    Code:
    MapRotation=/Game/DM-TokaraSwamp-a01
    (I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula)
    )

    An experimental vertical map. Jump between platforms looking out for the opponent. Hitscan heavy, suspenseful.

    Have been working to turn it into less of a snipe fest. Input on making it more fun welcome.

    If it proves fun I'll turn the concept into something more interesting in a follow up.

    Feedback below or to the_hack in UT discord


    Attached Files
    Last edited by the_hack; 05-01-2017, 05:43 AM.
    Maps: DM-Dying_Sun WIP & DM-TokaraSwamp
    www.shockandrockets.com

  • #2
    Added a download for version e2 and a video (not great qual).
    Maps: DM-Dying_Sun WIP & DM-TokaraSwamp
    www.shockandrockets.com

    Comment


    • #3
      Thank you for sharing even more works with us the_hack!

      Comment


      • #4
        Tokara Swamp e4

        Added video and download for e4:

        Changes:

        - Lower level layout changes (less dead ends and unclimable rocks)
        - lighting improvements (less bright and less dark, less blue for team games)
        - replaced walkways with platform meshes.
        Maps: DM-Dying_Sun WIP & DM-TokaraSwamp
        www.shockandrockets.com

        Comment


        • #5
          Tokara Swamp e5

          Updated the download and redirect above.

          It's been a few days and I've got this map to a point where I think people will enjoy it without getting too frustrated at the frayed ends, so I'll probably leave it here for a bit and wait for more feedback and replays.

          Changed:
          - added more obstacles between top level platforms
          - Tweaked lighting (not much)
          - tweaked weapon, armor spawn arrangement slightly
          - replaced trees with the "desktop" versions which have better polys (was using mobile which had square trunks).

          Enjoy and people leave your feedback
          Maps: DM-Dying_Sun WIP & DM-TokaraSwamp
          www.shockandrockets.com

          Comment


          • #6
            Thanks for the e5 the_hack!
            Last edited by DutchSmoke; 03-14-2017, 12:36 PM.

            Comment


            • #7
              Interesting use of different gravity settings. Not obvious like inside/outside ala Morpheus. Requires new level of map awareness to know which gravity level you're on.
              No one sees what tomorrow knows.

              Comment


              • #8
                h3 Changes

                - It's basically a new map, completely new, vastly simpler layout in the same environment.
                Maps: DM-Dying_Sun WIP & DM-TokaraSwamp
                www.shockandrockets.com

                Comment


                • #9
                  Thanks for the update/new map the_hack!

                  Comment


                  • #10
                    h5 -Streamlined layout significantly, rearranged weapons.
                    Maps: DM-Dying_Sun WIP & DM-TokaraSwamp
                    www.shockandrockets.com

                    Comment


                    • #11
                      Appreciate the update!

                      Comment


                      • #12
                        h8

                        h8 changes -

                        map flow is almost the same aside from health and ammo location changes and a few things shifted around.

                        However the whole map has been turned back into more or less a shell for the last design stretch.

                        More or less a shell because it is BSP but with atmospheric lighting and the same tree props (nothing else as convenient in bsp).

                        starting to like my map.
                        Maps: DM-Dying_Sun WIP & DM-TokaraSwamp
                        www.shockandrockets.com

                        Comment


                        • #13
                          Thanks for the h8 the_hack!

                          Comment


                          • #14
                            i2. h8 was really i1 cos it was a different strand forgot to update the letter tho.

                            movement and structure improvements.
                            Maps: DM-Dying_Sun WIP & DM-TokaraSwamp
                            www.shockandrockets.com

                            Comment


                            • #15
                              Thanks for the i2 strain!

                              Comment

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