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DM-Inexorable

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  • [PROTOTYPE] DM-Inexorable



    DM-Inexorable

    Industrial style small DM map suitable for duel, or small death match of 2 to 4 players.

    Came as result of challenging myself to complete a shell within a day.

    Experimenting with a more grounded style, with emphasis on area control, rather than z-axis play available in Antiquus or Sempiternal.

    It probably can be likened to a mix of Turbine and Malevolence.

    Screenshots attached.

    Download:

    https://www.dropbox.com/s/aksgn3bf36...ditor.pak?dl=1
    /Game/Maps/H22/
    13584f7fb2bb14ef2008ee6257518abe
    Attached Files
    Last edited by Heresiarch; 03-31-2017, 02:58 PM.

  • #2
    Love the old school feel on this one. It might be interesting to see how it plays with the sniper instead of the LG.
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    • #3
      Had a run around, I like the layout, feels about the right size. Got a turbine vibe to it imo.
      :|

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      • #4
        perfect arena =D
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        • #5
          Thank you kind sir!

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          • #6
            I had a run on this one on LoPing. Really, another impressive project in the mappool.

            Like said before, it breathes the old-school feel, truly enjoyed it. I can only find one piece of improvement, being the slow elevators. These really disrupt the flow as they are now.

            I hope you'll continue with this one!

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            • #7
              Cheers for the comments guys.

              The lift speed is intentionally low to keep the playing grounded. I understand this does slow down the flow, but will see how it pans out in the long ruin. I may ended up replacing some with jump pads.

              Switched Lightning Rifle out for the Sniper.

              Opened up the helmet position, but might have introduced a line of sight issue from Sniper to Bio. Will leave for now to see if it's problematic.

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              • #8
                Thank you kind sir!

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