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[Map] DM-Peak [New Version 20180311]

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    #76
    THX for the update m8
    Stevie's corner
    Maps, DM-Dakylian, DM-Elik, DM-Akar, DM-Aryth, DM-Aly, CTF-Infiltrate, DM-Delta
    Links, UE4 links (guide, tut), UE4 resources, Tools and resources

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      #77
      hi mate, this is looking very good, and i m sure it will be my favorite version ! nice job so far
      http://unrealoldfriends.activeboard.com

      Comment


        #78
        Originally posted by Stevelois View Post
        THX for the update m8
        Thanks Stevelois for checking out!

        Originally posted by Blitz View Post
        hi mate, this is looking very good, and i m sure it will be my favorite version ! nice job so far
        Thanks Blitz!
        I am sure it will be one of my favorites too. Sometimes I feel I can't wait to get it done.

        Originally posted by DutchSmoke View Post
        Thank you kind sir!
        Thanks for the support! DutchSmoke!



        Map Updated!


        The Latest Version:
        20170522

        Download The Pak from One of The Links:
        >>> Dropbox <<<
        >>> ALLNOOBS<<<
        I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).

        For Server Setup:
        Code:
        MapRotation=/Game/Maps/DM-Peak/DM-Peak_20170522
        
        RedirectReferences=(PackageName="DM-Peak_20170522-WindowsNoEditor.pak", PackageURLProtocol="https", PackageURL="redirect.allnoobs.com/ut4//users/chongleebnwc2da/DM-Peak_20170522-WindowsNoEditor.pak", PackageChecksum="d3d326a96c64f361d3f84bcf68b6fd55")

        Click image for larger version

Name:	Peak_DOM_Points_20170522.jpg
Views:	1
Size:	460.9 KB
ID:	388000

        Recook and add UT generic objective points to support Domination (BP based one)
        Last edited by chonglee; 05-22-2017, 10:24 PM.
        [WIP]: DM-Deck(Remake) | DM-DeepBlue | DM-Peak(Remake)

        My stuff: @ Youtube | @ Small site | @ My blog

        Comment


          #79
          Thank you kind sir!
          LoPing
          Explosive High Voltage UT99

          Comment


            #80
            Updated!
            The Latest Version:
            20170701

            Download The Pak from One of The Links:
            >>> Dropbox <<<
            >>> ALLNOOBS<<<
            I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).

            For Server Setup:
            Code:
            MapRotation=/Game/Maps/DM-Peak/DM-Peak_20170701
            
            RedirectReferences=(PackageName="DM-Peak_20170701-WindowsNoEditor.pak", PackageURLProtocol="https", PackageURL="redirect.allnoobs.com/ut4//users/chongleebnwc2da/DM-Peak_20170701-WindowsNoEditor.pak", PackageChecksum="1d0992ff95034a511e3d9cc18d3239e7")
            Changes:
            [20170701]
            - Slightly faster lifts on the tower side
            - Recook
            - Come up with a concept for the visual (not really in the map yet)
            [WIP]: DM-Deck(Remake) | DM-DeepBlue | DM-Peak(Remake)

            My stuff: @ Youtube | @ Small site | @ My blog

            Comment


              #81
              Click image for larger version

Name:	Peak_Concept.jpg
Views:	1
Size:	316.2 KB
ID:	390034

              Although Peak is not my current priority, I do sometimes think about what to do further for this map. Have been having this idea for a while. It's a surreal space where you have things like black hole and storm. Things don't make sense but interesting enough.

              Looking at what Quake Champions maps have, I do feel at this point Unreal Tournament maps could use more bizarre elements.

              [WIP]: DM-Deck(Remake) | DM-DeepBlue | DM-Peak(Remake)

              My stuff: @ Youtube | @ Small site | @ My blog

              Comment


                #82
                concept looks amazing though

                Comment


                  #83
                  Please make this as next Update i love it this is nice

                  Comment


                    #84
                    It would be fun if sometimes players are on the roofs beating lightning accompanied by a strong thunder

                    Comment


                      #85
                      Can't believe I missed this concept. That looks like a wicked idea to me!


                      Originally posted by chonglee View Post
                      Click image for larger version

Name:	Peak_Concept.jpg
Views:	1
Size:	316.2 KB
ID:	390034

                      Although Peak is not my current priority, I do sometimes think about what to do further for this map. Have been having this idea for a while. It's a surreal space where you have things like black hole and storm. Things don't make sense but interesting enough.

                      Looking at what Quake Champions maps have, I do feel at this point Unreal Tournament maps could use more bizarre elements.

                      Comment


                        #86
                        Please Recok 0.12.1

                        Comment


                          #87
                          links are down

                          Comment


                            #88
                            I am back and will see if I could do an update for the map soon. If not at least a recook.
                            [WIP]: DM-Deck(Remake) | DM-DeepBlue | DM-Peak(Remake)

                            My stuff: @ Youtube | @ Small site | @ My blog

                            Comment


                              #89
                              New version!!

                              The Latest Version:

                              20180311

                              Download The Pak from One of The Links:
                              >>> UTCC <<<
                              I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).


                              Map Name:
                              DM-Peak



                              Map Description:
                              A remake of this map

                              Changes:
                              [20180311]
                              - Shock rifle pit is no longer facing the belt room
                              - The catwalk around the hp next to the mega health lift
                              - Narrower path to the central lift
                              - Width adjustment for some bridges
                              - Lift sound adjustment to make each sound a bit different
                              - For details check this post (URL to be added)

                              Screenshots
                              Click image for larger version  Name:	HighresScreenshot00014.jpg Views:	1 Size:	141.5 KB ID:	397758Click image for larger version  Name:	HighresScreenshot00015.jpg Views:	1 Size:	180.0 KB ID:	397759
                              Click image for larger version  Name:	HighresScreenshot00016.jpg Views:	1 Size:	166.6 KB ID:	397760


                              Some details about the changes.

                              Picture below,

                              A) Extended the planks to make this connected. Now it is much less annoying for a lift jump from the central lift to this armor.
                              B) Previously this was just a low wall. It was not interesting at all, and sometimes you can jump over it and fall out of the map. With this change, The top of the wall is now walkable and connects to the 2nd floor of the tower. That adds a bit more connectivity to that room. The overhead planks are also interesting for creating a bit vertical gameplay around the ramp. Added vials on that corner as I feel this 25 hp alone was not enough to make this area a place you'd remember to go.
                              C) Customized the movement curve of this lift. During the first half (roughly) from the ground to the armor, it moves a little bit slower, and in the 2nd half it speeds up. Also it takes a bit more than half second longer to get to the top. The result is, you are now able to comfortably get to the armor (you step on the lift and jump right after it starts).
                              D) Enlarged the ground surface at these two areas. Good for B, and less cramped feeling after being teleported there.
                              E) Added a mark for the teleoprter exit.
                              Click image for larger version  Name:	HighresScreenshot00017.jpg Views:	1 Size:	267.3 KB ID:	397761


                              A) Wider (one more plank)
                              B) This part gets elevated a bit, to prevent chances of falling out of the map when you dodge from the upper side of that ramp.
                              C) The path in front of that lift is now much narrower. This lift is a shortcut for sure so it deserves a bit more risk. Also the other part around the corner could reduce a bit falling out of map.
                              D) This window is now a bit higher. Easier for trick jump to use it as a shortcut.
                              Click image for larger version  Name:	HighresScreenshot00018.jpg Views:	1 Size:	391.2 KB ID:	397762

                              The SR pit is now connected to this area, instead of the belt corridor. The reason behind this change is I feel the belt corridor was still too hot (masked in red), being able to check the belt, the SR, the double health packs. And the green path was less useful and easily forgotten.
                              With this change, the green path is now more or less a "highway" from the teleporter side to the central lift. Feels like the SR (plus the big room above the SR) corridor is now a useful defensive position as you get multiple choices if you fail to take the belt.
                              Click image for larger version  Name:	HighresScreenshot00019.jpg Views:	1 Size:	247.3 KB ID:	397763
                              Last edited by chonglee; 03-11-2018, 03:48 AM.
                              [WIP]: DM-Deck(Remake) | DM-DeepBlue | DM-Peak(Remake)

                              My stuff: @ Youtube | @ Small site | @ My blog

                              Comment


                                #90
                                Thank you for the update kind sir! Nice to have this map back in rotation!
                                LoPing
                                Explosive High Voltage UT99

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