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WIP DM-Retro2

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  • started a topic [PROTOTYPE] WIP DM-Retro2

    WIP DM-Retro2

    https://www.youtube.com/channel/UCIJ...u9L4irQ/videos

    So I've been working on this baby for a little while and I thought it was time to show it off a bit before I start set dressing. Hope you guys like it so far. Feel free to leave me your comments and suggestions if you see anything I can improve on.

    Cheers
    Onikage.

    /Game/DM-Retro2-v2-02a
    C:\Program Files\Epic Games\UnrealTournamentEditor\UnrealTournament\Content\DM-Retro2-v2-02a.umap
    DM-Retro2-v2-02a-WindowsNoEditor.pak
    https://drive.google.com/drive/folde...PT3jWXqhqxS01M
    || DOWNLOAD V2-02a || - README
    MD5: DE27C44D8ED0D7B1159CB4070A1B946E

    Also available on UTCC https://utcc.unrealpugs.com/map/921-DM-Retro2

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”
    Last edited by Onikage.; 08-05-2019, 03:34 PM.

  • replied
    Turned off ProMode and Minigun was where it should be.

    Leave a comment:


  • replied
    Originally posted by darkskyabove View Post
    Linux has no UT Social functionality so I can't reciprocate friend requests.
    Np!

    The minigun is near the bridge in the center, just underneath the berserker (shown at 0:22). I didn't add the stinger though...





    Leave a comment:


  • replied
    Linux has no UT Social functionality so I can't reciprocate friend requests.

    Looks like you forgot to put the Minigun in, or forgot to take out the ammo (4?).

    Low Grav shenanigans are lit! I changed my movement settings to turn off all three dodge-related toggles. (I leave on the crouch = slide if moving toggle.) I use RDFG for direction which allows me to use my pinky resting on x for dodge (and z for crouch). By launching from a high spot I'm able to chain together wall dodges by pinky-tapping x and fly around the map in interesting ways.

    Leave a comment:


  • replied
    Thanks for playing it! You've just made my day, again! Really appreciate your feedback! I added you on the Epic games launcher.

    Leave a comment:


  • replied
    Ran it with lowgrav (both stock & LowGravTweaked mutator I might've picked up on Naraya's sniper hub) and ProMode 1.64; spacing is sweet! Tons of long (dodge) jumps have multiple alternate paths in case you need to duck incoming fire. Dodge jumps even effective in key spots around bottom level, though not as many options as on high. All those short walls scattered about can be used to interrupt your trajectory for the 'old drop on their' head maneuver. Flak From Above...

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  • replied
    Originally posted by darkskyabove View Post
    Huge increase in map traversal options. Very nice indeed.
    Thanks! I'm glad you like it! Thanks again also for suggesting the 2nd pair of boots! Really appreciate your help! darkskyabove

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  • replied
    Huge increase in map traversal options. Very nice indeed.

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  • replied
    Just to let you guys on here know the shell was updated again. So if you liked the older versions, make sure you check out the newer one that's up on UTCC! *also available on my Gdrive as usual.

    https://utcc.unrealpugs.com/map/921-DM-Retro2

    Here's the latest footage up on my youtube channel

    Thank you for watching!

    Leave a comment:


  • replied
    Originally posted by ThotSlayer9OOO View Post
    Just played a full match of Elimination on this beauty, and I must say.. This is an extremely fun and well thought out map design. It's a pretty big map, so anything short of 5v5 isn't ideal. 1 - 16 players sounds like a good, well rounded player ratio. Any chance you're planning on slapping assets on this map to make it official?

    All in all, well done. 10/10 for the layout. Keep up the good work and hope to see more of you in the future!
    Thank you! I appreciate your comment very much and I'm really glad you had a good time on it!

    I'm currently optimizing it to lower file size and make it a bit faster to download. Also working on a different version of the layout, closer to the original design of 2k4 but, you should be able to spot the influence R2 had on it.

    I'm definitely considering to mesh this in the future, especially if it picks up and gets popular.

    Thanks again for playing!

    Here's a new demo I recently uploaded on my channel...



    Hope you like it.

    Cheers!
    Onikage.
    Last edited by Onikage.; 05-05-2019, 08:44 PM.

    Leave a comment:


  • replied
    Just played a full match of Elimination on this beauty, and I must say.. This is an extremely fun and well thought out map design. It's a pretty big map, so anything short of 5v5 isn't ideal. 12 - 16 players sounds like a good, well rounded player ratio. Any chance you're planning on slapping assets on this map to make it official?

    All in all, well done. 10/10 for the layout. Keep up the good work and hope to see more of you in the future!
    Last edited by ThotSlayer9OOO; 06-18-2019, 01:19 PM.

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  • replied
    Thanks! I really appreciate your support ÐutchSmºke!
    I'll try to free up some time from my projects to step onto the Loping arena for some good ol fraggin with you guys.

    I just re-uploaded the demo in 720p for those interested.



    Also updated the pak again to solve a few issues I caught with the navmesh while watching some replays. This should be the last shell update I post for R2. Unless I come up with something else later that changes the gameplay significantly. Hope you guys liked my updates.

    Speaking of replays... I've been trying to find yours Ðutch but nothing comes up when I search for a player's ID. The only ones I've managed to watch so far were from the list of recent replays. Not sure if I'm doing something wrong or if that feature is currently not working?

    Anyway, in the words of T-101...
    I'll be back! xD

    Cheers!
    Onikage.

    Edit: Also up on UTCC https://utcc.unrealpugs.com/map/921-DM-Retro2
    Last edited by Onikage.; 04-17-2019, 11:05 AM.

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  • replied
    Roger that, relocked & loaded onto the LPA.

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  • replied
    You're welcome ÐutchSmºke! The pak was updated recently so make sure you guys have the latest build. Thanks again for playing!

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  • replied
    Thank you for the update Onikage.!

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