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DM-Dakylian Beta 1

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    DM-Dakylian Beta 1

    Download: Final thread
    Players: 4 - 10
    Version: Beta 1
    Released: 24-05-2019


    Story / Histoire:

    Following the discovery of Elik peaceful sanctuary in the heart of the Dakylian caves, LMC's extensive research in this region has uncovered another venue for larger-scale tournaments. Unfortunately, the Dakylian caves are no longer a place of eternal rest...

    Suite à la découverte du paisible sanctuaire d’Elik, au cœur des grottes du Dakylian, les recherches approfondies de LMC dans cette région ont permis de découvrir un autre lieu propice au tournois de plus grande envergure. Malheureusement, les grottes du Dakylian ne sont plus un lieu de repos éternel...

    Beta pics

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    Alpha pics

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    Details:

    Now that DM-Elik, a duel focused map using Epic Soul Cave assets is finish, I'm reusing the assets for this new, larger scale map

    Dev:

    Final

    - Crank up visual quality (Post Processing magic ).
    - Lift near Rocket Launcher is now faster (speed change from 1.0 to 0.8).
    - Rebuild lighting (Production quality level).

    Beta 1

    - Pickups changes (switch the RL and Lighting Gun and other changes).
    - Lift added near the Lighting Gun so you can go up to the belt platform to add a third way to grab the belt or liftjump to the upper platform which permit access by air from the 5 vials to the 2 medium health.
    - Add a 50 armor in the UDamage sector and add platforms too.
    - Meshing, lighting, music, blocking volumes, post process & temporary preview pic added.

    Alpha 2

    - Many pickups changes and layout alterations.

    Alpha 1

    - First release.

    Credits:

    ÐutchSmºke for his great help & support in the dev process.
    Epic for their free Soul: Cave assets.
    Last edited by Stevelois; 07-03-2019, 10:40 PM.
    Stevie's corner
    Maps, DM-Dakylian, DM-Elik, DM-Akar, DM-Aryth, DM-Aly, CTF-Infiltrate, DM-Delta
    Links, UE4 links (guide, tut), UE4 resources, Tools and resources

    #2
    Looks cool. I'll download it and give you some feedback, if you're interested.

    Comment


      #3
      Originally posted by Best_Username View Post
      Looks cool. I'll download it and give you some feedback, if you're interested.
      Definitely interested
      Stevie's corner
      Maps, DM-Dakylian, DM-Elik, DM-Akar, DM-Aryth, DM-Aly, CTF-Infiltrate, DM-Delta
      Links, UE4 links (guide, tut), UE4 resources, Tools and resources

      Comment


        #4
        I've played and walked through your level for about 25-30 minutes total. I'm gonna start posting ideas and feedback that I have and just update this post every time I have something new to say.

        Keep in mind, I'm by no means a "competitive pro player" or anything like that. I'm an intermediate skill level casual player. So I'm no expert by any means; just take my opinions with a grain (or an entire two-liter bottle) of salt.

        Click image for larger version  Name:	01.png Views:	1 Size:	705.7 KB ID:	404508
        This room here feels really giant, empty, and kind of uninteresting. It's just a giant box, for the most part. Honestly, I think you could just remove this entire room and not lose much of anything.



        Click image for larger version  Name:	02.png Views:	1 Size:	713.4 KB ID:	404509

        If you do decide to keep this room (which I don't think I recommend tbh, but that's my opinion), I would at least shrink it down and change the shape of it so that it isn't possible to just cheekily hide in the corner of the room and wait for the UDamage to spawn (like this).




        Click image for larger version

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        I really liked this area here. I thought it was very cool and unique. If you could somehow find a way to restructure the flow of the map so that this area is more of a main focal point, I think that would be really cool. Currently, this room is sort of in a corner of the map, but I thought it was the most unique and interesting area in the whole level, so I think it maybe deserves to be moved to a more prominent location.


        If you're interested, I'll keep adding more bits of advice here as I think of it.
        Last edited by Best_Username; 01-29-2019, 01:24 AM.

        Comment


          #5
          THX for your feedback

          I too, I'm a casual player but when I design a map, I do my best to accommodate all type of players.

          Keep in mind that alpha map have rough geometry and sometime it may look dull, boring, ugly and so on, which is the case of all my maps in alpha stage That is why only pickup placement and layout are the main focus on a alpha map. The actual UDamage room won't stay square visually because walls will be replace by rocks and waterfalls, so the look and feel will change drastically I want to add somekind of "grandeur" in this part of the map so the room must be big to get that feel. Think about DM-Underland.

          The area you really like was the first "room" I've made and I too, is my favorite area of the map for the moment. It give me an idea for the opposite part of the map which I don't like at the moment (around belt area).

          THX for your feedback and you give me some ideas for Alpha 2
          Stevie's corner
          Maps, DM-Dakylian, DM-Elik, DM-Akar, DM-Aryth, DM-Aly, CTF-Infiltrate, DM-Delta
          Links, UE4 links (guide, tut), UE4 resources, Tools and resources

          Comment


            #6
            I've notice bots don't use the ramps that are made of the spline mesh. This is affecting gameplay very badly because they don't go for the belt or climb certain ramps. I fix that by adding blocking volumes on those spline meshes so they move much more intelligently I must say gameplay is much better!

            Beside, I've made pickups changes and layout improvements.

            Next release will be ready this friday
            Stevie's corner
            Maps, DM-Dakylian, DM-Elik, DM-Akar, DM-Aryth, DM-Aly, CTF-Infiltrate, DM-Delta
            Links, UE4 links (guide, tut), UE4 resources, Tools and resources

            Comment


              #7
              Alpha 2 now available

              See OP for changes.

              TY
              Stevie's corner
              Maps, DM-Dakylian, DM-Elik, DM-Akar, DM-Aryth, DM-Aly, CTF-Infiltrate, DM-Delta
              Links, UE4 links (guide, tut), UE4 resources, Tools and resources

              Comment


                #8
                B1 is coming along nicely. But very slooooooooooowly.

                But, it's not like I'm a hurry anyway... I'm making the map as the same rhythm as the community is giving me his feedback, LOL
                Stevie's corner
                Maps, DM-Dakylian, DM-Elik, DM-Akar, DM-Aryth, DM-Aly, CTF-Infiltrate, DM-Delta
                Links, UE4 links (guide, tut), UE4 resources, Tools and resources

                Comment


                  #9
                  Click image for larger version Name:	02.png Views:	1 Size:	713.4 KB ID:	404509

                  Reusing Best_Username tooked pic, this is how the Udamage area as evolve now

                  Click image for larger version

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                  Stevie's corner
                  Maps, DM-Dakylian, DM-Elik, DM-Akar, DM-Aryth, DM-Aly, CTF-Infiltrate, DM-Delta
                  Links, UE4 links (guide, tut), UE4 resources, Tools and resources

                  Comment


                    #10
                    Very niiice Stevelois! Looking forward to your progress.
                    LoPing
                    Explosive High Voltage UT99

                    Comment


                      #11
                      Looks Great! Hope to play it soon?

                      Comment


                        #12
                        THX both

                        I don't know when B1 will be ready since many areas aren't meshed yet. But, it's progressing
                        Stevie's corner
                        Maps, DM-Dakylian, DM-Elik, DM-Akar, DM-Aryth, DM-Aly, CTF-Infiltrate, DM-Delta
                        Links, UE4 links (guide, tut), UE4 resources, Tools and resources

                        Comment


                          #13
                          Originally posted by ÐutchSmºke View Post
                          Very niiice Stevelois! Looking forward to your progress.
                          Hey m8,

                          Just saw the video about little things that you asked me to look at. Most are already resolved by placed blocking volume, in B1 ofc
                          Stevie's corner
                          Maps, DM-Dakylian, DM-Elik, DM-Akar, DM-Aryth, DM-Aly, CTF-Infiltrate, DM-Delta
                          Links, UE4 links (guide, tut), UE4 resources, Tools and resources

                          Comment


                            #14
                            Soo... wheres that beta stevie?
                            UT3 map:DM-Shrift: https://www.youtube.com/watch?v=CtaXAPRtJWg

                            Michael -genthly- Gmür
                            Senior Lighting Artist a Techland

                            Comment


                              #15
                              Originally posted by genthly View Post
                              Soo... wheres that beta stevie?
                              Well, the actual version is A2.

                              Beta 1, hummmmmmm... dunno yet. I'm working on the map every day, so you should play it in few weeks.
                              Stevie's corner
                              Maps, DM-Dakylian, DM-Elik, DM-Akar, DM-Aryth, DM-Aly, CTF-Infiltrate, DM-Delta
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                              Comment

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