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    DM-Erase

    I've reworked DM-Erase from the ground up, since it was feeling a bit dated and no longer played as well as it originally did:

    https://www.dropbox.com/s/1ci0ukpk26...ditor.pak?dl=1



    List of changes (04/05/19)
    - Narrowed sniper/link area.
    - Map centre is 200 units less wide; should make the gameplay more similar to the original.
    - Added window into the flak stairs.
    - Moved the boxes near the 50 area; can no longer easily see all the way from the shock lift area to the link hp pickups.
    - Probably some more stuff that I've forgotten about.

    List of changes (02/04/19):
    - Moved 25 armour and removed new hp.
    - Added a second upper area inside the shock room pillar (suggested by reav & znatch); this gives a couple of interesting movement options
    - Widened the platform that the 25 armour was on (suggested by MΛtt); this lets you wall-run from sniper to the flak hp and also lets you jump to the platform from the central walkway.
    - Added a platform above the 100 armour (suggested by reav & znatch); hoping this will encourage some interesting gameplay since you need to use the the jump pad or wall-run from the middle to reach it (encourages planning?).
    - Rounded off the corner of the doorway between link area and central area (suggested by s1ay); this makes the jump from the ramp to the 50 armour area more consistent.
    - Replaced some of the boxes on the platform above shock with a slope-dodge ramp.
    - Extended the floor above belt (suggested by MΛtt); allows you to slope-dodge then wall-dodge up to the link area from below the hp, as was possible in the original.
    - Moved some spawns closer to weapons (suggested by Demon1_).
    - Added some boxes in the centre of the map; this partially blocks some long lines of sight which may help to make the map less hitscan heavy.
    - Changed the floor above the lower armour hp pickup; makes this area more of a tunnel which is its intended purpose.
    - Added amp above 100 armour; doesn't spawn in duel, could possibly make a neat ambush spot although the original never got used for that.

    List of changes (16/03/19):
    - General up-scaling of the middle of the map, 50 area and sniper/link area; this should hopefully make the map less spawn-frag heavy and a bit less hectic in general.
    - Cleaning up of geometry; 50 area is much less messy now and is a lot more structurally intuitive, all the small elevation changes around the flak/belt area have been ironed out, and the small walkable platform above link has been turned into a proper platform.
    - Flak stairs have been improved and should feel more natural
    - Added a 25 armour to the aforementioned link platform and an extra 25hp to the back of the sniper area; still not sure about these, I've considered removing the new hp and moving helmet to that location, feedback welcome.
    - Cleaned the map up visually; since it's unlikely that it'll ever get properly finished I decided to at least make it look ok.

    Other than that, just about everything is the same. I had a few bits of feedback from early testers about the lifts being too slow so I dug up the old map files and copy pasted the original lifts in so they should feel identical. Remember some some of the walkways are further away so there are going to be a bunch of jumps that are no longer possible, but I've already found a bunch of new ones so it evens out in the end.
    Last edited by Flikswich; 05-04-2019, 12:48 PM.
    :|

    #2
    Updated map, changes & download link are in OP.
    :|

    Comment


      #3
      I'm jealous of all the feedback you've receive

      I've played a couple of rounds and I must say the layout is really nice. Pickup placement is ok for the most part for me.

      I didn't figure out how to collect the UDamage. I'm a average player so if super skills are required to grab this item, I'm in BIG trouble.

      In all, very nice layout
      Stevie's corner
      Maps, DM-Dakylian B1, DM-Elik, DM-Akar, DM-Aryth, DM-Aly, CTF-Infiltrate, DM-Delta
      Links, UE4 links (guide, tut), UE4 resources, Tools and resources

      Comment


        #4
        Thanks, the amp requires a hammer jump but you should be able to do it by walking, looking at the ground and releasing. I'll admit I forgot that the impact hammer isn't available in dm which is a bummer but you can achieve the same thing with a rocket jump.

        Originally posted by Stevelois View Post
        I'm jealous of all the feedback you've receive
        The key is to spam the pug channel lol.
        :|

        Comment


          #5
          Updated map, changes & download link are in OP.
          :|

          Comment


            #6
            Played the last version.

            As I already said, very nice layout Therefore, I've tried all I can to grab the UDamage without success

            Stevie's corner
            Maps, DM-Dakylian B1, DM-Elik, DM-Akar, DM-Aryth, DM-Aly, CTF-Infiltrate, DM-Delta
            Links, UE4 links (guide, tut), UE4 resources, Tools and resources

            Comment

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