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DM-BigBox

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    DM-BigBox

    Version: A19
    Players: 4-12
    Download:UTCC

    I'll be glad to get some feedback from community.
    Have fun!

    pics











    Last edited by sotger; 08-03-2021, 07:04 PM.
    | DM-Jumper || DM-BigBox || DM-Qwerty ||

    #2
    Nice to see you're still at it sotger!
    I'll be checking it out later this evening. BigUp for share'n your works with the rest of us!
    LoPing
    Explosive High Voltage UT99

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      #3
      A20 version

      Little geometry changes and bug fixes)
      Have fun!)
      | DM-Jumper || DM-BigBox || DM-Qwerty ||

      Comment


        #4
        cool map, my friends liked

        Comment


          #5
          Having done a few rounds on it against bots, I have to say it looks sweet!

          I'm like'n the organized chaos feel of it and love skeet shooting but the long jump pad across the map I found to be too fast. Targeting at this speed isn't challenging but problematic.

          I'll be loading up vA20 shortly. Thanks for the upgate!

          LoPing
          Explosive High Voltage UT99

          Comment


            #6
            .. and I miss the cross jump already! Nice alternate but that cross jump was something that grabbed attention.

            Nice wrap around stairs and loving the portholes.

            I'm finding the lighting (overall) has become abit too bright on areas around the shield belts.

            Keep Up the GoodWorks!
            LoPing
            Explosive High Voltage UT99

            Comment


              #7
              Originally posted by ÐutchSmºke View Post
              Keep Up the GoodWorks!
              Thank you dear friend for your feedback and time for the test. I’m still a very beginner for making UT4 levels and I really need this feedback!!)
              In the next post there will be a reference to an update of the A22 and there I corrected a lot, including what you wrote about earlier.)
              Thank you)!!
              | DM-Jumper || DM-BigBox || DM-Qwerty ||

              Comment


                #8
                A22 version

                -little geometry changes for freer movement in area to the right of exit.(WIP)
                -added geometry element for better dodges (WIP)
                -changed some floor textures to better contrast and better height levels detect.(WIP, I need help from designer! )
                -increased jump time on both "long" jump pad and set limit velocity to 5000 during jump.
                -General lighting changed. The map became a little darker but a lot more comfortable.

                WIP
                Have fun!)
                | DM-Jumper || DM-BigBox || DM-Qwerty ||

                Comment


                  #9
                  Thanks for the update! I'll be reloading it up shortly.
                  LoPing
                  Explosive High Voltage UT99

                  Comment


                    #10
                    Version: B1
                    Download:UTCC

                    - completely "unboxed"
                    - map centre has been optimized
                    - added enviroment outside
                    - retextured to lightweight shell materials
                    - geometry of certain areas has been redefined

                    Please any suggestions are welcome
                    Enjoy and have fun!)
                    | DM-Jumper || DM-BigBox || DM-Qwerty ||

                    Comment


                      #11
                      Version: B2
                      Download:UTCC

                      Improvements of "Eastern" side of map (Malcolm with Shield Belt in right hand points to the North):
                      - 2 times the area with stairs expanded.
                      - old stairs-brushes was changed to beautifull stairs-static-meshes.
                      - Removed one of the glass sniper fences.
                      - The east tower become twice deeper to the map center.
                      - the safe areas in the southeast corner are moved closer to the center.
                      - UDamage pickup replaced with the Shield Belt (Udamage moved to the north under the porch)
                      - In the "south" tower added a shaft - allowing to shoot a sniper from above from the room below it.( And vice versa too)
                      - Put a sniper rifle on top of the northern arch.
                      - Added several JumpPads to move more quickly between floors.

                      So much more comfortable and free. The cards are less distracting during the game.
                      I hope I’m finally done with geometry.
                      Dear Community - Please your comments and suggestions are most welcome!)​​​​​​​
                      | DM-Jumper || DM-BigBox || DM-Qwerty ||

                      Comment


                        #12
                        Thank you for the update sotger!
                        LoPing
                        Explosive High Voltage UT99

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