Announcement

Collapse
No announcement yet.

Chaos Mod

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Originally posted by R.Flagg View Post
    The head of our vast coding department, warhead, has unleashed IR18.

    Another example of quality teamwork, where a mix of concept, sounds, art, and code come together.



    No, it's not perfect yet. It's seriously WIP. But, as we say, onward and upward.
    I'd like to reiterate the teamwork that's going on here is awesome. We all are working in our little pockets, many miles apart and we still make cool stuff like this. Chaos is truly a team I'm proud to be a part of.

    Originally posted by Smurgl View Post
    More great work. Keep it up!
    We definitely plan on it! Follow us on the socials and help spread the word!
    Mike :aka: thatscrawnykid
    Artist for Chaos: UT

    Comment


      I'm monitoring. Keep up the good work!

      Comment


        This one is way early in the making, and is also pre-art, but watch what happens to the player dodging while meeting the gaze of the Ice Medusa

        Comment


          Very creative
          Current Main Issues: Tri-Rox (Remove), Scoreboards lack player stats,Team Balance.

          My Pre-Alpha Highlights 2016 to early 2017 https://www.youtube.com/watch?v=IKlKQ349o8A | http://plays.tv/u/Smurgl

          Comment


            In our current implementation of Medusa (not shown in video), that bot will die from that encounter. He dodged off the ledge, and Medusa will freeze you and you will drop very hard to the floor below and you will shatter into ice pieces(assuming die from it). It all depends on how long the drop is.

            This week we embark on what perhaps is our most challenging relic yet: Gemini.

            It's going to be weird and Chaotic. You will summon a pale and ghostly version of You from the Realms of Chaos to help you. Like a ghost, these minions won't be quite as powerful as you in the physical realm, but who knows what other eerie abilities they may possess! We shall see, it's all WIP and all but I'm sure this is going to be a fun one. This is the last Relic to implement! As I'm sure everyone has noticed, we are here to add Chaos and Fun, and I've saved the best for last, which is a sure thing for Chaotic Pleasure (muruahaha).
            Bombing Run for UT3 Coder https://forums.epicgames.com/threads...ease-Candidate
            The Reliquary TRBP team Coder http://unrealtournament2004.filefron...tEffects;92208
            https://www.youtube.com/channel/UC0p...Q7l8s-0ug_Etgg

            Comment


              Haven't posted a lot in this thread recently, but we are still going strong. Warhead has posted a dev-studio type of WIP pic of Gemini



              and he's writing CoverMe AI for it.

              Thatscrawnykid has posted a few just-begun Proxy Mine Launcher pics (again named The Claw?) , but not sure if he wanted those posted just yet.
              Shadowstar is going to be working on some custom announcer voices for when you gut somebody with the grapple.
              Metalfist is working out what to do with Pesitlence gas effects when player enters water.
              I think Doctor Flay is having tea somewhere, who knows.

              So yeah, we're still hanging around;

              Comment


                Those physics look just right
                Current Main Issues: Tri-Rox (Remove), Scoreboards lack player stats,Team Balance.

                My Pre-Alpha Highlights 2016 to early 2017 https://www.youtube.com/watch?v=IKlKQ349o8A | http://plays.tv/u/Smurgl

                Comment


                  I'd like to introduce the latest version of the C.L.A.W. (Chaos Live Ammo Weapon) The live ammo being our favorite bad-mouthed bouncing bombs the Proxy Mines. With this device you will be able to lob your little friends around the map, setting them free to do what they do best, Destroy!





                  Mike :aka: thatscrawnykid
                  Artist for Chaos: UT

                  Comment


                    TSK has updated the CLAW model;



                    Attached Files

                    Comment


                      Looks awesome! Amazing amount of work you guys are putting in.
                      Unreal Carnage.com UT4 Maps: DM-Maelstrom DM-SpaceNoxx

                      Comment


                        I hope to see the mod finished!

                        -Luigi Rapetta
                        (rapfamily4)

                        My projects list:
                        Unreal Monsters | Armor Pickups | Dispersion Pistol for Invasion | Fusion Cannon - a Flak Cannon variant

                        Comment


                          Thanks guys! We are working hard on the mod to make sure that happens.

                          Meanwhile RockPaperShotgun just posted a nice feature on the Quake2 version of the mod:

                          https://www.rockpapershotgun.com/201...os-deathmatch/
                          Mike :aka: thatscrawnykid
                          Artist for Chaos: UT

                          Comment


                            Proxies are coming soon! However for Internal release 22(starting very very soon) we are going to tackle hoverboards.
                            Oh Yesh, they are back.
                            Here are some very early mesh prototypes from TSK

                            Attached Files
                            Bombing Run for UT3 Coder https://forums.epicgames.com/threads...ease-Candidate
                            The Reliquary TRBP team Coder http://unrealtournament2004.filefron...tEffects;92208
                            https://www.youtube.com/channel/UC0p...Q7l8s-0ug_Etgg

                            Comment


                              Mr Warhead has given us IR21 for testing, and it's a big bag of tweaks and bug fixes. In phases like this, there isn't always fancy new art to show. It's more about tweaking what's already there, and squashing bugs.

                              Here's an edited changelog;

                              IR21 9/7/2016
                              Gemini twin now looks like owner
                              Twin now no longer lags game when spawned
                              Twin now can triple jump instead of being floaty
                              Twin no longer shows on scoreboard
                              No more 'joined game/left game' messages for twin
                              No points for killing twin
                              Owner gets points for twin's kills
                              Twin now attacks when in online game
                              Twin now does not seek or carry flags
                              Fixed Pestilence infected vampire bag spawning red splat
                              Fixed Pestilence expansion/dissipation online display issues
                              Fixed vamp wing blood splat not spawning in online play
                              Fixed issues with vampire blood bag causing crashes or not awarding health for point blank kills.
                              Fixed issue with not being able to pick up vampire blood bag after victim respawns after a rocket kill.
                              Made armor shard height above floor same as health vials
                              Fixed vampire wings not disapppearing if turn off relic while falling
                              Fixed vampire wings not being positioned correctly while wall walking
                              Relics no longer allowed to be active while feigning death
                              Vampire glide now stops properly when tossing relic while gliding
                              When activating Zen while wall walking, you now get out of the wall walk animation properly
                              Medusa effect now stops when victim dies
                              Decreased number of bubbles in pestilence gas
                              Pestilence gas now works under water with a bubbly look
                              Pestilence gas now grows out of player body
                              Chaos is now selectable from UT game setup
                              Chaos now has a setup screen

                              The last two lines there are kinda neat. We're now in the menu. Current plan is to allow servers/hosts to decide if they want to use Relics in their games or not. And if so, players get to choose which Relic they wish to spawn with (you can still toss 'n switch mid match). Our relics are not active as soon as you spawn, you must activate them. We are working on a system which limits how much you can use them in a match. So it's not just all relics all the time. More on that later.

                              Attached Files

                              Comment


                                Sounds like it's coming along nicely!
                                Current Main Issues: Tri-Rox (Remove), Scoreboards lack player stats,Team Balance.

                                My Pre-Alpha Highlights 2016 to early 2017 https://www.youtube.com/watch?v=IKlKQ349o8A | http://plays.tv/u/Smurgl

                                Comment

                                Working...
                                X