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    Thanks! And yes, that's the plan. Hopefully even more than one at a time!

    But.., one step at a time.

    Comment


      We're still modding. Test build #23 just last night. Here's a changelog;


      Armor gold overlay on player now shows for armor shard wheen armor goes over 50 (per UT's armor rules)
      Fixed weapon not coming back when coming out of Zen mode
      When gemini twin dies for any reason, no points or awards happen
      When twin dies due to relic deactivation, no suicide message happens any more
      When twin kills owner, owner score is debited
      Twin now spawns with owner non super weapons
      Twin now spawns in front of owner
      Twin now no longer wanders from owner
      Twin now dies with a special effect
      Gave vengeance spirits a buff, 150 damage, 8 seconds duration
      Vampire kills always give blood cord
      Vampire blood bag no longer gives cord and must be touched, for an extra reward of 10 health
      Vampire kills always gib
      Vampire blood bag spawns closer to floor (because it is the gibbed remains of the victim)
      Vampire blood bag changed to beating heart
      Put in protective code to try to stop medusa glitch where spell remains active after owner death
      Fixed pestilence gas showing up under water
      Pestilence gas now spawns less bubbles when on the move
      Zen relic graphcial tweaks
      Put new prototype active effect bone emitter on vampire and gemini
      New electrical effect for repulse
      New electrical effects for kami charge and explosion
      New Kami explosion sounds
      New Repulse sound
      Hoverboard now works in net play
      You can now pickup the hoverboard, get on and off it
      New Game Type DeathRace with two new test maps


      We want to get a first playable version out 1st half of this year, if possible. There was just a chunk of stuff we wanted to have available from the start. Sure it's taken awhile, but on the other hand, the game we're modding is still considered 'pre-alpha'. So when you compare to past versions of UT/Chaos, I'd say we're doing pretty good in that regard.

      There's not a lot of new art, but some. We will probably add at least a pic or two of newest stuff here soon.

      Comment


        Nice. I expect it's a moving target at the moment as every new publish may cause things to break.
        Current Main Issues: Tri-Rox (Remove), Scoreboards lack player stats,Team Balance.

        My Pre-Alpha Highlights 2016 to early 2017 https://www.youtube.com/watch?v=IKlKQ349o8A | http://plays.tv/u/Smurgl

        Comment


          So I've been focusing on getting the Proxy Mines ready for battle. My latest efforts include an important step towards their world domination... Explosions.

          This is the first draft of the explosive effect:



          And after some more iteration today:



          Hope you guys enjoyed this peek at my process keep a look out for more updates!
          Mike :aka: thatscrawnykid
          Artist for Chaos: UT

          Comment


            Originally posted by Smurgl View Post
            Nice. I expect it's a moving target at the moment as every new publish may cause things to break.
            Yes. It's been difficult, but we all talked about this before we even started and knew what this was going in, and decided to anyways (gluttons for Punishment?) O.o
            It really slows down the process, but we expected it to. We will be really happy to get a pub out before UT is out of Alpha.
            That is awesome.
            Trying to keep a relaxed pace b/c rushing at this stage of UT could be detrimental.
            Last edited by warhead328; 02-01-2017, 11:50 AM.
            Bombing Run for UT3 Coder https://forums.epicgames.com/threads...ease-Candidate
            The Reliquary TRBP team Coder http://unrealtournament2004.filefron...tEffects;92208
            https://www.youtube.com/channel/UC0p...Q7l8s-0ug_Etgg

            Comment


              Mike aka "thatscrawnykid" has been busy with the Chaos Proxy Mines. And he's doing a wonderful job. (as always, everything is to be considered WIP)

              This is the ammo pack;



              This is how they might look goofing off in the maps;



              A look at his work for the explosions;



              And a reminder, this is the weapon that fires these, the Claw;


              As we've mentioned before, Shadowstar already has a ton of proxy voices submitted. And they are, once again, very entertaining. Just as the ones he made for us back in Chaos for UT2004.

              And this week Warhead has started coding these little ******** into the game. He'll probably have something to show soon.

              !!
              Attached Files

              Comment


                Great work! The ammo pack is really nicely designed and it looks like they'll have quite a bit of life in those bombs with all those animations.
                Current Main Issues: Tri-Rox (Remove), Scoreboards lack player stats,Team Balance.

                My Pre-Alpha Highlights 2016 to early 2017 https://www.youtube.com/watch?v=IKlKQ349o8A | http://plays.tv/u/Smurgl

                Comment


                  Bombing Run for UT3 Coder https://forums.epicgames.com/threads...ease-Candidate
                  The Reliquary TRBP team Coder http://unrealtournament2004.filefron...tEffects;92208
                  https://www.youtube.com/channel/UC0p...Q7l8s-0ug_Etgg

                  Comment


                    Great work there. It will be chaos indeed!

                    I wonder whether they could do with a little trail behind them like with the jump boots... maybe team coloured. It's hard to tell from the video whether they will be difficult to see in game.
                    Current Main Issues: Tri-Rox (Remove), Scoreboards lack player stats,Team Balance.

                    My Pre-Alpha Highlights 2016 to early 2017 https://www.youtube.com/watch?v=IKlKQ349o8A | http://plays.tv/u/Smurgl

                    Comment


                      It's a good point Smurgl, and we will keep it in mind. In the past I don't think we used actual trails, but we did add a bit of a glow. If you look closely in this video of our CUT2004 version, you can see it on the walls and floors;



                      And it's something I've already mentioned in our forums. If you look at ScrawnyMike's model, there are those orange bits in-between the outer shell down on their pogo-stick bottoms;



                      Perhaps if those were made into team colored glowy bits? It might help the situation.
                      Attached Files

                      Comment


                        Yeah that could be a good way to highlight them a bit more.

                        They could be nice for chaos kills, but could also have some nice skill kills by shooting them down and that extra highlighting might help with that.
                        Current Main Issues: Tri-Rox (Remove), Scoreboards lack player stats,Team Balance.

                        My Pre-Alpha Highlights 2016 to early 2017 https://www.youtube.com/watch?v=IKlKQ349o8A | http://plays.tv/u/Smurgl

                        Comment


                          I like the idea. Thinking maybe the glowy bars could have just a small particle trail, kinda like when you swing a Glow Stick, you see a small glowy path, but just a really short path
                          Bombing Run for UT3 Coder https://forums.epicgames.com/threads...ease-Candidate
                          The Reliquary TRBP team Coder http://unrealtournament2004.filefron...tEffects;92208
                          https://www.youtube.com/channel/UC0p...Q7l8s-0ug_Etgg

                          Comment


                            Originally posted by R.Flagg View Post
                            Perhaps if those were made into team colored glowy bits? It might help the situation.
                            I actually already built that functionality into the material

                            Originally posted by warhead328 View Post
                            I like the idea. Thinking maybe the glowy bars could have just a small particle trail, kinda like when you swing a Glow Stick, you see a small glowy path, but just a really short path
                            This is something that could be easily tested, a simple ribbon particle would probably do it.

                            Originally posted by Smurgl View Post
                            Yeah that could be a good way to highlight them a bit more.

                            They could be nice for chaos kills, but could also have some nice skill kills by shooting them down and that extra highlighting might help with that.
                            Glad your always around giving good feedback and showing support for the agents of chaos!
                            Mike :aka: thatscrawnykid
                            Artist for Chaos: UT

                            Comment


                              No worries. I can see that you're all working very hard on it so I think it's the least I can do to give a little bit of feedback.
                              Current Main Issues: Tri-Rox (Remove), Scoreboards lack player stats,Team Balance.

                              My Pre-Alpha Highlights 2016 to early 2017 https://www.youtube.com/watch?v=IKlKQ349o8A | http://plays.tv/u/Smurgl

                              Comment


                                Originally posted by Smurgl View Post
                                No worries. I can see that you're all working very hard on it so I think it's the least I can do to give a little bit of feedback.
                                We appreciate it. There are lots of little things going on with Chaos ATM Nothing we are showing off just yet. I did make a little desktop background featuring the skaarj holding the chaos CLAW weapon:

                                Mike :aka: thatscrawnykid
                                Artist for Chaos: UT

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