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    [PROTOTYPE] DM-Cubed

    Please comment on layout and item placement...once I get that sorted out will improve lighting,post process and materials...

    Google Drive Link for New WIP Pak File
    https://drive.google.com/file/d/0B20...ew?usp=sharing

    Click image for larger version

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    Small Duel Map for 2 players...Blueprint makes square around powerup in centre pulse red when spawned until picked up...Let me know how to improve layout

    Old Thumbnails below of previous WIP
    Attached Files
    Last edited by WarpSpasm; 10-22-2014, 02:29 PM. Reason: Heard Mickey Rouke got the role of Skaarj in UT movie
    https://play.google.com/store/apps/d...sm.zombieultra

    #2
    Just Updated OP with link to Pak File for Current Beta Alpha...Im sure anyone d/ling it knows how to install....and please comment as it needs alot of work in all areas
    https://play.google.com/store/apps/d...sm.zombieultra

    Comment


      #3
      Quickly ran into your map, here is my feedback:

      First the map concept is nice, it's definitely something we haven't seen around much. For a duel map there is maybe too much visibility. It's almost impossible to hide in the map atm. I would consider adding more occluding walls for example to allow a recently defeated player to hide until he can get a first weapon or some armor. The colors in the map are flashy, I mean I see blue lines everywhere now Maybe you could make the map brighter with additional light sources.

      This looks like a hardcore duel map: you got no where to run, could be fun in instagib but with weapons, you need to help more the players hiding somehow. And finally because I'm a trap *****, it could be nice to have a trap opening the floor under the powerup in the middle

      Hope this is helpful, keep up !
      RASTE IN PEACE !
      Maps: DM-Hydraulics | DM-Affliction
      Weapon: Redeemer

      Comment


        #4
        Tkanks for your feedback raste...i followed your advice and made map bigger with more room to hide and added nav mesh in case we learn how to enable bots this week...thinking of some traps that could be fun also

        Updated Pak link in OP
        https://play.google.com/store/apps/d...sm.zombieultra

        Comment


          #5
          Uploaded New WIP Pak file and images in OP...please let me know what you think of the layout
          https://play.google.com/store/apps/d...sm.zombieultra

          Comment


            #6
            Hey I tested out the map, I think you need to slightly expand the map and also add path ways that is not visible in every angle. The map itself seems too simple and needs more 'rooms' and interesting places for the player to want to go to.
            I love Gaming, Computers, 3D Graphics, and ultimately I love Unreal Tournament and Unreal Engine!
            http://www.hawkeyegamedesign.com

            Comment


              #7
              Originally posted by Oblivion2500 View Post
              Hey I tested out the map, I think you need to slightly expand the map and also add path ways that is not visible in every angle. The map itself seems too simple and needs more 'rooms' and interesting places for the player to want to go to.
              Thanks for your feedback...I will do exactly what you suggest...should have a new WIP pak in the next day or two
              https://play.google.com/store/apps/d...sm.zombieultra

              Comment

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