Hey guys,
Just added a new DM shell to the depot but won't have a cooked version from us until the next official cooked build next week unfortunately. If any of you guys want to have a go to cook and try it before then please be my guest
The goal for this one is to have another 4on4 TDM capable shell in the game since the guys brought it up at the community event. Everything as usual is very much first pass so I am very interested in feedback regarding item/weapon layout and overall size of the map (I already ended up gutting one of the rooms I had in there back out).
If you guys can give this an organized whipping that would be awesome, looking forward to hearing what you think!
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Update 12/02/14
Updated with a few changes today. Most notably armor area has been removed and reworked old thigh pad area to be new armor spot along with some connectivity tweaks/fixes/improvements. The map is a bit tighter now and should feel a little less empty and play more fast paced. Also quite a few weapon layout changes.

Added connectivity (jump pad to shock and water area underneath platform now connects to new armor area)

New armor area with added connectivity (rocket and mini have also been swapped)

Had to remove pillar in old flak area (swapped with bio) so that the dropdowns could be opened up more to connect better with area underneath sniper. Also added plank between platform underneath udamage and one of the windows to further enhance flow.

Old connector section between armor and flak area now has thighpads/health and only connects flak area with shock and bio.
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Old Screenshots:






Just added a new DM shell to the depot but won't have a cooked version from us until the next official cooked build next week unfortunately. If any of you guys want to have a go to cook and try it before then please be my guest

The goal for this one is to have another 4on4 TDM capable shell in the game since the guys brought it up at the community event. Everything as usual is very much first pass so I am very interested in feedback regarding item/weapon layout and overall size of the map (I already ended up gutting one of the rooms I had in there back out).
If you guys can give this an organized whipping that would be awesome, looking forward to hearing what you think!
======
Update 12/02/14
Updated with a few changes today. Most notably armor area has been removed and reworked old thigh pad area to be new armor spot along with some connectivity tweaks/fixes/improvements. The map is a bit tighter now and should feel a little less empty and play more fast paced. Also quite a few weapon layout changes.
Added connectivity (jump pad to shock and water area underneath platform now connects to new armor area)
New armor area with added connectivity (rocket and mini have also been swapped)
Had to remove pillar in old flak area (swapped with bio) so that the dropdowns could be opened up more to connect better with area underneath sniper. Also added plank between platform underneath udamage and one of the windows to further enhance flow.
Old connector section between armor and flak area now has thighpads/health and only connects flak area with shock and bio.
======
Old Screenshots:
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