Update:
A few of the recent changes that went into the map. Flag room tweaks have been in there for a while but never really pointed out.



Still considering a few other changes (midfield) but want to let the map rest a bit again first. One thing I am unlikely to touch again is the overall size since the increased pace overall has done the map more good than bad.
Looking forward to any and all feedback as always, thanks!
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Old Post:
Hey guys,
I took a stab at reworking the midfield of CTF-Dam from scratch over the past couple days. It's been a long time coming and I've finally had enough of a breather to commit to it. We've played a few matches internally and iterated a bit and so far the change seems very positive. The map is significantly smaller now while still retaining some of the turtle-y nature of the bases. The bases haven't changed outside of the old mini corridor being gone and the windows on the high path now facing the same way as the other exits - reducing the overall turn around possibilities and some of the more confusing nature of the previous circular layout. Overall everything should be a lot clearer to navigate and easier to understand while sill retaining juke possibilities and complex plays.
This should make it into this weeks cooked build, looking forward to any and all feedback!




A few of the recent changes that went into the map. Flag room tweaks have been in there for a while but never really pointed out.
- You can lift jump on the platform in the back of the base and wall dodge down to the pipe which now has a little extra lip you can land on
- No more spawns right next to the flag
- Side elevator reworked to be less snaggy
- New wallrun added between elevator platform and jump pad (works on the way in & out)
- Reworked dam itself to be flush with the platforms on either side which makes wall runs more reliable (and allows for more speed going into the runs if you time it right)
- New Redeemer spot at the bottom that is more fun to fight over and adds more purpose to the space down there
Still considering a few other changes (midfield) but want to let the map rest a bit again first. One thing I am unlikely to touch again is the overall size since the increased pace overall has done the map more good than bad.
Looking forward to any and all feedback as always, thanks!
=============
Old Post:
Hey guys,
I took a stab at reworking the midfield of CTF-Dam from scratch over the past couple days. It's been a long time coming and I've finally had enough of a breather to commit to it. We've played a few matches internally and iterated a bit and so far the change seems very positive. The map is significantly smaller now while still retaining some of the turtle-y nature of the bases. The bases haven't changed outside of the old mini corridor being gone and the windows on the high path now facing the same way as the other exits - reducing the overall turn around possibilities and some of the more confusing nature of the previous circular layout. Overall everything should be a lot clearer to navigate and easier to understand while sill retaining juke possibilities and complex plays.
This should make it into this weeks cooked build, looking forward to any and all feedback!
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