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[Map][Remake][WIP] DM-Deck [New Version 20180305]

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  • replied
    Yes please, it's rough to see this rest so long

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  • replied
    Keep it going chonglee!

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  • replied
    Originally posted by chicken- View Post
    Any chance of getting a duel variant of this without the extra goo/flak hallway?
    Pretty please?

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  • replied
    Awesome map! Also, it's now available on the Forbidden Paradise HUB. One thing I noticed though is that the bots don't seem to realize that the slime is a danger zone. They kept committing suicide in the green slime for negative frags. I'm not much of a mapper, but I think there is some pain volume that can be applied.

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  • replied
    Please fix bots navigation, they constantly die in acid.
    Last edited by flamesoff_; 10-26-2015, 09:04 AM.

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  • replied
    Ok, just had a match with a couple of bots and I do have to say that it looks and feels better then the regular Deck, really good job man.
    - good work on making the map bigger, the corridor near the Armor was always problematic for me
    - good choice of colors and placement

    But, I don't like the elevator. It's to big and clumsy. I can not jump from it directly to the above platform as I can in the current one.

    In the old Deck, when I step on the elevator, usually after just a few moments I jump to the right/left to the above platform and reach it without any problems. Here I fall down again if I do it that fast, I have to wait for a bit more and then jump from it, which means I'm slower and I can not escape from a situation as fast as I would like to...

    But everything else is more then cool

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  • replied
    it's starting to look amazing. i am really curious about how it's going to turn out in the end.

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  • replied
    Very nice Deck-variation, chonglee! I enjoy that much more than the old Deck! I'm hosting it on "[UK] MacSlow's UT4-Server/HUB" now for custom TeamPlay DMs... enjoy!

    Best regards...

    MacSlow

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  • replied
    Originally posted by M^uL View Post
    Great to see this on the stream today CL! Well deserved!
    Just saw the stream too. Agreed, it was about time!

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  • replied
    Originally posted by beLLych View Post
    Sorry fo a stupid question... but what should i do with this this pak file? Where should i place it to make it run?
    C:\Program Files\Epic Games\UnrealTournamentDev\UnrealTournament\Content\Paks

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  • replied
    Sorry fo a stupid question... but what should i do with this this pak file? Where should i place it to make it run?

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  • replied
    Originally posted by Quotidian View Post
    do the angled walls add anything important to the gameplay of the map?
    I suppose they are supposed to make it more dangerous for projectile weapons like rockets and flak, with the slant up, the wall is closer to the play space, the thing is, the slanted walls actually break UT2015's movement functionality by not allowing you to do wall maneuvers, so while it served a purpose in 99, it's not really fit for 2015, the straight walls play to the new additions and this is something that should be in the official design.

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  • replied
    Originally posted by fury View Post
    it misses the angled walls in the corridors.. besides that, it's nice.
    do the angled walls add anything important to the gameplay of the map?

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  • replied
    it misses the angled walls in the corridors.. besides that, it's nice.

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  • replied
    Any chance of getting a duel variant of this without the extra goo/flak hallway?

    Leave a comment:

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