And 1 idea again. For more oldschool looking and and better visual clarity it must be without sun light on top. Lamplight is everything it needs.
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[Map][Remake][WIP] DM-Deck [New Version 20180305]
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Originally posted by e1vp View PostAnd 1 idea again. For more oldschool looking and and better visual clarity it must be without sun light on top. Lamplight is everything it needs.
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Originally posted by chonglee View PostAnd some screenshots.
"Yeah. _Lynx can fire the lightning gun, have the lightning bolt turn a 90 degree corner, stop and ask the closest teammate for directions, confuse the directions and get lost, realize it went the wrong way, make a U-Turn, and get a headshot on the intended target."
- RenegadeRetard
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Originally posted by Stevelois View PostMarvelous update ChongLook **** niiiiiiiiice
Will try asap!!!
Originally posted by Clawfist View PostVery cool man, looks like you are heading in a great direction in terms of visual clarity. Looking forward to giving this a proper spin some time..
Awesome job!
Originally posted by e1vp View PostWe have to make this deck by default and remove the original one. chonglee is one of the best mappers in this forum because he analyze gameplay on map then he make a map itself and ofc he listen ppl and try to implement some ideas. Man you have flair in mapping. Epics should take you as a mapper.
There are plenty of very talented ppl and many of them contribute much more than me. I am just a mapping hobbyistand trying to do a little bit.
Originally posted by e1vp View PostAnd 1 idea again. For more oldschool looking and and better visual clarity it must be without sun light on top. Lamplight is everything it needs.
Originally posted by M^uL View PostLet's try it out for a bit with sunlight. It's another way to make it new and fresh. The UDK version of the UT3 Deck looked great in the sunlight with the improved lighting engine.
I guess I will probably still keep some sun light because there are outdoor background and the vista. At the same time I will try to look for some old school feelings in those indoor areas.
Originally posted by _Lynx View PostThis really reminds me of Dishonored architecture. Love it!
Originally posted by Flak View PostI love this! I can't wait to take it for a spin.Hope you enjoy it!
Originally posted by Numb.51 View PostThis should definitely be the official deck. It's scaled great and the elevator room is no longer cumbersome to navigate. Not to mention the non slanted walls allow wall running unlike the typical deck.to see the vertical walls finally mean something useful. I was once not so sure about it (before there was the wall sliding) because the slanted walls are the iconic Deck looks.
[WIP]: DM-Deck(Remake) | DM-DeepBlue | DM-Peak(Remake)
My stuff: @ Youtube | @ Small site | @ My blog
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Just played a couple of offline rounds with the 9/30 update. Wow, what a huge visual update with textures on the meshes. The visibility is fantastic and the visuals are classic chonglee, super clean and tidy. Awesome job!
You probably know this already but the bots have an affinity for jumping in the goo pit over and over.
Keep up the great work on this!
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Wowzers. A superb remake. I love the little tweaks, the clean looks, the more open corridors, the overall clarity. Its like night and day compared to UT3 deck.
Also, the flat walls make the new wall running movement possible (unlike the deck test map currently released with pre-alpha).
Great work.
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Hi, awesome job! I am especially surprised by small size of the package.
Visuals are superb, gameplay as well. A bit laggy on my low-end laptop (2020M pentium dual 2,4 Ghz, 8750M, 8GB DDR3) so whatever optimisations would be nice. Not worse than TitanPass though.
I played a full match with bots yet I completely forgot to take a look on the hall's ceiling to see if I like the sunlight, but it looks great on screens - I like those warm colours.
I will certainly give it a few more runs and let you know again. GJ!
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DM-Deck8_20150930
Well Chong,
Greaaaaaaat update
Had few rounds and everything made since the previous version is awesome !
Also, I really like your lighting scheme and I'm eager to see this level properly textured
PLZ, now, stop making changes, it's the best Deck I've played since UT99
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This should be the official Deck. It's like 2-3x as fun as the current official Deck, no kidding. I'm a bit of a Deck hater personally but this feels fresh and I agree with the scaling. Because of the added room, the flow is just so much better. For me the official Deck is just too cramped too spammy. This one hits the nail in terms of scaling for this installment for me.
I hope Epic takes some serious look at this.
There's just one thing I'd personally change.... the elevator speed. It feels tiny bit too slow for me, I keep jumping off of it too early because it moves slower and it doesn't give that upwards momentum therefore like in the official UT4 one / UT3 deck for example but I'm glad to see the annoying bars gone at the elevators, I personally prefer it without them.
EDIT: I'd consider also removing or repositioning (in front of the box on the floor, next to the wall) that one sniper ammo on top of the added boxes in the corner coming from the elevator part and making your way to the left-side hallway. The sniper ammo there obscures much of your view or aim of sight so it can become an annoyance.Last edited by RPGWiZ4RD; 10-05-2015, 07:00 PM.
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Official deck indeed. Although, it will be difficult for Epic to let go of Facing Worlds and Deck 16. It's their trademark maps..
They will do something, and chonglee challenged Epic to see who's best. And ****, Epic will have a really hard time beating this, but I am sure they are loving it!
Let the games beginwork: www.POLEGAR.pt
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Nice design and realisation. When someone can't finish the "Deck-test" map forward, you did your own variant. Great job!
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