Announcement

Collapse
No announcement yet.

[Map][Remake][WIP] DM-Deck [New Version 20180305]

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Originally posted by e1vp View Post
    And 1 idea again. For more oldschool looking and and better visual clarity it must be without sun light on top. Lamplight is everything it needs.
    Let's try it out for a bit with sunlight. It's another way to make it new and fresh. The UDK version of the UT3 Deck looked great in the sunlight with the improved lighting engine.

    Leave a comment:


  • replied
    And 1 idea again. For more oldschool looking and and better visual clarity it must be without sun light on top. Lamplight is everything it needs.
    Attached Files
    Last edited by e1vp; 10-01-2015, 12:14 PM.

    Leave a comment:


  • replied
    We have to make this deck by default and remove the original one. chonglee is one of the best mappers in this forum because he analyze gameplay on map then he make a map itself and ofc he listen ppl and try to implement some ideas. Man you have flair in mapping. Epics should take you as a mapper.

    Leave a comment:


  • replied
    Very cool man, looks like you are heading in a great direction in terms of visual clarity. Looking forward to giving this a proper spin some time..

    Awesome job!

    Leave a comment:


  • replied
    Marvelous update Chong Look **** niiiiiiiiice

    Will try asap!!!

    Leave a comment:


  • replied
    The uploading is finally done.

    Get 20150930 from here:
    http://www.wuala.com/chongleebnw/Pub...sNoEditor.pak/

    And some screenshots.










    Originally posted by e1vp View Post
    Your map has such great improvements that original deck doesnt.
    My suggestion: in UT3 we can jump over the slime pool by double jump+walldodge here

    but in UT4 we cant, so maybe an additionat platforms will help? Like that
    I did something about it in the 20150930.



    I added extra volume to the lower half of the belt pillar. The upper picture is how it looks like currently in game. The below shows you the collision shape, and you can jump or dodge there and then try wall dodging away from there as fast as possible, because that extra trims are under the fluid surface.

    Still WIP and i feel it might be a little bit too difficult currently to be actually useful.
    Last edited by chonglee; 10-01-2015, 02:43 AM.

    Leave a comment:


  • replied
    Originally posted by Stevelois View Post
    Glad to see my feedback implemented in the next release

    The only thing that make me sad is the fact we won't be able to shoot the redeemer in the round window above. It is a cool aspect of your Deck version that I really like

    All the other stuff you mention is for the better for sure
    Hmm, yes that could be cool. No worry then, I will make sure the redeemer can still go through there, which means it won't be glass blocking it.

    Thanks!

    Originally posted by darksonny View Post
    holy moly Chong since the last time I visited this thread I noticed this map has progressed a lot! nice suggestion from stevelois , I like a lot dude! are you planning any sort of industrial-tech style in your map? Looks promising!
    Hey darksonny, how do you do?
    Yes, industrial theme. Still trying to figure out what exactly it could be.

    Leave a comment:


  • replied
    holy moly Chong since the last time I visited this thread I noticed this map has progressed a lot! nice suggestion from stevelois , I like a lot dude! are you planning any sort of industrial-tech style in your map? Looks promising!

    Leave a comment:


  • replied
    Glad to see my feedback implemented in the next release

    The only thing that make me sad is the fact we won't be able to shoot the redeemer in the round window above. It is a cool aspect of your Deck version that I really like

    All the other stuff you mention is for the better for sure

    Leave a comment:


  • replied
    Originally posted by chonglee View Post

    you're doing a great job. i'd suggest just that you make those details in meshes a little more robust. such as those highlighted in this picture. i am pretty sure it will make the end result look better.

    Leave a comment:


  • replied
    Awesome changes! Appreciate everything you have done with this new version. Digging the new textures (even if temporary).

    @Numb.51, yes the box was added because I mentioned to chonglee that there should be a way to dodge up there. At first, I recommended a slant that you can dodge up, then wall dodge off, but this works just as well.

    Can't wait to play this version!

    Also, I think the helmet is a good addition. It aids the flak pit spawn, which has always been one of the worst spawns imo. Now you are headshot resistant. Being up on the boxes is probably good because it's not just a grab and run pickup, it requires a slight bit of effort to reach, and slows you down slightly. All of this is good.

    -Neil (CaptainMigraine)
    Last edited by Neilz0r; 09-30-2015, 12:12 PM.

    Leave a comment:


  • replied
    Not sure if the flak should be on the box like that. It should probably just be in front of the box because it will probably be a hassle for newer players. I do like the idea of the box though and it should stay. Can a player wall dodge off that box onto the floor to the left? I think if it can't be reached it should!

    Leave a comment:


  • replied
    Originally posted by Raste View Post
    Only seeing this now, great job on the geometry man !
    Thanks!

    Originally posted by M^uL View Post
    Finally got to play the latest build this weekend. Gameplay-wise, it feels perfectly scaled to me. On the visual side, it is so much better than Epic's Deck port that is in the game right now even without materials on the meshes. On its current trajectory, I could easily seeing this sitting on the Marketplace as THE Deck map.
    I hope I won't disappoint you.
    I think Epic hasn't put much effort into DeckTest. There is no doubt if they want they can make another great Deck.
    I am just trying to make something for fun.

    ---------------

    Some changes I have done after these several days.
    * Thanks to CaptainMigraine and Stevelois for the useful suggestions!


    Added railing to reduce the possibility of falling off.


    Added boxes here. It provides a little bit extra cover and extra height.


    Obviously you know where this idea is from. The box here can also allow you to wall dodge away from that area.


    Feels better


    Same


    Remove the backside, so this health pack can be reached from both sides.


    Reduced the size of the cap. Collision is also better.


    Helmet added here. Please let me know what do you feel about this.


    Removed the bar here. With bar or without bar, both have it's reason.


    This curvy corner thing is bigger.


    No shoot through. Glass added.


    This window is blocked. Later I will also add glass there.


    Smoothen the collision.


    Pipe for extra opportunity to go up from the right side.


    Fixed several collision issues and made the visual consistent with the collision.


    I was very close to release the new version but right before uploading i noticed there are some lighting issues with the remaining BSP objects. I will have to tweak a bit and rebuild the light, which will take a few hours so i am going to leave my computer to do that overnight.
    Will upload the map tomorrow morning (that's your tonight if you are on the other side of the earth).

    Leave a comment:


  • replied
    Finally got to play the latest build this weekend. Gameplay-wise, it feels perfectly scaled to me. On the visual side, it is so much better than Epic's Deck port that is in the game right now even without materials on the meshes. On its current trajectory, I could easily seeing this sitting on the Marketplace as THE Deck map.

    Leave a comment:


  • replied
    Only seeing this now, great job on the geometry man !

    Leave a comment:

Working...
X