Hi, ArchviZ 3D artist for some quick visual feedback here !
First of all, great job on the overvall ambience and the 3D detail, i really love the "old school metalic beams with modern concrete" style. It feels like a mix of an old train station and soviet factory, really cool !
I don't know what's been done and what's not (i can't download the map to check in-game right now so this is only low res screenshots based) but here are some quick thoughts :
- I think an old, a little bit rusty material with dirt masks would be great on the beams. You probably know it, but you can find some great examples / tiled textures on http://www.cgtextures.com/
- Concrete material is nice, but a bit of variation would greatly improve the whole thing by breaking the repetition. I'm thinking about some unwraped dirts / leaks on sections of walls, stuff like that. Outpost 23 is a great example of that kind of things.
- I'm not a big fan of curved ramps in the main room, it doesn't feel "natural" to me, purely visual and not architecturally legit. That said i agree it's very subjective ^^
- Suspended lamps 3D models need a little rework, maybe with metal wire + cables suspending sytem and a more metalic / reflective mat, idk.
Hope this is not intrusive, those are just some personal thoughts and i really like your work. Can't wait to DL / test it when my connection is fixed
First of all, great job on the overvall ambience and the 3D detail, i really love the "old school metalic beams with modern concrete" style. It feels like a mix of an old train station and soviet factory, really cool !
I don't know what's been done and what's not (i can't download the map to check in-game right now so this is only low res screenshots based) but here are some quick thoughts :
- I think an old, a little bit rusty material with dirt masks would be great on the beams. You probably know it, but you can find some great examples / tiled textures on http://www.cgtextures.com/
- Concrete material is nice, but a bit of variation would greatly improve the whole thing by breaking the repetition. I'm thinking about some unwraped dirts / leaks on sections of walls, stuff like that. Outpost 23 is a great example of that kind of things.
- I'm not a big fan of curved ramps in the main room, it doesn't feel "natural" to me, purely visual and not architecturally legit. That said i agree it's very subjective ^^
- Suspended lamps 3D models need a little rework, maybe with metal wire + cables suspending sytem and a more metalic / reflective mat, idk.
Hope this is not intrusive, those are just some personal thoughts and i really like your work. Can't wait to DL / test it when my connection is fixed

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