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[Map][Remake][WIP] DM-Deck [New Version 20180305]

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  • replied
    Originally posted by e1vp View Post
    Your map has such great improvements that original deck doesnt.
    My suggestion: in UT3 we can jump over the slime pool by double jump+walldodge here
    but in UT4 we cant, so maybe an additionat platforms will help? Like that
    I thought about that.
    That was why in some early versions I added some extra trims and a pad sticking out from that pillar.
    I will keep this in mind. But can't say for sure i will add it.

    Originally posted by effects69 View Post
    REALLY great job! You've put a lot of work into it and it shows I had fun exploring.

    One thing, maybe change the glass textures and forcefield textures so they are more visible.

    Keep up the great work!
    Thanks!
    They are both placeholder materials, the force field was a cheap solution to block the player and it might just get removed.

    Originally posted by Kypperstyx View Post
    The same thing happened to me too I want to try out the new version lol
    Originally posted by dWLkR View Post
    hi! ty for this nice looking deck-remake.
    i am on the latest build an unable to play your map (have not yet downloaded a previous version of it).

    i placed the .pak into the paks-dir and ingame your map does not appear so i renamed your map from: "DM-Deck-CLee_20150304.pak" to: "DM-Deck-CLee-WindowsNoEditor.pak" to ""DM-Deck-CLee_20150304-WindowsNoEditor.pak" - but your map is still not appearing ingame... what am i doing wrong?

    thank you in advance for a a quick reply!
    Sorry for disappearing for such a long time.
    I guess that was because of the UT build iteration. Sometimes the old paks don't work anymore in a new UT build, and there doesn't seem to be a fix unless you re-cook the map, but then you will need the uncooked version of the map, which i didn't provide.

    I will try to avoid this from happening again.

    Originally posted by HeisenbergTrip View Post
    Thanks for the heads up! Good luck with that milestone.
    Thank you!
    Well I hope we can finish all the things we want to do before the milestone but the schedule is just too tight.

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  • replied
    Thanks for the heads up! Good luck with that milestone.

    Leave a comment:


  • replied
    Sorry guys, i haven't been showing up here for quite some time. More than a half year now.
    I am very busy with my real life job. Basically 9am to 9pm stressful work every day. And this situation will keep going for at least more than one month, until the project i work for reach a critical milestone.
    But I didn't stop working on this one.
    I am uploading the new version. Will be online very soon.

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  • replied
    So no new updates on this?

    Leave a comment:


  • replied
    like I indicated above, threw this back on the server only to find lots of default material showing now!

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  • replied
    Whatever happened to this map? It's been a while since it had any development.

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  • replied
    this map needs to be recooked under the latest build 5/1!

    .... new version please!

    Leave a comment:


  • replied
    Your map has such great improvements that original deck doesnt.
    My suggestion: in UT3 we can jump over the slime pool by double jump+walldodge here
    but in UT4 we cant, so maybe an additionat platforms will help? Like that
    Attached Files
    Last edited by e1vp; 05-04-2015, 04:07 AM.

    Leave a comment:


  • replied
    REALLY great job! You've put a lot of work into it and it shows I had fun exploring.

    One thing, maybe change the glass textures and forcefield textures so they are more visible.

    Keep up the great work!

    Leave a comment:


  • replied
    Originally posted by dWLkR View Post
    hi! ty for this nice looking deck-remake.
    i am on the latest build an unable to play your map (have not yet downloaded a previous version of it).

    i placed the .pak into the paks-dir and ingame your map does not appear so i renamed your map from: "DM-Deck-CLee_20150304.pak" to: "DM-Deck-CLee-WindowsNoEditor.pak" to ""DM-Deck-CLee_20150304-WindowsNoEditor.pak" - but your map is still not appearing ingame... what am i doing wrong?

    thank you in advance for a a quick reply!
    The same thing happened to me too I want to try out the new version lol

    Leave a comment:


  • replied
    Originally posted by chonglee View Post
    The Latest Version:
    [...]
    20150304


    >>>>> Download The Pak <<<<<

    [...]
    hi! ty for this nice looking deck-remake.
    i am on the latest build an unable to play your map (have not yet downloaded a previous version of it).

    i placed the .pak into the paks-dir and ingame your map does not appear so i renamed your map from: "DM-Deck-CLee_20150304.pak" to: "DM-Deck-CLee-WindowsNoEditor.pak" to ""DM-Deck-CLee_20150304-WindowsNoEditor.pak" - but your map is still not appearing ingame... what am i doing wrong?

    thank you in advance for a a quick reply!

    Leave a comment:


  • replied
    Thanks! Jay22.

    A new version, 20150304, is available now.
    Check the initial post for the information and the link.

    Basically the past week I started to use new placeholder textures and materials to visualize the basic concept. As you can see in the new video or the screenshot, the map is going to be a facility built somewhere not far from a city. It is surrounded by a river, and mountains, roads, maybe bridges in the background, and a big cable or tube system, which I don't know what it is yet, is coming down from the back mountain towards the city.
    At the moment, I think the lighting will be mostly the dawn sunlight, the slime emissive green light, and some warm lights in the corridors plus fluorescent lights.

    Well, it is still in prototype phase or placeholder phase, the textures I used are just there to test the basic compositions. At this point I am open to any ideas about the visual.

    Oh, the new UT build is awesome! I am blown away by Outpost 23. It just sets a very high bar for the visual quality.

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  • replied
    This should be added to server rotation.

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  • replied
    Thanks, Galivan!

    Version 20150225 has been uploaded.
    - Music added
    - Audio volumes added, still WIP
    - Energy shield (visual+ambient sound) for the map bound
    - Vista city placeholder
    - Background terrain and river (the lake is gone)
    - Playerstarts tuned
    - Ammo reduced and relocated
    - Slime volume modified
    - The poolside walkways are narrower
    - The belt beam is slightly narrower
    - Udamage platform modified

    A move-around video:

    Some of the moves are not really useful in combat. I was just having fun to see what I can do. The lifts are taking slightly longer time to move which makes them slightly more difficult but I am not sure if it's still too easy.

    Leave a comment:


  • replied
    Nice at all, the best version of Deck of all times! I cant wait to see it texturiced! O.O

    Leave a comment:

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