When you think we'll one version so we can test it? Date approx. ?
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[Map][Remake][WIP] DM-Deck [New Version 20180305]
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[WIP]: DM-Deck(Remake) | DM-DeepBlue | DM-Peak(Remake)
My stuff: @ Youtube | @ Small site | @ My blog
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[MENTION=12054]necto[/MENTION] made this remake of Go Down. How about you ask him to use this in your version of Deck?
https://www.epicgames.com/unrealtour...wn-(UT4-redux)The new UT is coming along nicely...
Maybe a new Unreal would be a good idea for Epic's next project? It's certainly somewhat overdue...
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I am kinda blocked right now. The cooked map looks so much uglier compared to the one in the editor. Huge contrast, ugly dark shadows, less visible colors (check the red symbols above the door frame in the picture).
I didn't expect the lighting quality could be this worse after a cooking.
Looking for the solutions...Last edited by chonglee; 10-23-2016, 08:50 AM.[WIP]: DM-Deck(Remake) | DM-DeepBlue | DM-Peak(Remake)
My stuff: @ Youtube | @ Small site | @ My blog
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I think I saw this issue passing by on Discord, I'm not sure if it's the same problem, but it might have something to do with the tone mapper. Mappers initially thought it was some sort of bug with lights not bouncing correctly, but it seemed to be the tone mapper causing it. Tried to find some threads on it, but since it was mostly discussed on discord it's rather hard to find info, this might be useful though: https://www.epicgames.com/unrealtour...ght=tonemapper
Essentially you have to compensate for the tone mapper post-processing somehow.
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Thanks a lot for the info~!
Yes that seems to be the same issue i am having. I remember there were sometimes small differences between the editor and the game, but nothing like this time.[WIP]: DM-Deck(Remake) | DM-DeepBlue | DM-Peak(Remake)
My stuff: @ Youtube | @ Small site | @ My blog
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Hey chonglee, I had some trouble with this too. In the editor type "r.tonemapperfilm 1" into the console. This will bring the image in the editor closer to what is in game. For some reason its not enabled in the editor by default. Then adjust the lighting on the map with the tonemapper enabled. I love this version of deck, can't wait to play it again!DM-Nine | CTF-HolyOak
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Somehow i couldn't recreate the same look even with tonemapperfilm turned on.I gave up. I am now packaging the map and then will have it uploaded.
Now wuala is gone I have to use back Dropbox.
Uploading and in 10 minutes...Last edited by chonglee; 10-23-2016, 12:10 PM.[WIP]: DM-Deck(Remake) | DM-DeepBlue | DM-Peak(Remake)
My stuff: @ Youtube | @ Small site | @ My blog
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I have the same problem! I also created a thread for this!
https://www.epicgames.com/unrealtour...-in-the-editor
-Luigi Rapetta (rapfamily4)
My projects list: Unreal Monsters | Armor Pickups | Dispersion Pistol for Invasion | Fusion Cannon - a Flak Cannon variant
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New version is uploaded:
https://dl.dropboxusercontent.com/u/...wsNoEditor.pak
Big meteor crater and a space site in the distance.
You can even see in the picture the red color looks a bit weird because of the tune mapper issue.
Layout wise I added this tunnel connecting the sniper platform with this flak pool room.
I planned to take more but now i am bit too tired after hours of baking cooking fixing...
Will talk about the map more tomorrow but now i need some sleep.[WIP]: DM-Deck(Remake) | DM-DeepBlue | DM-Peak(Remake)
My stuff: @ Youtube | @ Small site | @ My blog
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Awesome! It's already up and running on the MPF hubs. I like the little tunnel connecting the sniper to the flak-Fn>Metalfist
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