Just played a quick botmatch. It could still have some more detail all around but I really like the way the visuals and lighting are coming along. I also like the extra space in the lifts room and the nearby Sniper zone.
Just a few quick things that came to my mind:
- I noticed you can't jump from the Shock (near the Amp) floor to the LinkGun platform, which you can do in Epic's BSP shell and I think that it would be good.
- You could also add a little dodgeramp to the 25 Armor since doing 2 jumps to grab a small shield piece becomes tiresome quite quickly.
- Both the Sniper-to-Flak hallway, and the RocketLauncher hallway could perhaps be a little bit narrower. Or maybe it's just me that I'm used to Deck's non-vertical walls... I dunno...
- One of the 2 BioRifles could be replaced by the new Grenade Launcher, probably the one at the top. The new weapon currently isn't very popular but that might change in the future and I think it's far more interesting than having 2 Bios in the map.
- The little vent from the Sniper to the Flak is too narrow and feels totally like an afterthought. It's also too long, which might not be good for duels since it can turn into a hiding place. I do like the idea of connecting those zones, though... I think the map would hugely benefit from having a lift/jumpad from somewhere by the 2-healths / 25 armor / Bio room to the Sniper platform. I dunno if it's just me but I very rarely go to the top of the 3-ramps room when playing Deck (and I should, because the 3-ramps room is by far the most iconical space in the map), and I think that's mostly because it is quite disconnected from the rest of the zones.
- Similarly, another route (a dodgeramp?) could be added from the other Sniper to the Bio at the top of the 3-ramps room. IIRC, you had something like that in the past, but it looked too 'narrow and afterthought', pretty much like the current Sniper -> Flak vent.
It completely depends on whether you want to experiment with new routes or you want to stick as close to the original as possible, but I think it was a neat idea and could have been fantastic if more geometry tweaks had been made.
Keep up the good work! And yeah, this could perfectly become the official Deck!
Just a few quick things that came to my mind:
- I noticed you can't jump from the Shock (near the Amp) floor to the LinkGun platform, which you can do in Epic's BSP shell and I think that it would be good.
- You could also add a little dodgeramp to the 25 Armor since doing 2 jumps to grab a small shield piece becomes tiresome quite quickly.
- Both the Sniper-to-Flak hallway, and the RocketLauncher hallway could perhaps be a little bit narrower. Or maybe it's just me that I'm used to Deck's non-vertical walls... I dunno...

- One of the 2 BioRifles could be replaced by the new Grenade Launcher, probably the one at the top. The new weapon currently isn't very popular but that might change in the future and I think it's far more interesting than having 2 Bios in the map.
- The little vent from the Sniper to the Flak is too narrow and feels totally like an afterthought. It's also too long, which might not be good for duels since it can turn into a hiding place. I do like the idea of connecting those zones, though... I think the map would hugely benefit from having a lift/jumpad from somewhere by the 2-healths / 25 armor / Bio room to the Sniper platform. I dunno if it's just me but I very rarely go to the top of the 3-ramps room when playing Deck (and I should, because the 3-ramps room is by far the most iconical space in the map), and I think that's mostly because it is quite disconnected from the rest of the zones.
- Similarly, another route (a dodgeramp?) could be added from the other Sniper to the Bio at the top of the 3-ramps room. IIRC, you had something like that in the past, but it looked too 'narrow and afterthought', pretty much like the current Sniper -> Flak vent.

Keep up the good work! And yeah, this could perfectly become the official Deck!

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