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[Map][Remake][WIP] DM-Deck [New Version 20180305]

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    Hi chonglee
    Thx for your changes, you cant shoot through wall anymore, but players still spawn there inside wall.

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      Yes I've found that problematic playerstart. Will fix it soon. I guess this weekend I can release another version. Let me know if there are other bugs! I will also do more tests on my side.

      Thanks!
      [WIP]: DM-Deck(Remake) | DM-DeepBlue | DM-Peak(Remake)

      My stuff: @ Youtube | @ Small site | @ My blog

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        No prob
        Thx

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          Installed on the Instamadness iDM server

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            Installed on Unreal Tournament Argentina HUB

            I want the next build noow !!! haha

            My Last Fragmovie "Over the Top" 1080p@60fps

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              Thank you guys!

              I've already fixed the playerstart issue, along with several other small navmesh issues. The Bio on the top floor has been replaced with the Grenade Launcher and one ammo is next to it (with a Bio ammo), and another is next to the small armor in the Flak pool room. I can see locally by including the GL the gameplay has changed quite a bit but not sure if it's good. For that I need your feedback once the new version is released.

              I am going to do a short "review" on this map, try to look at it as a bystander and see what to improve next. I feel this map is still lack of that Unreal kick. I've had some ideas in my head, just need to visualize them a little bit.
              [WIP]: DM-Deck(Remake) | DM-DeepBlue | DM-Peak(Remake)

              My stuff: @ Youtube | @ Small site | @ My blog

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                New version 20161030 released:
                https://dl.dropboxusercontent.com/u/...wsNoEditor.pak

                Changelist:

                The bug I fixed for the goo pool next to the lift room, was that you can keep jumping in that pool and stay unharmed, because the pain volume was not high enough and you leave when you jump.
                Not many big changes in this version. The biggest one is the Bio on the top is now a Grenade Launcher, with an ammo pack nearby. There's another GL ammo next to the 25A in the Flak pool room.
                The wall dodge from the main bridge to the LG is now much much easier (collision + visual tweaks). Also the playerstart issue is fixed.
                The rest are small changes.

                Update:
                Attached Files
                Last edited by chonglee; 10-30-2016, 12:25 AM.
                [WIP]: DM-Deck(Remake) | DM-DeepBlue | DM-Peak(Remake)

                My stuff: @ Youtube | @ Small site | @ My blog

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                  chonglee you are BIG ! Thanks again !!!!!

                  My Last Fragmovie "Over the Top" 1080p@60fps

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                    Changes look great chonglee. Thanks!
                    Unreal Carnage.com UT4 Maps: DM-Maelstrom DM-SpaceNoxx

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                      Niceness chonglee! BigUp for the update!
                      LoPing
                      Explosive High Voltage UT99

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                        Changes play great Chonglee! Deck8 becomes really cool!

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                          it left fix a bad respawn on roof map

                          My Last Fragmovie "Over the Top" 1080p@60fps

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                            Haha I loved the redemeer fly through. Wasn't expecting the course of it
                            work: www.POLEGAR.pt

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                              Thank a lot for the support! Guys!
                              The current status of the map seems fine so I feel there won't be a new version any time soon. I now start to look for the iconic visual thing for this map, until then there won't be major updates.
                              Please share your ideas with me if you have any.


                              A lighting test. Not sure if I like this or not (maybe that means i don't like it.)
                              Attached Files
                              [WIP]: DM-Deck(Remake) | DM-DeepBlue | DM-Peak(Remake)

                              My stuff: @ Youtube | @ Small site | @ My blog

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                                20161030 release

                                Hi Chong

                                I'm sooooooooooo happy to see your returning and still working on this map.

                                I must say, all is for the better

                                The scale, pickup placement is fine for me. Lighting is also in the right way imo.

                                I really like your meshing. The exterior of the map will look fantastic as well when it will be finish!
                                Stevie's corner
                                Maps, DM-Dakylian, DM-Elik, DM-Akar, DM-Aryth, DM-Aly, CTF-Infiltrate, DM-Delta
                                Links, UE4 links (guide, tut), UE4 resources, Tools and resources

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