Yes I've found that problematic playerstart. Will fix it soon. I guess this weekend I can release another version. Let me know if there are other bugs! I will also do more tests on my side.
I've already fixed the playerstart issue, along with several other small navmesh issues. The Bio on the top floor has been replaced with the Grenade Launcher and one ammo is next to it (with a Bio ammo), and another is next to the small armor in the Flak pool room. I can see locally by including the GL the gameplay has changed quite a bit but not sure if it's good. For that I need your feedback once the new version is released.
I am going to do a short "review" on this map, try to look at it as a bystander and see what to improve next. I feel this map is still lack of that Unreal kick. I've had some ideas in my head, just need to visualize them a little bit.
Changelist:
The bug I fixed for the goo pool next to the lift room, was that you can keep jumping in that pool and stay unharmed, because the pain volume was not high enough and you leave when you jump.
Not many big changes in this version. The biggest one is the Bio on the top is now a Grenade Launcher, with an ammo pack nearby. There's another GL ammo next to the 25A in the Flak pool room.
The wall dodge from the main bridge to the LG is now much much easier (collision + visual tweaks). Also the playerstart issue is fixed.
The rest are small changes.
Thank a lot for the support! Guys!
The current status of the map seems fine so I feel there won't be a new version any time soon. I now start to look for the iconic visual thing for this map, until then there won't be major updates.
Please share your ideas with me if you have any.
A lighting test. Not sure if I like this or not (maybe that means i don't like it.)
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