Lovely! Maybe those dots, circle windows on the walls, will look better in red?
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[Map][Remake][WIP] DM-Deck [New Version 20180305]
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This version of Deck is great. I think the scaling in this version is much better than in the current official greybox, and moving through the map feels fun. Just from looking at the wip project you have I get the feeling its going to end up with a professional quality feel to it. Keep it up!
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Originally posted by DiXiMaN View PostNice map and great gameplay! I recorded a botmatch and will put my comments on it so I'll post it here once it's done.
Originally posted by Fjaru View PostThis version of Deck is great. I think the scaling in this version is much better than in the current official greybox, and moving through the map feels fun. Just from looking at the wip project you have I get the feeling its going to end up with a professional quality feel to it. Keep it up!
Originally posted by LAcy View PostLovely! Maybe those dots, circle windows on the walls, will look better in red?
They could. Won't be easy to decide before i start to work on the materials.[WIP]: DM-Deck(Remake) | DM-DeepBlue | DM-Peak(Remake)
My stuff: @ Youtube | @ Small site | @ My blog
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Originally posted by LAcy View PostDon't worry. It's excellent map. I just had to suggest something to not make completely useless post
You too!
Originally posted by MasterPlayerLoRD. View PostDate for new release ?
So it is like:
Deck --> Peak --> Deep Blue -->Deck-->...
I am aiming at having Deck back in January 2017.
Originally posted by LAcy View PostSometime in 2341.
That's only 3 centuries away!
Originally posted by LAcy View PostJust figured out that I can jump from the edge without get killed. Actually, I con not even kill myself
[ATTACH=CONFIG]33151[/ATTACH]
Thanks for the report![WIP]: DM-Deck(Remake) | DM-DeepBlue | DM-Peak(Remake)
My stuff: @ Youtube | @ Small site | @ My blog
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Originally posted by LAcy View PostNo, that's just in time for the very first UT
Originally posted by DiXiMaN View PostHere is the gameplay video of this map which took me a while to finally upload it since my Internet connection went down last week.
I really liked the map!
Turn on subtitles for comments.
Really appreciated the time and the trouble you went through to make this video!
A few comments based on your video:
@1m50s.
There you can wall run from that box to the 25A.
@2m50s.
There are times, the bots can't jump to those boxes. That is a nav issue introduced in the latest build of the game (check my previous post i did when i released the version).
[MENTION=50456]3[/MENTION]m28s.
Yeah the intention is to make that room less of a dead end, and to have more dynamic. Watching the video I am thinking maybe the railing could use a piece of solid plane, to provide the chance for splash damage.
@8m26s.
I thought and did tests on placing some items there. The idea was not new. In 2015 there was a similar catwalk but was then removed because of a series of layout change in the double HPs room.
Adding items might not be necessary as now on the sniper platform you can watch the 50A, the 25A (through the vent), and close to the double HPs, and to the flak. The vent itself is already very convenient as a shortcut.
I can see the need of using items to make the bots go there.
It is true I intentionally made the flak pool less dangerous in terms of not falling into the pool. But then, the ways out there are still predictable, either you wall dodge from the box or use the ramp.
Thanks again!
[WIP]: DM-Deck(Remake) | DM-DeepBlue | DM-Peak(Remake)
My stuff: @ Youtube | @ Small site | @ My blog
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Updated!
The Latest Version:
20170127
Download The Pak from One of The Links:
>>> Dropbox <<<
>>> MPF <<<
I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).
For Server Setup:
Code:MapRotation=/Game/Maps/DM-Deck-CLee/DM-Deck8_20170127 RedirectReferences=(PackageName="DM-Deck8_20170127-WindowsNoEditor.pak", PackageURLProtocol="https", PackageURL="redirect.mpforums.com/ut4/users/chongleeb85e/DM-Deck8_20170127-WindowsNoEditor.pak", PackageChecksum="40c5b21b47f0d0fbbe71a748c1c280fa")
Deck8
Changes:
- Updated several visual meshes
- Improved the lighting quality for several areas
- Fixed the killzone issue
Not many changes.
Didn't spend enough time these months in this map. I added some animated energy effects for the vents/tubes in the corridors, and the animated bullet "train" (more like a vessel). They work perfectly in the editor but fail to be loaded in game because of some "SceneComp" loading error of the level sequences. (Let me know if you happen to have the answer of how to fix this sequence issue)
Fixed the kill zone issue so that the volumes should now cover all the potential areas you will fall into.
So basically this is a re-cook version for the latest build of the game.
BTW, I noticed the dodge seems tweaked and now it is much more difficult to do a couple of specific wall dodges. For instance, the one from the bio room to the u damage. I guess I will have to do another pass of the layout to compensate for this change, if needed, but that will be for the next version.[WIP]: DM-Deck(Remake) | DM-DeepBlue | DM-Peak(Remake)
My stuff: @ Youtube | @ Small site | @ My blog
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