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[Map][Remake][WIP] DM-Deck [New Version 20180305]

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    OMG :Q___ amazing job

    Leave a comment:

  • started a topic [Map][Remake][WIP] DM-Deck [New Version 20180305]

    [Map][Remake][WIP] DM-Deck [New Version 20180305]

    The Latest Version:

    Download The Pak from One of The Links:
    >>> UTCC <<<
    I agree that this content constitutes a Submission under the Unreal Engine EULA ( ).

    Map Name (still code name):

    - Redo the whole lighting (new direction)
    - Normal maps for half of the assets (still WIP)
    - Micro layout adjustments


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    No video for the latest version yet.

    Map Description:
    Still WIP.

    Previous changes:
    - Background terraforming updated (worldmachine, materials, still WIP)
    - Recreated the low-poly meshes of some assets
    - Some small tweaking

    - Background terraforming updated (still WIP)
    - Animated vista railway vehicle and sound
    - Animated light object moving along the vents/tubes
    - Generic objective points added to support Domination mode
    - Line-up objects added for intro, in both FFA and Team modes
    - Some other visual updates

    - Visual updates on the glass objects
    - Sky and env tweaks
    - Several other mesh updates
    - Fixed a couple collision issues

    - Visual updates of the vista space sites, the railway
    - Visual updates of the pool, and the nuclear generator

    - Updated several visual meshes
    - Improved the lighting quality for several areas
    - Fixed the killzone issue
    - The green goo is replaced with the red radioactive material, so it is now a nuclear facility (sort of).
    - Added the portals (no gameplay) as the exotic elements
    - Tweaked the playerstart, the collision, and the navmesh
    - Replaced the Bio on the top with the GL
    - Fixed a playerstart issue
    - Fixed several navmesh issues
    - Made the wall dodge from the main bridge to the LG much easier
    - Collision tweaks
    - Mesh shapes are almost there.
    - Collision pass
    - The 1st lighting pass
    - Background, vista
    - Layout tweaking, added a vent tunnel
    - Lots of other things here and there, check the roadmap to see basically where it is on the timeline
    - Placeholder materials
    - Lighting updated to test some ideas
    - Added the helmet
    - Fixed a few collision issues that could be exploited
    - Removed the bars above the lifts
    - Added railing in the rl room
    - Added a pipe as an alternative path next to the ramp above the lift room
    - Some other small modifications
    - Planned to create two versions, "Deck8" is close to the traditional Deck, "Deck-CLee" is the one i have been making since the beginning.
    - Deck8 is just a convenient name. I haven't decided if this is it.
    - Some major modification based on Deck-CLee, like the ramp above the RL room is gone, the U damage is back to what it traditionally was, etc.
    - BSP is 99.9% replaced with static meshes. The meshes are still rough, placeholder quality, with grey texture.
    - New placeholder textures, materials to visualize the basic intentions of how the map will look like, roughly
    - Updated the lighting for the whole map
    - Some small layout modifications, width and height
    - Music added
    - Audio volumes added, still WIP
    - Energy shield (visual+ambient sound) for the map bound
    - Vista city placeholder
    - Background terrain and river (the lake is gone)
    - Playerstarts tuned
    - Ammo reduced and relocated
    - Slime volume modified
    - The poolside walkways are narrower
    - The belt beam is slightly narrower
    - Udamage platform modified
    - Removed the additional teleporter
    - Layout tweaks
    *Check this post*
    - Fixed the navmesh issue to support bot
    - The flak corridor teleporter is removed
    - Relocate a few weapons
    - Added another teleporter around the original one
    - Redeemer is gone.
    - Changed the mid room and added a teleporter there
    - Layout modifications prevent exploiting outside
    - Relocated the inventory bases
    - Relocated the playerstarts
    - Fixed a few deadends
    - Blocking volumes for some collision issues
    - Placeholder materials used
    - Basic navmesh (still buggy)
    - Resized the scale to basically the same size of DeckTest
    - Layout tuning according to the enlarged scale
    Last edited by chonglee; 03-05-2018, 09:18 PM.