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[Map][Remake][WIP] DM-Deck [New Version 20180305]
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chonglee started a topic [Map][Remake][WIP] DM-Deck [New Version 20180305][Map][Remake][WIP] DM-Deck [New Version 20180305]
The Latest Version:
20180305
Download The Pak from One of The Links:
>>> UTCC <<<
I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).
Map Name (still code name):
Deck8
Changes:
[20180305]
- Redo the whole lighting (new direction)
- Normal maps for half of the assets (still WIP)
- Micro layout adjustments
Screenshots
Videos
No video for the latest version yet.
Map Description:
Still WIP.
Previous changes:
[20170701]
- Background terraforming updated (worldmachine, materials, still WIP)
- Recreated the low-poly meshes of some assets
- Some small tweaking
[20170521]
- Background terraforming updated (still WIP)
- Animated vista railway vehicle and sound
- Animated light object moving along the vents/tubes
- Generic objective points added to support Domination mode
- Line-up objects added for intro, in both FFA and Team modes
- Some other visual updates
[20170501]
- Visual updates on the glass objects
- Sky and env tweaks
- Several other mesh updates
- Fixed a couple collision issues
[20170410]
- Visual updates of the vista space sites, the railway
- Visual updates of the pool, and the nuclear generator
[20170127]
- Updated several visual meshes
- Improved the lighting quality for several areas
- Fixed the killzone issue
[20161112]
- The green goo is replaced with the red radioactive material, so it is now a nuclear facility (sort of).
- Added the portals (no gameplay) as the exotic elements
- Tweaked the playerstart, the collision, and the navmesh
[20161030]
- Replaced the Bio on the top with the GL
- Fixed a playerstart issue
- Fixed several navmesh issues
- Made the wall dodge from the main bridge to the LG much easier
- Collision tweaks
[20161024]
- Mesh shapes are almost there.
- Collision pass
- The 1st lighting pass
- Background, vista
- Layout tweaking, added a vent tunnel
- Lots of other things here and there, check the roadmap to see basically where it is on the timeline
[20150930]
- Placeholder materials
- Lighting updated to test some ideas
- Added the helmet
- Fixed a few collision issues that could be exploited
- Removed the bars above the lifts
- Added railing in the rl room
- Added a pipe as an alternative path next to the ramp above the lift room
- Some other small modifications
[20150920]
- Planned to create two versions, "Deck8" is close to the traditional Deck, "Deck-CLee" is the one i have been making since the beginning.
- Deck8 is just a convenient name. I haven't decided if this is it.
- Some major modification based on Deck-CLee, like the ramp above the RL room is gone, the U damage is back to what it traditionally was, etc.
- BSP is 99.9% replaced with static meshes. The meshes are still rough, placeholder quality, with grey texture.
[20150304]
- New placeholder textures, materials to visualize the basic intentions of how the map will look like, roughly
- Updated the lighting for the whole map
- Some small layout modifications, width and height
[20150225]
- Music added
- Audio volumes added, still WIP
- Energy shield (visual+ambient sound) for the map bound
- Vista city placeholder
- Background terrain and river (the lake is gone)
- Playerstarts tuned
- Ammo reduced and relocated
- Slime volume modified
- The poolside walkways are narrower
- The belt beam is slightly narrower
- Udamage platform modified
[20150215]
- Removed the additional teleporter
- Layout tweaks
[20150104]
*Check this post*
- Fixed the navmesh issue to support bot
- The flak corridor teleporter is removed
- Relocate a few weapons
- Added another teleporter around the original one
[20141207]
- Redeemer is gone.
- Changed the mid room and added a teleporter there
- Layout modifications prevent exploiting outside
- Relocated the inventory bases
- Relocated the playerstarts
- Fixed a few deadends
- Blocking volumes for some collision issues
- Placeholder materials used
- Basic navmesh (still buggy)
[20140806]
- Resized the scale to basically the same size of DeckTest
- Layout tuning according to the enlarged scaleLast edited by chonglee; 03-05-2018, 09:18 PM.Tags: None
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