very good map!!
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[Map][Remake][WIP] DM-Deck [New Version 20180305]
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Originally posted by chonglee View PostThe Latest Version:
20140615
Download:
>>>>Download this map from Wuala<<<<
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Changelog:
[20140615]
- Layout changes for both visual and gameplay
- Reverted some changes so it gets back some of the original Deck feelings, I am still thinking on it.
Latest Screenshots
Need to update screenshots!
Videos
Map Name (code name for now):
Deck-CLee
Map Description:
Deck remake
Concept and Design Intention:
* Current plan, could be changed later *- The current basic layout is a hybrid of UT99 version and UT3 version, with newly added navigation opportunities
- The overall scale is close to UT3 (based on OT metrics), try to find a balance for dodge-only and dodging jump gameplay
- Layout connectivity be the focus for new ideas
- Different approach from what I did 10 years ago in TheDeck2004
- Visually one key element is the big slope(roof) on the lower side which creates an overall slanting shape
- The map will be located next to a dam(or a natural waterfall) which is facing the city in the distance
* A draft I did a few days ago, the intention in it is not up to date, so just for fun *
References:
To be prepared
Previous changes:
[20140610]
- The armors are now real pickups instead of placeholders
- Tuned some of the pickup locations
- More playerstarts added, 1st pass is done
- A few blocking volumes to smooth collisions
[20140604]
- Replaced the placeholder health pickups with real ones
- Replaced the placeholder double damage with a real one
- Replaced the placeholder jumppad with a real one
[06022014]
- Another test to see if the map scale is still big
- Micro layout modification to represent some level art intentions
- 1st pass of basic lighting, a very first rough pass
- Start to use the official weapon bases
- Some changes to refine the gameplay element
- Some playerstarts roughly added
Trust me, I'm a doctor.
Dr.ToxicVenom: "How bout we duel, and let our skill decide who's right and who's wrong? I'm in Unreal Carnage [Dallas] Right now. Come join."
MonsOlympus: "How about you work your way up the ranks first then we'll talk LAN, until then. Have fun trying to find people to play against you and your crappy attitude, good night!"
Dr.ToxicVenom: "DAAAAAAMN! That dodge was almost as good as my multi-dodge. Nice!"
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Originally posted by PvtPublic View PostWell done chonglee!! What an amazing re-make. The layout is looking great. This is what I believe UT4 should be all about. You have made the map recognizable as Deck and added new elements. I would adapt this philosophy to every aspect of the new UT, gameplay, movement, weapons, environment, EVERYTHING. I'm sure its not that simple but hey, I just play the games.I am glad you like it!
Originally posted by skilleZ View Postvery good map!!
Originally posted by Dr.ToxicVenom View Post
Originally posted by Fartuess View PostLooks neat. I'm not a UT pro, but as a fellow level designer i think that it looks like interesting evolution of original Deck. For me it looks better, but as i said - i'm not pro UT player, so they might think otherwise for some unknown to me reasonThanks, I am not a pro too. For me, the answer is quite simple, it's been 15 years and Deck could use a few major differences.
[WIP]: DM-Deck(Remake) | DM-DeepBlue | DM-Peak(Remake)
My stuff: @ Youtube | @ Small site | @ My blog
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Feedback
So I got a chance to have a look at this. My thoughts
Firstly, I LOVE the dam idea. I think it will be a wonderful backdrop to this level.
Critique: It appears like the bottom is a water layer. If that is the case I would recommend reducing the amount of water there. The most water should be above the dam to really sell the wonderful image you have created. I can't wait to see what you do with this. I've highlighted in blue an approximate with that I think would be most believable.
There is just something about entering the deck from this area that really appeals to me. I'd love the udamage to really stand out when It's active. It really adds a nice new focal point to the map and encourages players back to the center of the map.
A thought for the aforementioned standing out would be some form of lighting to activate while the udamage is present. Depending on the final lighting, this may not be needed but just a thought
Those are my thoughts thus far.
Oh and it feels odd to me that the rocket launcher was moved
keep it up looking forward to next update| a.k.a: Barballs | pathnode.com | See ya star side!
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Originally posted by chonglee View PostFor me, the answer is quite simple, it's been 15 years and Deck could use a few major differences.
Honestly, I don't think a map like Deck needs major, if any modifications (aside from visuals, and minor gameplay tweaks to fit best with the new UT, of course). But anyway, we'll probably have several versions of that map by different authors, so regardless I'll be waiting for this one with much interest!
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Originally posted by Firmament View PostHonestly, I don't think a map like Deck needs major, if any modifications (aside from visuals, and minor gameplay tweaks to fit best with the new UT, of course). But anyway, we'll probably have several versions of that map by different authors, so regardless I'll be waiting for this one with much interest!
Its one of the most boring "who is camping the sniper area more wins the game" type in TDM and DM. I think this map MUST be improved.
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I added some screenshots from the latest version I am doing, in the thread original post. It is not done yet but hopefully tomorrow I can upload it.
Originally posted by Veggie_D View PostI like this design a lot. It's got a good chance to be the best Deck yet … and that's saying something
Originally posted by SoulCtrl View PostAmazing. Definitely seems smaller to me than I remember but what you move around makes it look incredibly fun.
I am still trying to refine the size so that it has the comfortable scale.
Originally posted by k117 View PostGood work.[ATTACH=CONFIG]5738[/ATTACH]
Originally posted by bcogan View PostI LOVE the dam idea. I think it will be a wonderful backdrop to this level.
Critique: It appears like the bottom is a water layer. If that is the case I would recommend reducing the amount of water there. The most water should be above the dam to really sell the wonderful image you have created. I can't wait to see what you do with this. I've highlighted in blue an approximate with that I think would be most believable.
There is just something about entering the deck from this area that really appeals to me. I'd love the udamage to really stand out when It's active. It really adds a nice new focal point to the map and encourages players back to the center of the map.
A thought for the aforementioned standing out would be some form of lighting to activate while the udamage is present. Depending on the final lighting, this may not be needed but just a thought
Those are my thoughts thus far.
Oh and it feels odd to me that the rocket launcher was moved
keep it up looking forward to next update
1) The water area won't be covering the whole bottom, actually in the latest version I am doing some closer background terrain stuff to prevent you see directly the distant vista, because I feel vista is less intimate and can be easily empty, although the silhouette can be attractive but it always feels flat.
2) The amp light can be added but I am waiting to see if the pickup base can support something similar directly. There are discussions on this topic.
Originally posted by bad_infinite View PostI like that it's located next to a dam. Just another industrial facility dumping toxic waste into a river somewhere, hehe.I didn't really think of that, just feel dam is cool, water is needed, and maybe it can be called Dam 16.
Originally posted by raeg View PostGreat layout, really. Made one of the most overrated maps to an actual decent map. ^^
Originally posted by Firmament View PostHonestly, I don't think a map like Deck needs major, if any modifications (aside from visuals, and minor gameplay tweaks to fit best with the new UT, of course). But anyway, we'll probably have several versions of that map by different authors, so regardless I'll be waiting for this one with much interest!Last edited by chonglee; 07-06-2014, 12:51 PM.[WIP]: DM-Deck(Remake) | DM-DeepBlue | DM-Peak(Remake)
My stuff: @ Youtube | @ Small site | @ My blog
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Originally posted by peterk View PostReally?
Its one of the most boring "who is camping the sniper area more wins the game" type in TDM and DM. I think this map MUST be improved.History: UT99 (2003 - 2007; 2009 - Now) UT2k4: (2005-2007), UT3 (2008-2009)
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