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[Map][Remake][WIP] DM-Deck [New Version 20180305]

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  • started a topic [Map][Remake][WIP] DM-Deck [New Version 20180305]

    [Map][Remake][WIP] DM-Deck [New Version 20180305]

    The Latest Version:

    Download The Pak from One of The Links:
    >>> UTCC <<<
    I agree that this content constitutes a Submission under the Unreal Engine EULA ( ).

    Map Name (still code name):

    - Redo the whole lighting (new direction)
    - Normal maps for half of the assets (still WIP)
    - Micro layout adjustments


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    No video for the latest version yet.

    Map Description:
    Still WIP.

    Previous changes:
    - Background terraforming updated (worldmachine, materials, still WIP)
    - Recreated the low-poly meshes of some assets
    - Some small tweaking

    - Background terraforming updated (still WIP)
    - Animated vista railway vehicle and sound
    - Animated light object moving along the vents/tubes
    - Generic objective points added to support Domination mode
    - Line-up objects added for intro, in both FFA and Team modes
    - Some other visual updates

    - Visual updates on the glass objects
    - Sky and env tweaks
    - Several other mesh updates
    - Fixed a couple collision issues

    - Visual updates of the vista space sites, the railway
    - Visual updates of the pool, and the nuclear generator

    - Updated several visual meshes
    - Improved the lighting quality for several areas
    - Fixed the killzone issue
    - The green goo is replaced with the red radioactive material, so it is now a nuclear facility (sort of).
    - Added the portals (no gameplay) as the exotic elements
    - Tweaked the playerstart, the collision, and the navmesh
    - Replaced the Bio on the top with the GL
    - Fixed a playerstart issue
    - Fixed several navmesh issues
    - Made the wall dodge from the main bridge to the LG much easier
    - Collision tweaks
    - Mesh shapes are almost there.
    - Collision pass
    - The 1st lighting pass
    - Background, vista
    - Layout tweaking, added a vent tunnel
    - Lots of other things here and there, check the roadmap to see basically where it is on the timeline
    - Placeholder materials
    - Lighting updated to test some ideas
    - Added the helmet
    - Fixed a few collision issues that could be exploited
    - Removed the bars above the lifts
    - Added railing in the rl room
    - Added a pipe as an alternative path next to the ramp above the lift room
    - Some other small modifications
    - Planned to create two versions, "Deck8" is close to the traditional Deck, "Deck-CLee" is the one i have been making since the beginning.
    - Deck8 is just a convenient name. I haven't decided if this is it.
    - Some major modification based on Deck-CLee, like the ramp above the RL room is gone, the U damage is back to what it traditionally was, etc.
    - BSP is 99.9% replaced with static meshes. The meshes are still rough, placeholder quality, with grey texture.
    - New placeholder textures, materials to visualize the basic intentions of how the map will look like, roughly
    - Updated the lighting for the whole map
    - Some small layout modifications, width and height
    - Music added
    - Audio volumes added, still WIP
    - Energy shield (visual+ambient sound) for the map bound
    - Vista city placeholder
    - Background terrain and river (the lake is gone)
    - Playerstarts tuned
    - Ammo reduced and relocated
    - Slime volume modified
    - The poolside walkways are narrower
    - The belt beam is slightly narrower
    - Udamage platform modified
    - Removed the additional teleporter
    - Layout tweaks
    *Check this post*
    - Fixed the navmesh issue to support bot
    - The flak corridor teleporter is removed
    - Relocate a few weapons
    - Added another teleporter around the original one
    - Redeemer is gone.
    - Changed the mid room and added a teleporter there
    - Layout modifications prevent exploiting outside
    - Relocated the inventory bases
    - Relocated the playerstarts
    - Fixed a few deadends
    - Blocking volumes for some collision issues
    - Placeholder materials used
    - Basic navmesh (still buggy)
    - Resized the scale to basically the same size of DeckTest
    - Layout tuning according to the enlarged scale
    Last edited by chonglee; 03-05-2018, 09:18 PM.

  • replied
    Thanks for all of your map updates chonglee! Got 'em all up on the Carnage Hub .

    Leave a comment:

  • replied

    Thanks! Hope you having fun with the current UT!

    Leave a comment:

  • replied
    Click image for larger version

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    The captain agrees.

    Leave a comment:

  • replied
    Thanks chonglee for this remake. I just stumbled upon the current UT a few days ago.
    I loved to play the old Deck 16][. So I'll give it a try in the evening.

    Leave a comment:

  • replied
    Yeah I tried pretty much similar stuff last year. We will just have to wait.

    Somewhere meaning...?


    Thanks for checking that! I tired myself last year with a renamed stock mp4 and it was working. But at that time I couldn't find the right encoder to get my mp4 played.


    Leave a comment:

  • replied
    Yes!! It's insane!

    Leave a comment:

  • replied
    Tried recording a loading movie with OBS studio (format - mp4, encoder - x264 software) - it seems to work when starting a custom match offline. Also, copying and renaming other mp4 files to DeckLoadingScreen.mp4 seems to work as well.

    Place linked mp4 in UnrealTournament\UnrealTournament\Content\Movies
    Dropbox is a free service that lets you bring your photos, docs, and videos anywhere and share them easily. Never email yourself a file again!

    Leave a comment:

  • replied
    Sweet changes, but some parts seem to me already seen somewhere ..

    Leave a comment:

  • replied

    Originally posted by chonglee
    Wait, has any one found a way to have custom loading screen since last summer? I haven't been around to keep myself informed.
    Read through this thread.

    I don't think it is possible yet, I've asked several UT-Editor users on discord and they all said "no".

    Leave a comment:

  • replied
    Thanks! Stevelois, DutchSmoke.

    Best of best in terms of how many years it took I guess...

    The DeckLoadingScreen.mp4 was a test loading screen from last year... Will remove the reference in the next release.

    Wait, has any one found a way to have custom loading screen since last summer? I haven't been around to keep myself informed.

    Leave a comment:

  • replied
    Thank you kindly sir! Great to see this beauty back in rotation chonglee! .. and wow.
    This makes it kinda hard to report but there's an issue of logfill with the following during the match:
    [655]LogWindowsMoviePlayer: Unable to load movie: ../../../UnrealTournament/Content/Movies/DeckLoadingScreen.mp4
    I hope this helps, & MapOn!
    Last edited by ÐutchSmºke; 03-07-2018, 05:38 PM.

    Leave a comment:

  • replied
    Well, the least I can say is "this is the BEST of the BEST" Deck since the original!

    One word...


    Leave a comment:

  • replied

    Carbon and UTPwniez, thank you guys!

    Leave a comment:

  • replied
    Wow.. Amazing! At least you're taking a crack at making assets and using substance.. Which, in my opinion, you're doing a great job! Even in it's unfinished state, it's the best Deck that I've seen so far Thanks for your hard works. Keep it up!

    Leave a comment: