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Map: CTF_NeoTokyo (FutureCity?)

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    Map: CTF_NeoTokyo (FutureCity?)

    Hey everyone; I'm working on a small / medium sized Capture the Flag map, nothing TOO fancy. I'm still getting the layout nailed; In which I'll post here, but I'm hoping to get something along the lines of a mixture between TF2's 2Fort and CTF_Face with a Cyberpunk twist.

    I've started blocking out random features (With the help of the NeoTokyo map in my game Super Distro) and once I've nailed the layout and balanced it all out, I'll go ahead and make it all super-shiny.

    I'll say the map is around 10% done if not less.

    As I said; It looks very rough at the moment as I haven't had time to make it look very fancy; Just getting a rough idea on how things should look.

    The aesthetic of the map is heavily inspired by Akira and Timesplitters 2.

    Screenies of rough placement of random objects:

    Click image for larger version

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    Vee-dee-ohh of how it currently looks (NOTE: Won't work in Internet Explorer):
    https://dl.dropboxusercontent.com/u/....50.38.08.webm

    Alternative link of video: CLICK ME

    Aim of the map:
    • Possible Sniper Coverage as seen in CTF_Face, but limited view of the battlefield (Parts of the main road blocked against snipers)
    • Back alleys which act as an alternative to the main route
    • Small sewer system as an alternative to running up-top
    • Respawning in a anti-spawn kill area (As seen in Team Fortress 2)
    • Bases being space taxi buildings (Like a train station, but you know... For space taxi's)
    • Alternative buildings players can enter (Such as a grocery shop, maybe a Cinema or something)
    • 1 v 1 CTF



    If anybody wants to help out bringing this map to life, Then be my guest!
    - Ryan S

    P.S Some of you might notice that the assets are extremely similar to stuff I've been posting for Super Distro; That's because it's placeholder art, Thought I'd repeat myself to make sure the point gets across :P
    Last edited by KITATUS; 05-09-2014, 11:07 PM.
    Kitatus Studios - Independent Video-Game Developer
    FREE Unreal Engine books! - http://www.kitatus.co.uk

    #2
    Pretty nice - it reminds me of a hybrid of UT99's intro sequence with something out of the first Deus Ex.

    Comment


      #3
      I'm not seeing the 2Fort/Face elements in the screenshots but still glad to see someone wasting no time getting to work on content. Keep us updated on your progress.

      Comment


        #4
        good to see people working on CTF maps. CTF is where UT shines.

        Map looks pretty cool, keep it up

        Comment


          #5
          I thought the same re: Deus Ex. Very similar fele to the part of the game set in Shanghai (I think) where you go into VersaLife. Looks good

          Comment


            #6
            Thanks for the comment guys 'n gals; I'm hoping to get the basic layout nailed ASAP and then working on making it seem a little more... Modern :P Thinking about making it rain but I think this could alter gameplay too much; I could do with some input on that idea.

            I'll keep progress posted!
            Kitatus Studios - Independent Video-Game Developer
            FREE Unreal Engine books! - http://www.kitatus.co.uk

            Comment


              #7
              Nicely done. If you are doing something like that this would be a great snipers map. Put maybe some sniper's spots by each base en route to the flags.

              Comment


                #8
                Originally posted by Shadow Gage View Post
                Nicely done. If you are doing something like that this would be a great snipers map. Put maybe some sniper's spots by each base en route to the flags.
                Had the idea of a sniper platform for both bases with two neutral sniper buildings mid-map or so, possibly. But for definite I'm going for the two sniper platforms on the bases ala TF2.
                Kitatus Studios - Independent Video-Game Developer
                FREE Unreal Engine books! - http://www.kitatus.co.uk

                Comment


                  #9
                  Originally posted by KitatusStudios View Post
                  Had the idea of a sniper platform for both bases with two neutral sniper buildings mid-map or so, possibly. But for definite I'm going for the two sniper platforms on the bases ala TF2.
                  Another idea is to have only one sniper weapon in each of the towers. This makes the strategy to have a sniper at the base and to encourage great team play and team work.

                  Comment


                    #10
                    Originally posted by Shadow Gage View Post
                    Another idea is to have only one sniper weapon in each of the towers. This makes the strategy to have a sniper at the base and to encourage great team play and team work.
                    Of course; But I think weapon placement and what not is a long-way off seeing as the official project has no code or support for this as of yet.
                    Kitatus Studios - Independent Video-Game Developer
                    FREE Unreal Engine books! - http://www.kitatus.co.uk

                    Comment


                      #11
                      Looks interesting !
                      Remind me CBP3 - HongKong from UT3 and the intro of UT99 ^^
                      Nice

                      Comment


                        #12
                        Originally posted by EnigmatiK View Post
                        Looks interesting !
                        Remind me CBP3 - HongKong from UT3 and the intro of UT99 ^^
                        Nice
                        Thanks!

                        By the way, if there's anybody that specialised in light placement and textures, I could use with a sprinkling of your magic on this map. I'm about 35% through blocking it out in BSPs.
                        Kitatus Studios - Independent Video-Game Developer
                        FREE Unreal Engine books! - http://www.kitatus.co.uk

                        Comment


                          #13
                          Originally posted by KitatusStudios View Post
                          Of course; But I think weapon placement and what not is a long-way off seeing as the official project has no code or support for this as of yet.
                          Agreed but it is always good to think ahead

                          If you need any help with design or ideas PM me.

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