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Goldeneye Map Complex for UT

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    Goldeneye Map Complex for UT

    Hello, I recreated the map Complex from Goldeneye for a school project around 7 months ago (in the unreal 4 engine) and was wondering if anyone would be interested in playing it/ in a reiterated version of it that's ready for UT competitive/casual play.

    Overview of Complex:


    Here is the highlight video, the map is fully blocked in BSP brushes and has basic materials but is to scale/follows the map original design, based on map overview and multiple playthroughsof the golden eye original vs UE4 map.



    I'm pretty new to UT but I already have an idea of changes needed to accommodate UT's fast movement and wall gliding/jumping. I'll try to highlight some changes with screenshots when I have the time, but for now I'm all ears for suggestions. I also need an idea of where to place guns/pickups etc, if you could highlight places on a overview of the map along with the reasoning behind it I would be very grateful.
    Attached Files

    #2
    I would also like to point out it was my first project with UE4 so my textures and lighting weren't very good, I also need input on what sort of art direction would help make this map fit with UT's art style.

    Comment


      #3
      http://www.hourences.com/product/the...evel-design-2/

      As far as I can remember that map is way too linear for UT. I'd start with your own small 1v1 deathmatch map for starters. Don't texture it, just blockout.

      Comment


        #4
        Originally posted by ChA1NsAw View Post
        http://www.hourences.com/product/the...evel-design-2/

        As far as I can remember that map is way too linear for UT. I'd start with your own small 1v1 deathmatch map for starters. Don't texture it, just blockout.
        Hey thanks for posting. As it stands the original version the map will not be great for UT, I already know that for sure. What I'm looking to do is make changes/drastic and small to make it more UT ready. Right now its just being used as a foundation. As far as it being linear do you have any suggestions on changes to make? I provided a top down view of the map and its floors so you can be more in-depth. I know this map very well after studying and re-creating it, I honestly have to disagree with it being linear, there is a good amount of depth to it, however as I said, its not UT ready.
        Last edited by effects; 03-06-2015, 05:39 PM.

        Comment


          #5
          Originally posted by ChA1NsAw View Post
          http://www.hourences.com/product/the...evel-design-2/

          As far as I can remember that map is way too linear for UT. I'd start with your own small 1v1 deathmatch map for starters. Don't texture it, just blockout.

          I disagree, I did a conversion of this map for our servers in both UT and UT 2k4, and it played great. Even with low grav run n gun sniper, which was our gametype.
          Last edited by Meeker; 03-07-2015, 11:52 AM.

          Comment


            #6
            so classic
            somebody get me a box of nerds

            Comment


              #7
              theres a guy on the unreal engine forums making a goldeneye remake...he would probably be interested in this
              https://play.google.com/store/apps/d...sm.zombieultra

              Comment


                #8
                Originally posted by WarpSpasm View Post
                theres a guy on the unreal engine forums making a goldeneye remake...he would probably be interested in this
                A full goldeneye remake or just map remakes?

                Comment


                  #9
                  full remake
                  https://play.google.com/store/apps/d...sm.zombieultra

                  Comment


                    #10
                    Originally posted by Fly Dungas View Post
                    so classic
                    somebody get me a box of nerds
                    Here you are

                    Comment


                      #11
                      Originally posted by WarpSpasm View Post
                      full remake
                      I'll have to find his works, seems pretty interesting!

                      Comment


                        #12
                        https://forums.unrealengine.com/show...A-Little-Extra There you go. He does need help by the looks of it!

                        Comment


                          #13
                          Originally posted by Invisigoth View Post
                          https://forums.unrealengine.com/show...A-Little-Extra There you go. He does need help by the looks of it!
                          I sent him a message, thanks.

                          Also I started to modify the map with the UT editor, the scaling on the map was pretty tight so I scaled most of it out from the X and Y axis, most corridors are still a bit narrow and short. I'm starting to add weapon spawns, health pick ups etc. I currently need a ton of help with the overall art direction of the map, right now its very blocky (as is the original map) but I want to give it a Unreal Tournament feel to it, adding assets and materials that will give it that look. Any suggestions will help but I'm looking to get it server ready to test out ASAP so players can get a better feel for what they want.

                          I'll probably have the map up to test next week once I add some basic lighting, skybox, materials, spawns, weapons etc.

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