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DM-HighRise July12th Update 2017

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    #16
    Originally posted by Ender66 View Post
    Well the map is quit fun actually
    Few issues i've had nonetheless:
    - most of the geometry seems transparent to gun shots
    - weapons fall trough the map when dropped
    - bot navigation can be improved (they seems to like the jump pad too much and stay on it ^^)
    Thanks for letting me know what to fix...I originally did it to see how the new weapons looked with a different vista but now I just stand on the balconies at the back and shoot bots with the redeemer also its great for letting people know what sort of assets are available on the ue4 marketplace to use for mapping
    Last edited by WarpSpasm; 03-07-2015, 12:25 PM. Reason: editing has more ins and outs than the oj simpson trial
    https://play.google.com/store/apps/d...sm.zombieultra

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      #17
      To the OP who re-did the map deserves 10 reputation points.
      Last edited by Zocom7; 03-07-2015, 09:14 PM.

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        #18
        YAY! Hope this goes on server rotation.

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          #19
          Cant wait to see this map in the server rotation looks great

          also I had a quick run around and i have some minor suggestions:

          1. This part of the map could use some stuff.


          2. It would be really cool if this would be a leaderboard of some sort , showing the top fraggers.


          3. Would be nice to be able to run up this slope.



          I know its not the greatest feedback but these are just thing that came to mind right of the bat.
          Attached Files
          http://www.twitch.tv/drestz

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            #20
            Thanks for the feedback Im about to upload a new version im cooking now with the collisions fixed so hammerjumping works, the sounds removed so filesize should be better and the grass material replaced with shiny black which looks even better...I probably wont go too much further with it as I need to put the time into my own projects but I really just wanted to get it out there so people know how easy it is to migrate and package content, the leaderboard is a great idea though and ill fill that empty space also the space at the side of the stairs would cause bad problems for the bot nav if it wasnt blocked
            Last edited by WarpSpasm; 03-08-2015, 08:49 AM. Reason: I like to edit while editing
            https://play.google.com/store/apps/d...sm.zombieultra

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              #21
              OMG! That's gonna have great looks! I like the screenshot where you're looking up through the center of the hollow apartment building.
              Last edited by WHIPperSNAPper; 03-08-2015, 08:45 AM.
              UT4 CTF Maps: CTF-Whiplash | CTF-Sidewinder | CTF-Highpoint | CTF-Hardcore | CTF-Tubes-Of-Spam

              UT99 CTF Maps: CTF-DagnysBigAssMap-V2 | CTF-Dagnys-P****WhIpPeD | CTF-Dagnys-Dark-Delight-LE102 | CTF-Dagnys-Tubes-Of-Spam

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                #22
                WarpSpasm, I would highly recommend putting more various ammo around the map. There is so much limited ammo that it's hard to get more frags around. There should also be a "double damage" and "berserk" mutators in the map as well.

                Also please release the pak file as a compressed RAR file.
                Last edited by Zocom7; 03-08-2015, 12:53 PM.

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                  #23
                  There is Double Damage on top I found and Invisibility
                  Running the Mega Hub for everyone to enjoy!

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                    #24
                    Just Uploaded A new version with fixed collisions for hammerjumping, more ammo, improved bot navigation and removed the music...link in OP
                    Last edited by WarpSpasm; 03-08-2015, 04:51 PM.
                    https://play.google.com/store/apps/d...sm.zombieultra

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                      #25
                      The good news is that hammer jumping works now, thanks.

                      The Bad news is that there's invisible blocks where the two giant holes are.

                      Attached Files

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                        #26
                        Originally posted by SX View Post
                        The good news is that hammer jumping works now, thanks.

                        The Bad news is that there's invisible blocks where the two giant holes are.

                        ill remove them and put a kill volume in the hole...thanks for letting me know...lol i should have known that would happen
                        This issue is now fixed
                        Last edited by WarpSpasm; 03-08-2015, 07:56 PM. Reason: too much asian food
                        https://play.google.com/store/apps/d...sm.zombieultra

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                          #27
                          Welcome.

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                            #28
                            Originally posted by SX View Post
                            Welcome.
                            Ive already fixed it uploading new version now
                            https://play.google.com/store/apps/d...sm.zombieultra

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                              #29
                              not Download aktive on Dropbox

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                                #30
                                Okay new link is up there in OP with issue fixed so players can fall down holes in map
                                https://play.google.com/store/apps/d...sm.zombieultra

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