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DM-HighRise July12th Update 2017

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    #76
    Originally posted by Zocom7 View Post
    Any new updates on the map, WarpSpasm?
    I have done a cell shaded version of the map for abit of fun, it looks pretty cool, I might post that if anyones interested

    Im working on an asymetric CTF map at the moment which is of my own design so I would rather put anytime I have into that
    https://play.google.com/store/apps/d...sm.zombieultra

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      #77
      Updated this map to newest build not meant to be a serious map but a bit of fun to run around in...
      https://play.google.com/store/apps/d...sm.zombieultra

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        #78
        Updated this map to newest June 2017 build details in OP
        https://play.google.com/store/apps/d...sm.zombieultra

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          #79
          The Map is S h i t you have all destroyed from the Orginal

          Music is Cool

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            #80
            Originally posted by Frostbite83 View Post
            The Map is S h i t you have all destroyed from the Orginal

            Music is Cool
            i think it was always a bad map lol but let me know what I should change back and I will do that for the next build, the layout isnt really UT gameplay friendly and I thought maybe adding some vertical action could help. I thought I might as well keep it updated as people seem to have enjoyed the map in the past even though its not a serious UT map. I will keep the music anyway for the next version glad at least you liked that.
            https://play.google.com/store/apps/d...sm.zombieultra

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              #81

              I find it again original, and open some areas, which are not accessible. The flash is quite cool a night setting would not be bad for the map

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                #82
                Originally posted by Frostbite83 View Post
                I find it again original, and open some areas, which are not accessible. The flash is quite cool a night setting would not be bad for the map
                I have made the background more like a night scene as you requested, let me know what else you would want to see, I plan to build the lvls gameplay up more as theres alot of room for jumpad gameplay in the upper area, for some fun i might experiment with a huge scoreboard, improve the look of the outer barriers and maybe go darker with more lightning for the background, every update it feels like the lvl is getting a little more fun to play, hopefully lol

                d/l link in OP

                Updated for July 12th UT update

                Darkened Background scene

                Added more jumppads

                Moved Shield belt

                Updated Lighting and Materials in Darker Areas Of Map

                https://play.google.com/store/apps/d...sm.zombieultra

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                  #83
                  How about Rain?

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                    #84
                    Originally posted by Frostbite83 View Post
                    How about Rain?
                    ill look for some rain particles that would be cool with the lightning
                    https://play.google.com/store/apps/d...sm.zombieultra

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