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CTF-LongDrop

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    [PROTOTYPE] CTF-LongDrop

    Someone was saying they wanted more open and spammy CTF maps so I put a quick one together. It has jump pads *shrugs*.

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    WIP 1 Pak
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    [screenshot]http://puu.sh/gvYD3/c95678a3e4.png[/screenshot]

    [screenshot]http://puu.sh/gvYE8/ca51f99305.png[/screenshot]

    [screenshot]http://puu.sh/gvYF5/a413228d4b.png[/screenshot]

    #2
    This whole level is abnormally beautiful haha. Looks so clean.

    Comment


      #3
      It reminds me a q3arena map.
      But it looks cool, keep up the work
      Musician , Composer.

      Comment


        #4
        That 2nd shot from that angle really makes it look like there's a gigantic ***** shooting a curved *** shot.... lol

        But the map looks fairly simple and decent. Has the LongestYard (that Quake3 arena remake) atmosphere all over it.

        Comment


          #5
          Looks cool, I like that kind of maps, and reminds me of DM-Singularity for UT3. Many platform based maps forces to use different tactics, because of open space. It would be nice to see some more vertical layout, just put the platforms on altered hight, paired or not - it's up to You.

          If it's meant to float around Space, it's a great occasion to test some more environmental effects and stuff, show off with the engine.

          Just take a look





          And some remixed and enlarged - Singularity 2, tottaly vertical map with Raptor on the top.



          Hope You get some inspiration You can use while working on this map

          Comment

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