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CTF-Highpoint (WIP)

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    [PROTOTYPE] CTF-Highpoint (WIP)

    Update Beta 3 23/3/15

    After I got some feed back here are some of the changes

    Removed all old spawn points and added 4 new ones
    Bridge now has more cover
    Added 2 new exits/entry points from top bridge access
    Fixed some bot Nav (the still bug out on jump pads at times)
    Added Rocket launcher out side
    Some Lighting and Texturing are done
    Some Trimming is done
    Download link :
    https://www.dropbox.com/s/uijvo87l9h...ditor.pak?dl=0



    Big Update:
    Did an almost full rebuild of the map to make it bigger for 6v6 or 8v8 (can still to 4v4)

    Update:
    Created an outside spawn behind the flag room
    Added a lower bridge area
    Changed both side rooms to be more open
    Added a drop down area to side rooms that lead to lower area
    Move Flak cannon to lower bridge
    Moved rocket launch to out side spawn and replace old one with link gun
    Bridge size is 50% bigger
    Changed chest armor on bridge to Health packs
    Sorted some problems with bots getting stuck

    Download Link (bots work) :
    https://www.dropbox.com/s/m87efzudva...ditor.pak?dl=0

    Any feed back would be great thanks





    OLD POST:
    -----------------------------
    ------------------------------

    This is a small 6v6 map im working on, this is a quick BSP mock up with some bots. Iv done a bit of item placement but everything is subject to a lot of change.




    My key bindings are all messed up in game so sorry about the crappy movement , aiming and weapon swapping.

    Short video of some bot play
    https://www.youtube.com/watch?v=QJrOjiGGSZc





    After a lot of bot testing i'm finding the map is to small and far to chaotic, or maybe im just not use to the speed of UT and reaction times.
    Im thinking of maybe 2x scale the map, and change the left or right room to a lower ground route to the flag room, this might free up some of the chaos on the bridge sections
    Attached Files
    Last edited by Venguard; 03-23-2015, 06:44 PM.
    Ciaran "Venguard" O Kelly
    Maps U2K4 : AS-Protocore ///AS-Krystalis Station ------ Maps TF2 : CTF-Daylight /// CP-2Shack
    Maps UT4 : DM-FractalCore /// DM-Q3DM17

    #2
    It's definately too small for 6v6, you need to at least make the bridges bigger though it's still good for 3v3 or 4v4 or something. It's on our server )BoM( IG CTF you can come play it tonight when the server will be full if you want. And fix the spawns to not face the walls

    Comment


      #3
      Played this on an rgi server later night and here are some thoughts.

      Love the concept. However, I also feel like it's too cramped atm. Everything would be better if it were scaled up and the bridges made a bit wider. Also the bases and spawns could be tweaked, sort of annoying spawning facing the wall.

      Comment


        #4
        Big Update:
        Did an almost full rebuild of the map to make it bigger for 6v6 or 8v8 (can still to 4v4)

        Update:
        Created an outside spawn behind the flag room
        Added a lower bridge area
        Changed both side rooms to be more open
        Added a drop down area to side rooms that lead to lower area
        Move Flak cannon to lower bridge
        Moved rocket launch to out side spawn and replace old one with link gun
        Bridge size is 50% bigger
        Changed chest armor on bridge to Health packs
        Sorted some problems with bots getting stuck

        Download Link (bots work) :
        https://www.dropbox.com/s/m87efzudva...ditor.pak?dl=0

        Any feed back would be great thanks

        Attached Files
        Last edited by Venguard; 03-23-2015, 06:43 PM.
        Ciaran "Venguard" O Kelly
        Maps U2K4 : AS-Protocore ///AS-Krystalis Station ------ Maps TF2 : CTF-Daylight /// CP-2Shack
        Maps UT4 : DM-FractalCore /// DM-Q3DM17

        Comment


          #5
          Map is now testing version 3
          Ciaran "Venguard" O Kelly
          Maps U2K4 : AS-Protocore ///AS-Krystalis Station ------ Maps TF2 : CTF-Daylight /// CP-2Shack
          Maps UT4 : DM-FractalCore /// DM-Q3DM17

          Comment

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