Announcement

Collapse
No announcement yet.

DM-Phobos WIP

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #31
    I havent worked on this for a few days, having a break. I know you guys are keen to test it out so i attached a pak for you guys to test out.

    I still need to add the secret door and adjust boots jump height, make it lower max height, and a tonne of other work.

    https://www.dropbox.com/s/8710yadvsn...ditor.pak?dl=0
    Join the community Facebook page
    https://www.facebook.com/pages/Unreal-Tournament-4-Community/302380673298678

    Comment


      #32
      The Ceiling is pretty low in places... If you do a jump + walldodge you hit your head on the ceiling and don't go very far at all.

      Comment


        #33
        Yeah i need to raise the height of the top shock and adjust the mini level also. When i first made the map i didnt know how to add jump boots so i went by hammer jumping for height... i figured out since how to add boots now. So ill just raise those levels which should fix that problem. Just need to get motivated again ive been playing in my spare time. Ill try to fix it over the weekend but im painting my appartment so... time is the problem lately.
        Join the community Facebook page
        https://www.facebook.com/pages/Unreal-Tournament-4-Community/302380673298678

        Comment


          #34
          Redone the map, click like below to see screen shots. I have a pak with bots working if anyone is interested to test it out.

          https://www.facebook.com/pages/Unreal-Tournament-4-Community/302380673298678


          Last edited by code187; 03-28-2015, 01:49 AM.
          Join the community Facebook page
          https://www.facebook.com/pages/Unreal-Tournament-4-Community/302380673298678

          Comment


            #35
            The vertical scale looks much better now. As far as I can tell from just watching a video anyhow.

            You should put a pak up on rushbase (not googledrive or dropbox, not everyone can access those) so we can test if it feels right or not.

            Comment


              #36
              ill put one up in a few hours, not home at the moment.
              Join the community Facebook page
              https://www.facebook.com/pages/Unreal-Tournament-4-Community/302380673298678

              Comment


                #37
                NEW PAK 03/28

                https://www.dropbox.com/s/yp1yiad58vhl30s/DM-Phobos-UT4-WindowsNoEditor.pak?dl=0


                Last edited by code187; 03-28-2015, 05:31 AM.
                Join the community Facebook page
                https://www.facebook.com/pages/Unreal-Tournament-4-Community/302380673298678

                Comment


                  #38
                  it's looking good, code.

                  Comment


                    #39
                    Amazing map so far! What I would like to mention is that you could add the classic Mars rotating skydrop and use Skyward Fire from the Unreal Tournament soundtrack as music. That way in my opinion the map would be FANTASTIC! Right now it's really good so keep up the good work!

                    Comment


                      #40
                      I havent seen code187 in a while on forums. So I doubt he worked on maps, he made alot conversions. Anyone knows where is he?

                      Comment


                        #41
                        I recall him mentioning he was about to become a dad and as such wasn't gonna be spending a lot of time online... At least I think that was him...

                        Comment


                          #42
                          Any updates about this one? That one looks really promising, Phobos was one of my favorite in 99 and the music. was. SO. lovely. I'd like to hear it while playing here too.
                          Originally posted by DarknessLord4 View Post
                          Amazing map so far! What I would like to mention is that you could add the classic Mars rotating skydrop and use Skyward Fire from the Unreal Tournament soundtrack as music. That way in my opinion the map would be FANTASTIC! Right now it's really good so keep up the good work!
                          Botmca9 was the best choice back then at 99.
                          CHAOS en Krojerk Gaming - UT Maps gameplay, Full Unreal Walkthrough and more!

                          Comment


                            #43
                            Ive done a version of Phobos myself, I called it Phobos3 so there is no confusion if anyone does decide to port one of the others exactly. Im looking for feedback on what I could make better, I tried to improve on the design of Phobos2 as Phobos was kinda tiny and had some nasty dead ends with connectivity issues, I think thats why Epic decided to change it for UT2004. Im not sure how I feel about Phobos2 either, it was better in ways and worse in others
                            Upon release, Unreal Tournament 2004 was met with widespread critical acclaim. Several critics praised the unique, fast-paced, fun and challenging nature of the game as its main selling points, while fans touted the post-release support and extensive modding capabilities.

                            Comment


                              #44
                              i really like these space maps back then but sadly he cant finish it it seems

                              Comment


                                #45
                                Hey guys ive been very busy working 2 jobs and then parenting when i get home. I have made some progress in Phobos, Turbine, Tempest and Viridian just havent been keeping you guys updated. By the end of the year i should have them finished. I havent forgot about them.
                                Join the community Facebook page
                                https://www.facebook.com/pages/Unreal-Tournament-4-Community/302380673298678

                                Comment

                                Working...
                                X