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DM-Kosko

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    #16
    Thank you for the map! It is now available to play on the Forbidden Paradise HUB.

    forbiddenparadise.us

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      #17
      Highly enjoyable map! Locked and loaded on the LoPing Arena server. BigUp for share'n!
      LoPing
      Explosive High Voltage UT99

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        #18
        Started meshing a corner of this map. No download yet since the last version is still valid for testing, and it isn't really playable in this state.





        DM-Kosko (A04) | DM-Backspace (Released!) | DM-Veracity (A01)| DM-Smog (A01) | DM-Conflux (A02)

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          #19
          Looking good Scinbed!
          LoPing
          Explosive High Voltage UT99

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            #20
            Wonderful texturing!

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              #21
              Very good use of stock assets
              Stevie's corner
              My UT4 maps
              Links : UE4 links (guide, tut), UE4 resources, Tools and resources

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                #22
                Hey I remember playing this one... Looks great so far. I love the shadows cast by the broken roof.
                DM-Nine | CTF-HolyOak

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                  #23
                  Very promising work, Scinbed, looks you running on RedBull, delivering great maps faster than light . I assume aftr meshing it out, you plan to vary some of the wall textures to make them more diverse, e.g in the inner yard area.

                  I wonder if some large dead trees around the map or on the roofs in direction of the skylight could result in some cool shadows-effects in the yard area .

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                    #24
                    Originally posted by Mr Van View Post
                    Very promising work, Scinbed, looks you running on RedBull, delivering great maps faster than light . I assume aftr meshing it out, you plan to vary some of the wall textures to make them more diverse, e.g in the inner yard area.

                    I wonder if some large dead trees around the map or on the roofs in direction of the skylight could result in some cool shadows-effects in the yard area .
                    No Red Bull involved.. yet!

                    Still very early stages, need to get a base pass on the whole map before varying any details and texture work.
                    DM-Kosko (A04) | DM-Backspace (Released!) | DM-Veracity (A01)| DM-Smog (A01) | DM-Conflux (A02)

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                      #25
                      Little bit of a progress update.

                      I've raised the roof of the corner building. Feel like it gives the overall building a more interesting silhouette, instead of it being a long and mostly flat structure. Side effect is that it created some additional space up in the rafters, which actually worked out quite well. Feels a lot less cramped.

                      I've also begun putting together some of the smaller floor tile meshes into larger arrangements. Makes duplicating floors across the rest of the map a lot quicker, keeps it consistent, and of course lowers the overall number of meshes used and rendered.





                      DM-Kosko (A04) | DM-Backspace (Released!) | DM-Veracity (A01)| DM-Smog (A01) | DM-Conflux (A02)

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                        #26
                        Settled on an arrangement of meshes for the wooden walkways. Will try and continue the style throughout for any add-on structure.

                        DM-Kosko (A04) | DM-Backspace (Released!) | DM-Veracity (A01)| DM-Smog (A01) | DM-Conflux (A02)

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                          #27
                          mmmmh.... the lighting.. delicious

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                            #28
                            Originally posted by zedmaster View Post
                            mmmmh.... the lighting.. delicious
                            Ikr, I keep again again and again become impressed by UE4's lighting system. Imagine if Bethesda games had such lighting, it was a pain to work with that engine when creating mods to get the look just right, the bloom intesifies either too much or too little, it was almost impossible to reach that perfect amount.

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                              #29
                              It can be quite nice, indeed. Works great for outdoor scenes where you can get lots of natural sunlight bouncing around.
                              DM-Kosko (A04) | DM-Backspace (Released!) | DM-Veracity (A01)| DM-Smog (A01) | DM-Conflux (A02)

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                                #30
                                When have you a Pak for us?

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